I do not know why load the precomputed textures into shader produces so bad effect, and precomputing really cost me to much time (one texture cost nearly 40 minutes on my dual core E5200), I really do not think the ECMarschner is a good common choice for production hair rendering. People may check my code at Ortholab. I still prefer the BCSDF (far-field) or AFMarschner (Artist Friendly Marschner), fast, intuitive. If you want to implement it, you may considered my note here.
转载于:https://www.cnblogs.com/Jedimaster/archive/2011/12/09/2281643.html
本文探讨了在头发渲染中使用预计算纹理带来的效果问题及时间成本,作者认为EC Marschner模型并非最佳选择,建议考虑BCSDF或AF Marschner模型,这两种模型更快速且直观。
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