Codeforces Round #380 (Div. 2)/729D Sea Battle 思维题

本文介绍了一种解决一维海战游戏问题的算法。玩家需要在未知的1×n网格上射击,以最少的射击次数击中隐藏的船只。文章提供了一种计算最少射击次数的方法,并附带了一个C++实现示例。

Galya is playing one-dimensional Sea Battle on a 1 × n grid. In this game a ships are placed on the grid. Each of the ships consists of b consecutive cells. No cell can be part of two ships, however, the ships can touch each other.
Galya doesn't know the ships location. She can shoot to some cells and after each shot she is told if that cell was a part of some ship (this case is called "hit") or not (this case is called "miss").
Galya has already made k shots, all of them were misses.
Your task is to calculate the minimum number of cells such that if Galya shoot at all of them, she would hit at least one ship.
It is guaranteed that there is at least one valid ships placement.

Input
The first line contains four positive integers n, a, b, k (1 ≤ n ≤ 2·105, 1 ≤ a, b ≤ n, 0 ≤ k ≤ n - 1) — the length of the grid, the number of ships on the grid, the length of each ship and the number of shots Galya has already made.

The second line contains a string of length n, consisting of zeros and ones. If the i-th character is one, Galya has already made a shot to this cell. Otherwise, she hasn't. It is guaranteed that there are exactly k ones in this string.

Output
In the first line print the minimum number of cells such that if Galya shoot at all of them, she would hit at least one ship.

In the second line print the cells Galya should shoot at.

Each cell should be printed exactly once. You can print the cells in arbitrary order. The cells are numbered from 1 to n, starting from the left.

If there are multiple answers, you can print any of them.

Examples
input
5 1 2 1
00100
output
2
4 2
input
13 3 2 3
1000000010001
output
2
7 11
Note
There is one ship in the first sample. It can be either to the left or to the right from the shot Galya has already made (the "1" character). So, it is necessary to make two shots: one at the left part, and one at the right part.


题意:给你一串长为n的格子,往里面放了a条长度为b的船,问最少打几个格子能打到一只船,输出数量和打的位置
思路:其实k根本没有什么用,考虑每个1和1之间的区间长度,计算最多能放几条船,这样相当于把船的长度离散化成1,比如样例二中总计能放4条船,而其中只放了3条船,打一发可能打到空格上,那么打两发就能保证一定能打到船。(cnt-a+1)


/** @Date    : 2016-11-20-21.32
  * @Author  : Lweleth (SoungEarlf@gmail.com)
  * @Link    : https://github.com/
  * @Version :
  */
#include <stdio.h>
#include <iostream>
#include <string.h>
#include <algorithm>
#include <utility>
#include <vector>
#include <map>
#include <set>
#include <string>
#include <stack>
#include <queue>
//#include<bits/stdc++.h>
#define LL long long
#define MMF(x) memset((x),0,sizeof(x))
#define MMI(x) memset((x), INF, sizeof(x))
using namespace std;

const int INF = 0x3f3f3f3f;
const int N = 1e5+2000;

char a[2*N];
int mr[2*N];
int main()
{
    int n, m, l, k;
    while(cin >> n >> m >> l >> k)
    {
        scanf("%s", a + 1);
        int t = 0;
        int cnt = 0;
        int q = 0;
        for(int i = 1; i <= n; i++)
        {
            if(a[i]=='1')
            {
                t = 0;
            }
            else t++;
            if(t % l == 0 && t != 0)
            {
                cnt++;
                mr[q++] = i;
            }
        }
        int ans = cnt - m + 1;
        cout << ans << endl;
        for(int i = 0; i < ans; i++)
        {
            printf("%d%s", mr[i],i==ans-1?"\n":" ");
        }

    }
    return 0;
}

转载于:https://www.cnblogs.com/Yumesenya/p/6083668.html

(1)普通用户端(全平台) 音乐播放核心体验: 个性化首页:基于 “听歌历史 + 收藏偏好” 展示 “推荐歌单(每日 30 首)、新歌速递、相似曲风推荐”,支持按 “场景(通勤 / 学习 / 运动)” 切换推荐维度。 播放页功能:支持 “无损音质切换、倍速播放(0.5x-2.0x)、定时关闭、歌词逐句滚动”,提供 “沉浸式全屏模式”(隐藏冗余控件,突出歌词与专辑封面)。 多端同步:自动同步 “播放进度、收藏列表、歌单” 至所有登录设备(如手机暂停后,电脑端打开可继续播放)。 音乐发现与管理: 智能搜索:支持 “歌曲名 / 歌手 / 歌词片段” 搜索,提供 “模糊匹配(如输入‘晴天’联想‘周杰伦 - 晴天’)、热门搜索词推荐”,结果按 “热度 / 匹配度” 排序。 歌单管理:创建 “公开 / 私有 / 加密” 歌单,支持 “批量添加歌曲、拖拽排序、一键分享到社交平台”,系统自动生成 “歌单封面(基于歌曲风格配色)”。 音乐分类浏览:按 “曲风(流行 / 摇滚 / 古典)、语言(国语 / 英语 / 日语)、年代(80 后经典 / 2023 新歌)” 分层浏览,每个分类页展示 “TOP50 榜单”。 社交互动功能: 动态广场:查看 “关注的用户 / 音乐人发布的动态(如‘分享新歌感受’)、好友正在听的歌曲”,支持 “点赞 / 评论 / 转发”,可直接点击动态中的歌曲播放。 听歌排行:个人页展示 “本周听歌 TOP10、累计听歌时长”,平台定期生成 “全球 / 好友榜”(如 “好友中你本周听歌时长排名第 3”)。 音乐圈:加入 “特定曲风圈子(如‘古典音乐爱好者’)”,参与 “话讨论(如‘你心中最经典的钢琴曲’)、线上歌单共创”。 (2)音乐人端(创作者中心) 作品管理: 音乐上传:支持 “无损音频(FLAC/WAV)+ 歌词文件(LRC)+ 专辑封面” 上传,填写 “歌曲信息
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值