1、添加动画缓存
//添加动画缓存
cc.spriteFrameCache.addSpriteFrames(res.bug_plist);
this.spriteSheet = new cc.SpriteBatchNode(res.bug_png);
this.addChild(this.spriteSheet);
2、初始化动作(参数1表示运行每一帧的时间间隔)
//初始化动作
var animFrames = [];
for (var i = 1; i <= 2; i++) {
var str = "hero" + i + ".png";
var frame = cc.spriteFrameCache.getSpriteFrame(str);
animFrames.push(frame);
}
animation = new cc.Animation(animFrames, 1);
this.runningAction = new cc.Animate(animation);
this.runningAction.retain();
3、运行动作
sprite1.runAction(cc.RepeatForever(this.runningAction));