poj 3278 catch that cow BFS(基础水)

这篇博客介绍了如何解决一个经典的计算机科学问题——Farmer John 追捕逃牛的问题。通过分析两种移动方式(步行和瞬移),作者详细解释了如何使用动态规划算法找到从 Farmer John 的位置到逃牛位置的最短时间路径。通过实例说明和代码实现,读者可以深入了解如何应用算法解决实际问题。

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Catch That Cow
Time Limit: 2000MS Memory Limit: 65536K
Total Submissions: 61826 Accepted: 19329

Description

Farmer John has been informed of the location of a fugitive cow and wants to catch her immediately. He starts at a point N (0 ≤ N ≤ 100,000) on a number line and the cow is at a point K (0 ≤ K ≤ 100,000) on the same number line. Farmer John has two modes of transportation: walking and teleporting.

* Walking: FJ can move from any point X to the points X - 1 or X + 1 in a single minute
* Teleporting: FJ can move from any point X to the point 2 × X in a single minute.

If the cow, unaware of its pursuit, does not move at all, how long does it take for Farmer John to retrieve it?

Input

Line 1: Two space-separated integers: N and K

Output

Line 1: The least amount of time, in minutes, it takes for Farmer John to catch the fugitive cow.

Sample Input

5 17

Sample Output

4

Hint

The fastest way for Farmer John to reach the fugitive cow is to move along the following path: 5-10-9-18-17, which takes 4 minutes.

Source

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#include<stdio.h>
#include<string.h>
#include<queue>
#include<iostream>
#include<algorithm>
using namespace std;

转载于:https://www.cnblogs.com/13224ACMer/p/4738717.html

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