用一个脚本函数可以获取到选择的脚本文件被哪些预设和场景引用
[MenuItem("Assets/Tool/GetReference")]
static void GetReference()
{
string target = "";
if (Selection.activeObject != null)
target = AssetDatabase.GetAssetPath(Selection.activeObject);
if (string.IsNullOrEmpty(target))
return;
string[] files = Directory.GetFiles(Application.dataPath, "*.prefab", SearchOption.AllDirectories);
string[] scene = Directory.GetFiles(Application.dataPath, "*.unity", SearchOption.AllDirectories);
List<Object> filelst = new List<Object>();
for (int i = 0; i < files.Length; i++)
{
string[] source = AssetDatabase.GetDependencies(new string[] { files[i].Replace(Application.dataPath, "Assets") });
for (int j = 0; j < source.Length; j++)
{
if (source[j] == target)
filelst.Add(AssetDatabase.LoadMainAssetAtPath(files[i].Replace(Application.dataPath, "Assets")));
}
}
for (int i = 0; i < scene.Length; i++)
{
string[] source = AssetDatabase.GetDependencies(new string[] { scene[i].Replace(Application.dataPath, "Assets") });
for (int j = 0; j < source.Length; j++)
{
if (source[j] == target)
filelst.Add(AssetDatabase.LoadMainAssetAtPath(scene[i].Replace(Application.dataPath, "Assets")));
}
}
Selection.objects = filelst.ToArray();
}