(转)unity3d插件 HUD Text 学习

本文详细介绍了如何使用NGUI_HUD_Text_v1.11插件在游戏场景中实现角色头顶对话显示及数值累加功能。包括插件的基本设置、文本添加方法、以及如何调整文本运动效果。通过实例演示了从导入插件、创建UI元素到编写脚本实现动态交互的全过程。

 转自:http://www.cnblogs.com/code1992/p/3657291.html

 

使用版本 NGUI_HUD_Text_v1.11 。英语水平差,难免有很多不足之处,忘批评指正。本文为鬼脸苹果原创

  HUD Text 的其中一个用途是,涉及到非战斗场景时,你能通过在角色头顶显示文本行来呈现出有不同字符的对话。

 

  

  HUD Text 真正的优势在于显示数值的能力,能自动将它们按照正值和负值进行累加分组。试一下--把鼠标放到半兽人上并快速的点击鼠标左/右键,分组的值将持续上升直到下一个出现,因此很容易看到实时的DPS。

 

ReadeMe中的介绍:

Usage:
1. Attach the HUDText script to a game object underneath your UIRoot and set the font it should use.
2. To make it follow an object drawn with another camera, attach UIFollowTarget to the same object and set its target.
3. From code, use HUDText's Add() function to add new floating text entries.
 
You can also tweak the splines on the HUDText script, changing the motion of the text as you see fit.
 
    

 

 

例子:

1. 导入NGUI和HUD Text插件

2. 新建一个Cube,在Cube下创建一个空的子对象命名为“Target”,调整Target的位置到Cube上方

3. 新建一个2D UI,在Camera下新建一个空的子对象 命名为HUD Text,然后将HUDText.cs和UIFollowTarget.cs脚本赋给HUD Text对象,并按照下图给Font和Target赋值

4. 新建脚本test.cs

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using  UnityEngine;
 
public  class  test :MonoBehaviour
{
     public  HUDText hudText;
     void  Update()
     {
         // 0f表示数字上升前的停留时间stayDuration
         hudText.Add(Time.deltaTime*10f, Color.white, 0f);
     }
 
     void  OnClick()
     {
         hudText.Add( "Click!" , Color.green, 0f);
     }
}

  

5. 将test.cs赋给Cube,然后将HUDText对象赋给HudText变量

6. 运行查看效果

7. 如果单击Cube没有效果,需要打开NGUI-Open-Camera Tool,勾选 Main Camera(3D Default) 下的EV

转载于:https://www.cnblogs.com/wonderKK/p/3983542.html

-------------------------------------------------- NGUI: HUD Text Copyright 漏 2012-2014 Tasharen Entertainment Version 1.11 http://www.tasharen.com/forum/index.php?topic=997.0 -------------------------------------------------- Thank you for buying NGUI HUD Text! This version of HUDText has been tested with NGUI 3.4.9 If you have NGUI 2.7.0 or earlier, delete the Examples and Scripts folders, then import the contents of the hudtext_ngui270.unitypackage instead. ---------------------------------------------- !! IMPORTANT NOTE !! ---------------------------------------------- Upon importing this package into a brand-new project, you will get compile errors unless that project already has NGUI present! You'll need to import NGUI as well. If you don't have NGUI, but still want to use HUDText, then I am guessing you didn't read the package's description! But... you can still use HUDText. Get in touch with me via support@tasharen.com and I will hook you up. ---------------------------------------------- Usage: 1. Attach the HUDText script to a game object underneath your UIRoot and set the font it should use. 2. To make it follow an object drawn with another camera, attach UIFollowTarget to the same object and set its target. 3. From code, use HUDText's Add() function to add new floating text entries. You can also tweak the splines on the HUDText script, changing the motion of the text as you see fit. Video: http://www.youtube.com/watch?v=diql3UP1KQM ---------------------------------------------- Example Usage: ---------------------------------------------- HUDText hudText = GetComponent<HUDText>(); // This will show damage of 123 in red, and the message will immediately start moving. hudText.Add(-123f, Color.red, 0f); // This will show "Hello World!" and make it stay on the screen for 1 second before moving hudText.Add("Hello World!", Color.white, 1f); // If you don't want your numeric damage values to be added up, pass them as a string instead: float myDamage = 123f; hudText.Add(myDamage.ToString(), Color.red, 1f); ---------------------------------------------- If you have any questions, suggestions, comments or feature requests, please drop by the forums, found here: http://www.tasharen.com/forum/index.php?topic=997.0
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