What is a good starting point for Directx 11 (SlimDX)

本博客提供从Direct3D10过渡到Direct3D11的学习路径,包括精选教程和资源。通过SlimDX等工具简化学习过程,适合希望深入了解Direct3D11图形编程的开发者。
Direct3D 11 is a fairly straightforward extension of Direct3D 10.x, so you can start by learning Direct3D 10 and then move up to 11 if you want. See < http://msdn.microsoft.com/en-us/library/ff476190.aspx>
 
Probably the best 'starting material' is to look at these two presentations:
 
SIGGRAPH 2007 - Introduction to Direct3D 10 Course

Gamefest 2007 - "Windows to Reality: Getting the Most out of Direct 3D 10 Graphics in Your Games"

 
SlimDX is a pretty straight-forward managed projection of the native Direct3D APIs, so you should find this material useful even though it is primarily for C++.
-Chuck Walbourn Senior SDE,
http://blogs.msdn.com/chuckw/
 
C#+SlimDX+DX11初学实例
<http://www.rkoenig.eu/index.php?option=com_content&view=article&id=17:chapter-1-grundlagen&catid=6:directx10-basics&Itemid=3>
 
Drawing DirectX11 text using SlimDX  在DX11中使用D2D代替Sprite
http://www.aaronblog.us/?p=36

转载于:https://www.cnblogs.com/Geo-Web/archive/2012/02/15/2352725.html

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