kernel32 ntdll

本文探讨了ntdll中保存的kernel32函数指针机制,这对于理解Windows系统内部工作原理及其应用程序接口(API)调用流程非常重要。

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ntdll中保存了kernel32函数的指针

转载于:https://www.cnblogs.com/yiii/p/8870338.html

LoginId:4e2104a74e2a37cdb123719cbba6294f EpicAccountId:768fdb2166604046a0a3de54705193e6 Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000320 UnrealEditor_Ant!TSparseArray<TStaticArray<int,3,4>,FDefaultSparseArrayAllocator>::IsValidIndex() [D:\RocketSync\5.4.0-33043543+++UE5+Release-5.4\Working\Engine\Source\Runtime\Core\Public\Containers\SparseArray.h:850] UnrealEditor_Ant!UAntSubsystem::GetAsyncQueryData() [D:\build\U5M\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\Ant\Source\Ant\Private\AntSubsystem.cpp:685] UnrealEditor_RTStest54C!UMyBlueprintFunctionLibrary::OnEnemyInRangeFunction() [E:\Unreal Projects\RTStest54C\Source\RTStest54C\MyBlueprintFunctionLibrary.cpp:54] UnrealEditor_RTStest54C!TBaseStaticDelegateInstance<void __cdecl(TArray<FAntHandle,TSizedDefaultAllocator<32> > const &),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:777] UnrealEditor_Ant!TMulticastDelegate<void __cdecl(TArray<FAntHandle,TSizedDefaultAllocator<32> > const &),FDefaultDelegateUserPolicy>::Broadcast() [D:\RocketSync\5.4.0-33043543+++UE5+Release-5.4\Working\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:956] UnrealEditor_Ant!UAntSubsystem::DispatchAsyncQueries() [D:\build\U5M\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\Ant\Source\Ant\Private\AntSubsystem.cpp:1689] UnrealEditor_Ant!UAntSubsystem::Tick() [D:\build\U5M\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\Ant\Source\Ant\Private\AntSubsystem.cpp:185] UnrealEditor_Engine UnrealEditor_Engine UnrealEditor_Engine UnrealEditor UnrealEditor UnrealEditor UnrealEditor UnrealEditor UnrealEditor kernel32 ntdll 给我解释解决一下这个报错
03-14
LoginId:4e2104a74e2a37cdb123719cbba6294f EpicAccountId:768fdb2166604046a0a3de54705193e6 Assertion failed: QueryStorage.IsValid(Handle) && "Invalid handle!" [File:D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\Ant\Source\Ant\Private\AntSubsystem.cpp] [Line: 684] UnrealEditor_Ant!UAntSubsystem::GetAsyncQueryData() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\Ant\Source\Ant\Private\AntSubsystem.cpp:684] UnrealEditor_RTStest54C!UMyBlueprintFunctionLibrary::MyFindNearAgent() [E:\Unreal Projects\RTStest54C\Source\RTStest54C\MyBlueprintFunctionLibrary.cpp:39] UnrealEditor_RTStest54C!UMyBlueprintFunctionLibrary::execMyFindNearAgent() [E:\Unreal Projects\RTStest54C\Intermediate\Build\Win64\UnrealEditor\Inc\RTStest54C\UHT\MyBlueprintFunctionLibrary.gen.cpp:148] UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_Engine UnrealEditor_Ant!TMulticastScriptDelegate<FNotThreadSafeDelegateMode>::ProcessMulticastDelegate<UObject>() [D:\RocketSync\5.4.0-33043543+++UE5+Release-5.4\Working\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:917] UnrealEditor_Ant!FOnAntEventsDynamic_DelegateWrapper() [d:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\Ant\Intermediate\Build\Win64\UnrealEditor\Inc\Ant\UHT\AntSubsystem.gen.cpp:594] UnrealEditor_Ant!UAntSubsystem::DispatchAsyncQueries() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\Ant\Source\Ant\Private\AntSubsystem.cpp:1691] UnrealEditor_Ant!UAntSubsystem::Tick() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\Ant\Source\Ant\Private\AntSubsystem.cpp:185] UnrealEditor_Engine UnrealEditor_Engine UnrealEditor_Engine UnrealEditor UnrealEditor UnrealEditor UnrealEditor UnrealEditor UnrealEditor kernel32 ntdll 帮我解析一下 说下解决办法
03-09
LoginId:4e2104a74e2a37cdb123719cbba6294f EpicAccountId:768fdb2166604046a0a3de54705193e6 Assertion failed: QueryStorage.IsValid(Handle) && "Invalid handle!" [File:D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\Ant\Source\Ant\Private\AntSubsystem.cpp] [Line: 684] UnrealEditor_Ant!UAntSubsystem::GetAsyncQueryData() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\Ant\Source\Ant\Private\AntSubsystem.cpp:684] UnrealEditor_RTStest54C!UMyBlueprintFunctionLibrary::MyFindNearAgent() [E:\Unreal Projects\RTStest54C\Source\RTStest54C\MyBlueprintFunctionLibrary.cpp:40] UnrealEditor_RTStest54C!UMyBlueprintFunctionLibrary::execMyFindNearAgent() [E:\Unreal Projects\RTStest54C\Intermediate\Build\Win64\UnrealEditor\Inc\RTStest54C\UHT\MyBlueprintFunctionLibrary.gen.cpp:148] UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_Engine UnrealEditor_Ant!TMulticastScriptDelegate<FNotThreadSafeDelegateMode>::ProcessMulticastDelegate<UObject>() [D:\RocketSync\5.4.0-33043543+++UE5+Release-5.4\Working\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:917] UnrealEditor_Ant!FOnAntEventsDynamic_DelegateWrapper() [d:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\Ant\Intermediate\Build\Win64\UnrealEditor\Inc\Ant\UHT\AntSubsystem.gen.cpp:594] UnrealEditor_Ant!UAntSubsystem::DispatchAsyncQueries() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\Ant\Source\Ant\Private\AntSubsystem.cpp:1691] UnrealEditor_Ant!UAntSubsystem::Tick() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\Ant\Source\Ant\Private\AntSubsystem.cpp:185] UnrealEditor_Engine UnrealEditor_Engine UnrealEditor_Engine UnrealEditor UnrealEditor UnrealEditor UnrealEditor UnrealEditor UnrealEditor kernel32 ntdll 帮我看下这个崩溃报错问题
03-09
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