目前,在博客园上,相对写得比较好的两个关于Direct2D的教程系列,分别是万一的Direct2D系列和zdd的Direct2D系列。有兴趣的网友可以去看看。本系列也是介绍Direct2D的教程,是基于Windows API Code Pack 1.1的Direct2D的教程,如果要调试文中的代码的话,还得参考前文 Direct2D教程I——简介及首个例子 下载导入Windows API Code Pack 1.1的动态库
在前文 Direct2D教程I——简介及首个例子 简单介绍了Direct2D,并给了一个简单的示例。接下来,本文对一些基本的绘图命令做个介绍
绘制基本图形:直线、矩形、圆角矩形、椭圆
和GDI+类似,在RenderTarget对象下有各个绘图命令(GDI+是在Graphics对象下有各个绘图命令),下面是各个基本图形的绘图命令的函数原型
直线:
Public Sub DrawLine(firstPoint As Direct2D1.Point2F, secondPoint As Direct2D1.Point2F, brush As Direct2D1.Brush, skrokeWidth As Single, strokeStyle As Direct2D1.StrokeStyle)
矩形:
Public Sub DrawRectangle(rect As Direct2D1.RectF, brush As Direct2D1.Brush, strokeWidth As Single)
Public Sub DrawRectangle(rect As Direct2D1.RectF, brush As Direct2D1.Brush, strokeWidth As Single, strokeStyle As Direct2D1.StrokeStyle)
Public Sub FillRectangle(rect As Direct2D1.RectF, brush As Direct2D1.Brush)
圆角矩形:
Public Sub DrawRoundedRectangle(roundedRect As Direct2D1.RoundedRect, brush As Direct2D1.Brush, strokeWidth As Single)
Public Sub DrawRoundedRectangle(roundedRect As Direct2D1.RoundedRect, brush As Direct2D1.Brush, strokeWidth As Single, strokeStyle As Direct2D1.StrokeStyle)
Public Sub FillRoundedRectangle(roundedRect As Direct2D1.RoundedRect, brush As Direct2D1.Brush)
椭圆:
Public Sub DrawEllipse(ellipse As Direct2D1.Ellipse, brush As Direct2D1.Brush, strokeWidth As Single)
Public Sub DrawEllipse(ellipse As Direct2D1.Ellipse, brush As Direct2D1.Brush, strokeWidth As Single, strokeStyle As Direct2D1.StrokeStyle)
Public Sub FillEllipse(ellipse As Direct2D1.Ellipse, brush As Direct2D1.Brush)
从上面的函数原型可以看出,以Draw开头的函数都是绘制函数。以Fill开头的函数都是填充函数。绘制函数的线宽由strokeWidth参数指定,绘制函数的线型由strokeStyle参数指定(默认是实线)。和GDI+不同的是,在Direct2D中,不再区分Brush(画刷)和Pen(画笔)对象,而统一用Brush(画刷)对象,在用Brush(画刷)绘制线的时候再指定线宽和线型参数。
从参数strokeWidth和参数strokeStyle来看,都带有单词stroke。熟悉PS的都知道,stroke指的是描边,在PS中描边的位置分为“外部”、“内部”、“居中”。那么在Direct2D中,这里的描边的位置在哪儿呢?我们用代码实验一下。
说明:为了代码的复用,我们把前文中的_d2DFactory和_renderTarget修饰限定词从Private改为Protected。这样在后面的例子中直接继承前文的类,也可以直接用_d2DFactory和_renderTarget这两个对象。
先给出Point2F、RectF、RoundedRect、Ellipse这四个类的原型定义,参数都简介明了,不再详述
Direct2D1.Point2F(x As Single, y As Single)
Direct2D1.RectF(left As Single, top As Single, right As Single, buttom As Single)
Direct2D1.RoundedR