/* * pick定理的应用 * pick定律: area = inside + onedge / 2 - 1; */ #include <cmath> #include <cstdio> #include <cstdlib> #include <iostream> using namespace std; struct point { int x; int y; }A, B, C; int crossProd(point A, point B, point C) { return (B.x-A.x)*(C.y-A.y) - (B.y-A.y)*(C.x-A.x); } int gcd(int a, int b) { return b ? gcd(b, a%b) : a; } int edgeNum(point A, point B) { int x = A.x - B.x; if (x < 0) x = 0 - x; int y = A.y - B.y; if (y < 0) y = 0 - y; return gcd(x, y); } int main() { while (scanf("%d%d%d%d%d%d", &A.x, &A.y, &B.x, &B.y, &C.x, &C.y)) { if (A.x==0 && A.y==0 && B.x==0 && B.y==0 && C.x==0 && C.y==0) break; int area = crossProd(A, B, C) / 2; //求面积 if (area < 0) area = 0 - area; int onEdge = 0; onEdge = edgeNum(A, B) + edgeNum(B, C) + edgeNum(C, A);//求边上的整点数 int inside = area - onEdge / 2 + 1; //pick定律 printf ("%d\n", inside); } return 0; }