Android环境下getaxis怎么用,c# - Input.GetAxis for android - Stack Overflow

I'm creating a maze game and curently i am having delays with my android controls. I have lade the computer controls to move front and to turn left and right and to jump using input.getaxis. Now on android i created buttons that work but not how i want. It can jump and turn how i want but it doesnt move properly. There are 2 problems one is that when i click it moves a bit and then i need to click again but i want to hold and it will move continuously and second problem is that when i turn the character doesnt move the corect way it goes always on x axis with input.getaxis everything works perfectly but i need something that will work for androdid like that, here is my code:

using UnityEngine;

using System.Collections;

public class PlayerMovement : MonoBehaviour {

public float speed;

public float speedj;

Rigidbody rb;

static Animator anim;

void Start()

{

rb = GetComponent();

anim = GetComponent();

}

public void Walk ()

{

anim.SetTrigger ("Walk");

rb.velocity = new Vector3 (0,0,7f);

}

public void Left ()

{

transform.Rotate(0,-90f,0);

}

public void Right ()

{

transform.Rotate(0,90f,0);

}

public void Jump ()

{

anim.SetTrigger ("Jump");

rb.velocity = new Vector3 (0,4f,0);

}

public void StopVelocity ()

{

rb.velocity = Vector3.zero;

transform.Translate(0,0,0);

}

void FixedUpdate ()

{

float x = Input.GetAxis ("Horizontal") * Time.deltaTime * speed;

float z = Input.GetAxis ("Vertical") * Time.deltaTime * speed;

transform.Translate (0,0,z);

transform.Rotate (0,x,0);

if(Input.GetKey(KeyCode.Space))

{

anim.SetTrigger ("Jump");

rb.velocity = new Vector3 (0,speedj,0);

}

}

}

So this is it the fixedUpdate functionis for the computer the others are for buttons for android i am using event trigger for pointer up and down events pleasehelp me to change the code so that it will work for android like it works with Input.getAxis for computer thanks!

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