[FFmpeg + OpenGL + OpenSL ES] OpenGL 渲染MediaCodec解码数据- 12

该博客介绍了如何在Android中使用OpenGL ES进行视频渲染,包括从YUV数据手动渲染和使用MediaCodec进行硬件加速渲染。首先,展示了创建`fragment_mediacodec.glsl`着色器文件来处理MediaCodec提供的外部纹理。接着,详细解释了`WlRender`类的实现,包括初始化YUV和MediaCodec渲染,以及在`onFrameAvailable`回调中更新帧数据。最后,通过`WlGLSurfaceView`和`WlPlayer`类展示了如何设置和使用这些渲染组件。

在项目raw下创建  fragment_mediacodec.glsl  用来渲染视频

#extension GL_OES_EGL_image_external : require
precision mediump float;
varying vec2 v_texPosition;
uniform samplerExternalOES sTexture;

void main() {
    gl_FragColor=texture2D(sTexture, v_texPosition);
}

WlRender中的代码

 

package com.ywl5320.myplayer.opengl;

import android.content.Context;
import android.graphics.SurfaceTexture;
import android.opengl.GLES11Ext;
import android.opengl.GLES20;
import android.opengl.GLSurfaceView;
import android.view.Surface;

import com.ywl5320.myplayer.R;
import com.ywl5320.myplayer.log.MyLog;

import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;

import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;

public class WlRender implements GLSurfaceView.Renderer, SurfaceTexture.OnFrameAvailableListener {
    public static final int RENDER_YUV = 1;
    public static final int RENDER_MEDIACODEC = 2;

    private Context mContext;
    private int renderType = RENDER_YUV;

    public void setRenderType(int renderType) {
        this.renderType = renderType;
    }

    /***********************************   yuv   ***********************************************/
    //yuv
    private int program_yuv;
    private int avPosition_yuv;
    private int afPosition_yuv;

    private int sampler_y;
    private int sampler_u;
    private int sampler_v;
    private int[] textureId_yuv;

    private int width_yuv;
    private int height_yuv;
    private ByteBuffer y;
    private ByteBuffer u;
    private ByteBuffer v;

    /***********************************  mediacodec-start  ***********************************************/
    //创建program
    private int program_mediacodec;
    private int avPosition_mediacodec;
    private int afPosition_mediacodec;
    //纹理id
    private int samplerOES_mediacodec;
    private int textureId_mediacodec;
    private SurfaceTexture surfaceTexture;
    private Surface surface;

    private OnSurfaceCreateListener onSurfaceCreateListener;
    private OnRenderListner onRenderListner;

    public void setOnSurfaceCreateListener(OnSurfaceCreateListener onSurfaceCreateListener) {
        this.onSurfaceCreateListener = onSurfaceCreateListener;
    }

    public void setOnRenderListner(OnRenderListner onRenderListner) {
        this.onRenderListner = onRenderListner;
    }

    /***********************************  mediacodec-end  ***********************************************/

    //声明顶点坐标数组 绘制坐标范围
    private final float[] vertexData = {
            -1f, -1f,
            
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