#include <iostream>
#include <cmath>
using namespace std;
class Triangle
{
public:
void Setabc(float x,float y,float z);
void Getabc(float *x,float *y,float *z);
float Perimeter(void);
float Area(void);
private:
float a,b,c;
};
void main(void)
{
Triangle Tri1;
Tri1.Setabc(4,5,6);
float x,y,z;
Tri1.Getabc(&x,&y,&z);
cout<<"三条边为: "<<x<<'\t'<<y<<'\t'<<z<<endl;
cout<<"三角形的周长为: "<<Tri1.Perimeter()<<'\t'<<"面积为:"<<Tri1.Area()<<endl;
}
void Triangle::Setabc(float x,float y,float z)
{
if(x+y>z && x+z>y && y+z>x)
{
a=x;
b=y;
c=z;
}
}
void Triangle::Getabc(float *x,float *y,float *z)
{
*x=a;
*y=b;
*z=c;
}
float Triangle::Perimeter(void)
{
float m;
m=a+b+c;
return m;
}
float Triangle::Area(void)
{
float s,m;
s=(a+b+c)/2;
m=sqrt(s*(s-a)*(s-b)*(s-c));
return m;
}