from random import randint
from math import sqrt
from enum import Enum,unique
import pygame
@unique
class Color(Enum):
BLACK = (0,0,0)
GREEN = (0,255,0)
BLUE = (0,0,255)
RED = (255,0,0)
WHITE = (255,255,255)
GRAY = (242,242,242)
@staticmethod
def random_color():
r = randint(0,255)
g = randint(0,255)
b = randint(0,255)
return (r,g,b)
class Ball(object):
def __init__(self,x,y,radius,sx,sy,color=Color.RED):
self.x = x
self.y = y
self.radius = radius
self.sx = sx
self.sy = sy
self.color = color
self.alive = True
def draw(self,screen):
pygame.draw.circle(screen,self.color,(self.x,self.y),self.radius,0)
def eat(self,other):
if self.alive and other.alive and self != other:
dx,dy = self.x - other.x,self.y - other.y
distance = sqrt(dx ** 2 + dy ** 2)
if distance < self.radius + other.radius \
and self.radius > other.radius:
other.alive = False
self.radius = self.radius + int(other.radius * 0.146)
def move(self,screen):
self.x += self.sx
self.y += self.sy
if self.x - self.radius <= 0 or \
self.x + self.radius >= screen.get_width():
self.sx = - self.sx
if self.y - self.radius <= 0 or \
self.y + self.radius >= screen.get_height():
self.sy = -self.sy
def main():
balls = []
pygame.init()
screen = pygame.display.set_mode((800,800))
pygame.display.set_caption('达尔文进化')
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.MOUSEBUTTONDOWN and event.button == 1:
x,y = event.pos
radius = randint(10,100)
sx,sy = randint(-10,10),randint(-10,10)
color = Color.random_color()
ball = Ball(x,y,radius,sx,sy,color)
balls.append(ball)
screen.fill((255,255,255))
for ball in balls:
if ball.alive:
ball.draw(screen)
else:
balls.remove(ball)
pygame.display.flip()
pygame.time.delay(50)
for ball in balls:
ball.move(screen)
for other in balls:
ball.eat(other)
if __name__ == '__main__':
main()