WalkableFloorAngle:可行走平面最大角度,比该值大的平面被认为是陡峭的无法行走。
WalkableFloorZ:可行走平面的法线最小Z值,比该值小的平面都不是可行走平面。从
alkableFloorAngle算出。
/**
* Max angle in degrees of a walkable surface. Any greater than this and it is too steep to be walkable.
*/
UPROPERTY(Category="Character Movement: Walking", EditAnywhere, meta=(ClampMin="0.0", ClampMax="90.0", UIMin = "0.0", UIMax = "90.0"))
float WalkableFloorAngle;
/**
* Minimum Z value for floor normal. If less, not a walkable surface. Computed from WalkableFloorAngle.
*/
UPROPERTY(Category="Character Movement: Walking", VisibleAnywhere)
float WalkableFloorZ;
计算方式:平面法向量在Z轴上的投影,例如Angle=60°时,Z的计算方法如下。
其他对应关系
0° -> 1
60° -> 0.5
90° -> 0
看代码可以确认二者关系,Z=cos(Angle)
void UCharacterMovementComponent::SetWalkableFloorAngle(float InWalkableFloorAngle)
{
WalkableFloorAngle = FMath::Clamp(InWalkableFloorAngle, 0.f, 90.0f);
WalkableFloorZ = FMath::Cos(FMath::DegreesToRadians(WalkableFloorAngle));
}
void UCharacterMovementComponent::SetWalkableFloorZ(float InWalkableFloorZ)
{
WalkableFloorZ = FMath::Clamp(InWalkableFloorZ, 0.f, 1.f);
WalkableFloorAngle = FMath::RadiansToDegrees(FMath::Acos(WalkableFloorZ));
}