Some notes about performSelector method

 

SEL theSelector = NSSelectorFromString(@"setOrientation:animated:");
NSInvocation *anInvocation = [NSInvocation
                                                          invocationWithMethodSignature
:
                                                         
[MPMoviePlayerController instanceMethodSignatureForSelector:theSelector]];

[anInvocation setSelector:theSelector];
[anInvocation setTarget:theMovie];
UIInterfaceOrientation val = UIInterfaceOrientationPortrait;
BOOL anim
= NO;
[anInvocation setArgument:&val atIndex:2];
[anInvocation setArgument:&anim atIndex:3];

[anInvocation invoke];

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////


- (BOOL)performBoolSelectorFromString:(NSString *)selStr
{
BOOL result;
SEL theSelector = NSSelectorFromString(selStr);
NSInvocation *anInvocation = [NSInvocation
invocationWithMethodSignature:
[[self class]
instanceMethodSignatureForSelector:theSelector]];

[anInvocation setSelector:theSelector];
[anInvocation setTarget:self];

[anInvocation invoke];
[anInvocation getReturnValue:&result];
return result;
}

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

- (NSInteger)testSelectorString:(NSString *)string integer:(NSInteger)integer {
	return [string intValue] + integer + 1;
}

- (void)test {
	SEL theSelector = @selector(testSelectorString:integer:);
	NSInvocation *anInvocation = [NSInvocation invocationWithMethodSignature:[ClassName instanceMethodSignatureForSelector:theSelector]];
	
	[anInvocation setSelector:theSelector];
	[anInvocation setTarget:self];
	NSInteger integer = 4;
	NSString *string = @"3";
	[anInvocation setArgument:&string atIndex:2];
	[anInvocation setArgument:&integer atIndex:3];
	[anInvocation invoke];
	
	NSInteger result;
	
	[anInvocation getReturnValue:&result];
	
	NSLog(@"%d", result);
}

 

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