记uniapp框架h5项目的canvas2d手写板组件

该博客详细介绍了如何使用Vue.js实现一个手写笔记组件,包括触屏事件监听、线条绘制、贝塞尔曲线计算、笔迹保存及上传功能。用户可以通过重写、关闭和完成按钮操作笔记,同时支持调整线条颜色、大小。最后,博客提到了将手写内容保存为图片并上传到服务器的过程。
<template>
  <view class="container">
    <view class="overlay" @click="onCanvasHide"></view>

    <view class="wrapper">
      <view ref="handCenter" class="handCenter">
        <canvas
          class="handWriting"
          disable-scroll="true"
          @touchstart="uploadScaleStart"
          @touchmove="uploadScaleMove"
          @touchend="uploadScaleEnd"
          type="2d"
          ref="myCanvas"
          id="myCanvas"
        ></canvas>
      </view>
      <view class="handBottom">
        <van-button type="info" size="small" plain @click.stop="retDraw">重写</van-button>
        <van-button type="info" size="small" style="margin-left:20rpx;" @click.stop="subCanvas"
          >完成
        </van-button>
      </view>
    </view>
  </view>
</template>

<script>
import vanButton from 'vant/lib/button'
import { uploadBase64 } from '../../utils/api'
import { post } from '../../utils/netUtils'
export default {
  /*
   * canvas 2d 没有draw() 方法
   * 清空笔记可以使用clearRect()方法
   * 没有setFillStyle方法,只有fillStyle属性
   * 没有setStrokeStyle方法,只有strokeStyle属性
   * 没有setGlobalAlpha方法,只要有globalAlpha属性
   */
  components: {
    'van-button': vanButton,
  },
  data() {
    return {
      ctx: '', // 上下文实例
      canvas: '', // 画布实例
      canvasWidth: 0,
      canvasHeight: 0,
      transparent: 1, // 透明度
      selectColor: 'black',
      lineColor: '#1A1A1A', // 颜色
      lineSize: 1.5, // 笔记倍数
      lineMin: 0.5, // 最小笔画半径
      lineMax: 4, // 最大笔画半径
      pressure: 1, // 默认压力
      smoothness: 60, //顺滑度,用60的距离来计算速度
      currentPoint: {},
      currentLine: [], // 当前线条
      firstTouch: true, // 第一次触发
      radius: 1, //画圆的半径
      cutArea: {
        top: 0,
        right: 0,
        bottom: 0,
        left: 0,
      }, //裁剪区域
      bethelPoint: [], //保存所有线条 生成的贝塞尔点;
      lastPoint: 0,
      chirography: [], //笔迹
      currentChirography: {}, //当前笔迹
      linePrack: [], //划线轨迹 , 生成线条的实际点
    }
  },
  mounted() {
    const canvas = document.getElementById('myCanvas').childNodes[0]
    const ctx = canvas.getContext('2d')
    this.$set(this.$data, 'ctx', ctx)
    this.$set(this.$data, 'canvas', canvas)

    const handCenter = this.$refs.handCenter
    this.$set(this.$data, 'canvasWidth', handCenter.$vnode.elm.clientWidth)
    this.$set(this.$data, 'canvasHeight', handCenter.$vnode.elm.clientHeight)
    this.setCanvasBg('#fff')
  },
  methods: {
    // 重写事件(初始化画布)
    retDraw() {
      console.log('重写按钮')
      this.$data.ctx.clearRect(0, 0, 700, 730)
      //设置canvas背景
      this.setCanvasBg('#fff')
    },
    // 关闭画布(手写框)
    onCanvasHide() {
      // 清空手写板
      this.retDraw()
      this.$emit('onClose')
    },
    // 完成事件
    subCanvas() {
      console.log('完成按钮')
      // 调用预览
      // this.previewCanvasImg()
      // 上传图片
      this.uploadCanvasImg()
      // 清空手写板
      this.retDraw()
    },
    //画两点之间的线条;参数为:line,会绘制最近的开始的两个点;
    pointToLine(line) {
      this.calcBethelLine(line)
      return
    },
    // 笔迹开始
    uploadScaleStart(e) {
      if (e.type != 'touchstart') return false
      let ctx = this.$data.ctx || ''
      ctx.fillStyle = this.$data.lineColor // 初始线条设置颜色
      ctx.globalAlpha = this.$data.transparent // 设置半透明
      let currentPoint = {
        x: e.touches[0].x,
        y: e.touches[0].y,
      }
      let currentLine = this.$data.currentLine
      currentLine.unshift({
        time: new Date().getTime(),
        dis: 0,
        x: currentPoint.x,
        y: currentPoint.y,
      })
      this.$set(this.$data, 'currentPoint', currentPoint)
      if (this.$data.firstTouch) {
        this.$set(this.$data, 'cutArea', {
          top: currentPoint.y,
          right: currentPoint.x,
          bottom: currentPoint.y,
          left: currentPoint.x,
        })
        this.$set(this.$data, 'firstTouch', false)
      }
      this.pointToLine(currentLine)
    },
    // 笔迹移动
    uploadScaleMove(e) {
      if (e.type != 'touchmove') return false
      if (e.cancelable) {
        // 判断默认行为是否已经被禁用
        if (!e.defaultPrevented) {
          e.preventDefault()
        }
      }
      let point = {
        x: e.touches[0].x,
        y: e.touches[0].y,
      }

      //测试裁剪
      if (point.y < this.$data.cutArea.top) {
        this.$data.cutArea.top = point.y
      }
      if (point.y < 0) this.$data.cutArea.top = 0

      if (point.x > this.$data.cutArea.right) {
        this.$data.cutArea.right = point.x
      }
      if (this.$data.canvasWidth - point.x <= 0) {
        this.$data.cutArea.right = this.$data.canvasWidth
      }
      if (point.y > this.$data.cutArea.bottom) {
        this.$data.cutArea.bottom = point.y
      }
      if (this.$data.canvasHeight - point.y <= 0) {
        this.$data.cutArea.bottom = this.$data.canvasHeight
      }
      if (point.x < this.$data.cutArea.left) {
        this.$data.cutArea.left = point.x
      }
      if (point.x < 0) this.$data.cutArea.left = 0

      this.$set(this.$data, 'lastPoint', this.$data.currentPoint)
      this.$set(this.$data, 'currentPoint', point)

      let currentLine = this.$data.currentLine
      currentLine.unshift({
        time: new Date().getTime(),
        dis: this.distance(this.$data.currentPoint, this.$data.lastPoint),
        x: point.x,
        y: point.y,
      })
      // this.setData({
      //   currentLine
      // })
      this.pointToLine(currentLine)
    },
    // 笔迹结束
    uploadScaleEnd(e) {
      if (e.type != 'touchend') return 0
      let point = {
        x: e.changedTouches[0].x,
        y: e.changedTouches[0].y,
      }

      this.$set(this.$data, 'lastPoint', this.$data.currentPoint)
      this.$set(this.$data, 'currentPoint', point)

      let currentLine = this.$data.currentLine
      currentLine.unshift({
        time: new Date().getTime(),
        dis: this.distance(this.$data.currentPoint, this.$data.lastPoint),
        x: point.x,
        y: point.y,
      })
      // this.setData({
      //   currentLine
      // })
      if (currentLine.length > 2) {
        var info =
          (currentLine[0].time - currentLine[currentLine.length - 1].time) / currentLine.length
        //$("#info").text(info.toFixed(2));
      }
      //一笔结束,保存笔迹的坐标点,清空,当前笔迹
      //增加判断是否在手写区域;
      this.pointToLine(currentLine)
      var currentChirography = {
        lineSize: this.$data.lineSize,
        lineColor: this.$data.lineColor,
      }
      var chirography = this.$data.chirography
      chirography.unshift(currentChirography)
      this.$set(this.$data, 'chirography', chirography)
      var linePrack = this.$data.linePrack
      linePrack.unshift(this.$data.currentLine)
      this.$set(this.$data, 'linePrack', linePrack)
      this.$set(this.$data, 'currentLine', [])
    },
    //计算插值的方式;
    calcBethelLine(line) {
      if (line.length <= 1) {
        line[0].r = this.$data.radius
        return
      }
      let x0,
        x1,
        x2,
        y0,
        y1,
        y2,
        r0,
        r1,
        r2,
        len,
        lastRadius,
        dis = 0,
        time = 0,
        curveValue = 0.5
      if (line.length <= 2) {
        x0 = line[1].x
        y0 = line[1].y
        x2 = line[1].x + (line[0].x - line[1].x) * curveValue
        y2 = line[1].y + (line[0].y - line[1].y) * curveValue
        //x2 = line[1].x;
        //y2 = line[1].y;
        x1 = x0 + (x2 - x0) * curveValue
        y1 = y0 + (y2 - y0) * curveValue
      } else {
        x0 = line[2].x + (line[1].x - line[2].x) * curveValue
        y0 = line[2].y + (line[1].y - line[2].y) * curveValue
        x1 = line[1].x
        y1 = line[1].y
        x2 = x1 + (line[0].x - x1) * curveValue
        y2 = y1 + (line[0].y - y1) * curveValue
      }
      //从计算公式看,三个点分别是(x0,y0),(x1,y1),(x2,y2) ;(x1,y1)这个是控制点,控制点不会落在曲线上;实际上,这个点还会手写获取的实际点,却落在曲线上
      len = this.distance(
        {
          x: x2,
          y: y2,
        },
        {
          x: x0,
          y: y0,
        }
      )
      lastRadius = this.$data.radius
      for (let n = 0; n < line.length - 1; n++) {
        dis += line[n].dis
        time += line[n].time - line[n + 1].time
        if (dis > this.$data.smoothness) break
      }
      this.$set(
        this.$data,
        'radius',
        Math.min((time / len) * this.$data.lineMin, this.$data.lineMax) * this.$data.lineSize
      )
      line[0].r = this.$data.radius
      //计算笔迹半径;
      if (line.length <= 2) {
        r0 = (lastRadius + this.$data.radius) / 2
        r1 = r0
        r2 = r1
        //return;
      } else {
        r0 = (line[2].r + line[1].r) / 2
        r1 = line[1].r
        r2 = (line[1].r + line[0].r) / 2
      }
      let n = 5
      let point = []
      for (let i = 0; i < n; i++) {
        let t = i / (n - 1)
        let x = (1 - t) * (1 - t) * x0 + 2 * t * (1 - t) * x1 + t * t * x2
        let y = (1 - t) * (1 - t) * y0 + 2 * t * (1 - t) * y1 + t * t * y2
        let r = lastRadius + ((this.$data.radius - lastRadius) / n) * i
        point.push({
          x: x,
          y: y,
          r: r,
        })
        if (point.length == 3) {
          let a = this.ctaCalc(
            point[0].x,
            point[0].y,
            point[0].r,
            point[1].x,
            point[1].y,
            point[1].r,
            point[2].x,
            point[2].y,
            point[2].r
          )
          a[0].color = this.$data.lineColor
          // let bethelPoint = this.data.bethelPoint;
          // console.log(a)
          // console.log(this.data.bethelPoint)
          // bethelPoint = bethelPoint.push(a);
          this.bethelDraw(a, 1)
          point = [
            {
              x: x,
              y: y,
              r: r,
            },
          ]
        }
      }
      this.$set(this.$data, 'currentLine', line)
    },
    //求两点之间距离
    distance(a, b) {
      let x = b.x - a.x
      let y = b.y - a.y
      return Math.sqrt(x * x + y * y)
    },
    ctaCalc(x0, y0, r0, x1, y1, r1, x2, y2, r2) {
      let a = [],
        vx01,
        vy01,
        norm,
        n_x0,
        n_y0,
        vx21,
        vy21,
        n_x2,
        n_y2
      vx01 = x1 - x0
      vy01 = y1 - y0
      norm = Math.sqrt(vx01 * vx01 + vy01 * vy01 + 0.0001) * 2
      vx01 = (vx01 / norm) * r0
      vy01 = (vy01 / norm) * r0
      n_x0 = vy01
      n_y0 = -vx01
      vx21 = x1 - x2
      vy21 = y1 - y2
      norm = Math.sqrt(vx21 * vx21 + vy21 * vy21 + 0.0001) * 2
      vx21 = (vx21 / norm) * r2
      vy21 = (vy21 / norm) * r2
      n_x2 = -vy21
      n_y2 = vx21
      a.push({
        mx: x0 + n_x0,
        my: y0 + n_y0,
        color: '#1A1A1A',
      })
      a.push({
        c1x: x1 + n_x0,
        c1y: y1 + n_y0,
        c2x: x1 + n_x2,
        c2y: y1 + n_y2,
        ex: x2 + n_x2,
        ey: y2 + n_y2,
      })
      a.push({
        c1x: x2 + n_x2 - vx21,
        c1y: y2 + n_y2 - vy21,
        c2x: x2 - n_x2 - vx21,
        c2y: y2 - n_y2 - vy21,
        ex: x2 - n_x2,
        ey: y2 - n_y2,
      })
      a.push({
        c1x: x1 - n_x2,
        c1y: y1 - n_y2,
        c2x: x1 - n_x0,
        c2y: y1 - n_y0,
        ex: x0 - n_x0,
        ey: y0 - n_y0,
      })
      a.push({
        c1x: x0 - n_x0 - vx01,
        c1y: y0 - n_y0 - vy01,
        c2x: x0 + n_x0 - vx01,
        c2y: y0 + n_y0 - vy01,
        ex: x0 + n_x0,
        ey: y0 + n_y0,
      })
      a[0].mx = a[0].mx.toFixed(1)
      a[0].mx = parseFloat(a[0].mx)
      a[0].my = a[0].my.toFixed(1)
      a[0].my = parseFloat(a[0].my)
      for (let i = 1; i < a.length; i++) {
        a[i].c1x = a[i].c1x.toFixed(1)
        a[i].c1x = parseFloat(a[i].c1x)
        a[i].c1y = a[i].c1y.toFixed(1)
        a[i].c1y = parseFloat(a[i].c1y)
        a[i].c2x = a[i].c2x.toFixed(1)
        a[i].c2x = parseFloat(a[i].c2x)
        a[i].c2y = a[i].c2y.toFixed(1)
        a[i].c2y = parseFloat(a[i].c2y)
        a[i].ex = a[i].ex.toFixed(1)
        a[i].ex = parseFloat(a[i].ex)
        a[i].ey = a[i].ey.toFixed(1)
        a[i].ey = parseFloat(a[i].ey)
      }
      return a
    },
    bethelDraw(point, is_fill, color) {
      let ctx = this.$data.ctx
      ctx.beginPath()
      ctx.moveTo(point[0].mx, point[0].my)
      if (undefined != color) {
        ctx.fillStyle = color
        ctx.strokeStyle = color
      } else {
        ctx.fillStyle = point[0].color
        ctx.strokeStyle = point[0].color
      }
      for (let i = 1; i < point.length; i++) {
        ctx.bezierCurveTo(
          point[i].c1x,
          point[i].c1y,
          point[i].c2x,
          point[i].c2y,
          point[i].ex,
          point[i].ey
        )
      }
      ctx.stroke()
      if (undefined != is_fill) {
        ctx.fill() //填充图形 ( 后绘制的图形会覆盖前面的图形, 绘制时注意先后顺序 )
      }
    },
    selectColorEvent(event) {
      console.log(event)
      var color = event.currentTarget.dataset.colorValue
      var colorSelected = event.currentTarget.dataset.color
      this.$set(this.$data, 'selectColor', colorSelected)
      this.$set(this.$data, 'lineColor', color)
    },
    //设置canvas背景色  不设置  导出的canvas的背景为透明
    //@params:字符串  color
    setCanvasBg(color) {
      console.log('开始设置背景色')
      /* 将canvas背景设置为 白底,不设置  导出的canvas的背景为透明 */
      //rect() 参数说明  矩形路径左上角的横坐标,左上角的纵坐标, 矩形路径的宽度, 矩形路径的高度
      //这里是 canvasHeight - 4 是因为下边盖住边框了,所以手动减了写
      this.$data.ctx.rect(0, 0, this.$data.canvasWidth, this.$data.canvasHeight - 4)
      this.$data.ctx.fillStyle = color
      this.$data.ctx.fill() //设置填充
    },
    //保存到相册
    saveCanvasAsImg() {
      uni.canvasToTempFilePath({
        canvas: this.canvas,
        fileType: 'png',
        quality: 1, //图片质量
        success(res) {
          // console.log(res.tempFilePath, 'canvas生成图片地址');
          uni.saveImageToPhotosAlbum({
            filePath: res.tempFilePath,
            success(res) {
              uni.showToast({
                title: '已保存到相册',
                duration: 2000,
              })
            },
          })
        },
      })
    },
    //预览
    previewCanvasImg() {
      uni.canvasToTempFilePath({
        canvasId: this.canvas.id,
        fileType: 'jpg',
        quality: 1, //图片质量
        success: function(res) {
          // 在H5平台下,tempFilePath 为 base64
          // console.log(res)
          uni.previewImage({
            urls: [res.tempFilePath], //预览图片 数组
          })
        },
        fail: function(err) {
          // console.log(err)
        },
        complete: function(res) {
          console.log(res, '完成')
        },
      })
    },
    //上传
    uploadCanvasImg() {
      let that = this
      uni.canvasToTempFilePath({
        canvasId: this.canvas.id,
        width: this.canvasWidth,
        height: this.canvasHeight - 6, // 减去黑色背景(我也不知道为什么6px就可以,反正就管用)
        fileType: 'jpg', // png格式默认透明无背景
        quality: 1, //图片质量
        success(res) {
          // console.log(res.tempFilePath, 'canvas生成图片地址')
          let formdata = {
            contents: res.tempFilePath,
            names: 'test',
          }
          //上传
          post(uploadBase64, formdata, {
            'content-type': 'application/x-www-form-urlencoded',
            'X-Access-Token': uni.getStorageSync('token'),
          })
            .then((res) => {
              if (res.code === 0) {
                if (res.result) {
                  that.$emit('onFinish', res.result)
                }
              } else {
                uni.showToast({
                  title: '上传失败',
                  icon: 'error',
                  duration: 2000,
                })
              }
            })
            .catch((rej) => {
              console.log('canvas签名图片上传失败', rej)
              uni.showToast({
                title: '上传失败',
                icon: 'error',
                duration: 2000,
              })
            })
        },
      })
    },
  },
}
</script>

<style scoped>
.overlay {
  background: rgba(0, 0, 0, 0.7);
  position: fixed;
  top: 0;
  left: 0;
  width: 100%;
  height: 100%;
  z-index: 20;
}

.wrapper {
  position: fixed;
  bottom: 0;
  left: 0;
  background: #fbfbfb;
  overflow: hidden;
  z-index: 22;
  width: 100%;
  height: auto;
  overflow: hidden;
  display: flex;
  flex-direction: column;
  align-items: center;
  justify-content: center;
  font-size: 28rpx;
}

/* 手写区域盒子 */
.handCenter {
  width: 100%;
  border: 2rpx solid #e9e9e9;
  height: 60vh;
  overflow: hidden;
  box-sizing: border-box;
}

/* 画布 */
.handWriting {
  background: #fff;
  width: 100%;
  height: 60vh;
}

/* 底部按钮区域 */
.handBottom {
  background: #fff;
  width: 100%;
  box-sizing: border-box;
  padding: 15px;
  display: flex;
  justify-content: flex-end;
}
</style>

评论
成就一亿技术人!
拼手气红包6.0元
还能输入1000个字符
 
红包 添加红包
表情包 插入表情
 条评论被折叠 查看
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值