Size screenSize = glview->getFrameSize();
if (screenSize.width < screenSize.height)
{
glview->setFrameSize(screenSize.height, screenSize.width);
screenSize = glview->getFrameSize();
}
if (screenSize.width / screenSize.height >= 1280.f / 720.f) {
glview->setDesignResolutionSize(1280, 720, ResolutionPolicy::FIXED_HEIGHT);
}
else{
glview->setDesignResolutionSize(1280, 720, ResolutionPolicy::SHOW_ALL);
}
cocos2dx屏幕适配
最新推荐文章于 2021-11-03 23:46:28 发布