类似于PS,Swift中也可对图片UIImage进行图层混合(blending),而且提供了相当丰富的混合模式(blendMode)。本文先介绍使用其中的kCGBlendModeDestinationIn实现图片颜色的修改。
1,扩展UIImage,添加着色方法
首先为便于blending,我们扩展系统UIImage类,给其增加tint方法,方法内部即为相关的图层混合操作。
import UIKit
//--- UIImageTintExtension.swift ---
extension UIImage {
func tint(color: UIColor, blendMode: CGBlendMode) -> UIImage {
let drawRect = CGRectMake(0.0, 0.0, size.width, size.height)
UIGraphicsBeginImageContextWithOptions(size, false, scale)
//let context = UIGraphicsGetCurrentContext()
//CGContextClipToMask(context, drawRect, CGImage)
color.setFill()
UIRectFill(drawRect)
drawInRect(drawRect, blendMode: blendMode, alpha: 1.0)
let tintedImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return tintedImage
}
}
2,改变图片的颜色
有时我们的App需要能切换不同的主题和场景,希望图片能动态的改变颜色以配合对应场景的色调。虽然我们可以根据不同主题事先创建不同颜色的图片供调用,但既然用的图片素材都一样,还一个个转换显得太麻烦,而且不便于维护。使用blendMode变可以满足这个需求。
直接上代码如下
import UIKit
class ViewController: UIViewController {
//用于显示原图
@IBOutlet weak var imageView0: UIImageView!
//用于显示处理后的图片
@IBOutlet weak var imageView1: UIImageView!
@IBOutlet weak var imageView2: UIImageView!
@IBOutlet weak var imageView3: UIImageView!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
//设置原图
imageView0.image=UIImage(named:"logo6")
//设置各种色调的图片
imageView1.image = UIImage(named:"logo6")?.tint(UIColor.brownColor(), blendMode: .DestinationIn)
imageView2.image = UIImage(named:"logo6")?.tint(UIColor.blueColor(), blendMode: .DestinationIn)
imageView3.image = UIImage(named:"logo6")?.tint(UIColor.orangeColor(), blendMode: .DestinationIn)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
}