As with almost

本文探讨了在编程中使用异常处理时可能遇到的问题,特别是与资源清理和资源泄露相关的问题,并提供了有效解决方案。包括如何正确处理资源清理、避免内存泄露,以及在异常处理中使用 `auto_ptr` 和类成员变量来简化资源管理。

As with almost everything that has benefits, there are some potential downsides to exceptions as well. This article is not meant to be comprehensive, but just to point out some of the major issues that should be considered when using exceptions (or deciding whether to use them).

Cleaning up resources

One of the biggest problems that new programmers run into when using exceptions is the issue of cleaning up resources when an exception occurs. Consider the following example:

1
2
3
4
5
6
7
8
9
10
try
{
    OpenFile(strFilename);
    WriteFile(strFilename, strData);
    CloseFile(strFilename);
}
catch (FileException &cException)
{
    cerr << "Failed to write to file: " << cException.what() << endl;
}

What happens if WriteFile() fails and throws a FileException? At this point, we’ve already opened the file, and now control flow jumps to the FileException handler, which prints an error and exits. Note that the file was never closed! This example should be rewritten as follows:

1
2
3
4
5
6
7
8
9
10
11
12
13
try
{
    OpenFile(strFilename);
    WriteFile(strFilename, strData);
    CloseFile(strFilename);
}
catch (FileException &cException)
{
    // Make sure file is closed
    CloseFile(strFilename);
    // Then write error
    cerr << "Failed to write to file: " << cException.what() << endl;
}

This kind of error often crops up in another form when dealing with dynamically allocated memory:

1
2
3
4
5
6
7
8
9
10
try
{
    Person *pJohn = new Person("John", 18, E_MALE);
    ProcessPerson(pJohn);
    delete pJohn;
}
catch (PersonException &cException)
{
    cerr << "Failed to process person: " << cException.what() << endl;
}

If ProcessPerson() throws an exception, control flow jumps to the catch handler. As a result, pJohn is never deallocated! This example is a little more tricky than the previous one — because pJohn is local to the try block, it goes out of scope when the try block exits. That means the exception handler can not access pJohn at all (its been destroyed already), so there’s no way for it to deallocate the memory.

However, there are two relatively easy ways to fix this. First, declare pJohn outside of the try block so it does not go out of scope when the try block exits:

1
2
3
4
5
6
7
8
9
10
11
12
Person *pJohn = NULL;
try
{
    pJohn = new Person("John", 18, E_MALE);
    ProcessPerson(pJohn );
    delete pJohn;
}
catch (PersonException &cException)
{
    delete pJohn;
    cerr << "Failed to process person: " << cException.what() << endl;
}

Because pJohn is declared outside the try block, it is accessible both within the try block and the catch handlers. This means the catch handler can do cleanup properly.

The second way is to use a local variable of a class that knows how to cleanup itself when it goes out of scope. The standard library provides a class called std::auto_ptr that can be used for this purpose.std::auto_ptr is a template class that holds a pointer, and deallocates it when it goes out of scope.

1
2
3
4
5
6
7
8
9
10
11
12
13
14
#include <memory> // for std::auto_ptr
try
{
    pJohn = new Person("John", 18, E_MALE);
    auto_ptr<Person> pxJohn(pJohn); // pxJohn now owns pJohn
 
    ProcessPerson(pJohn);
 
    // when pxJohn goes out of scope, it will delete pJohn
}
catch (PersonException &cException)
{
    cerr << "Failed to process person: " << cException.what() << endl;
}

Note that std::auto_ptr should not be set to point to arrays. This is because it uses the delete operator to clean up, not the delete[] operator. In fact, there is no array version of std::auto_ptr! It turns out, there isn’t really a need for one. In the standard library, if you want to do dynamically allocated arrays, you’re supposed to use the std::vector class, which will deallocate itself when it goes out of scope.

Exceptions and destructors

Unlike constructors, where throwing exceptions can be a useful way to indicate that object creation succeeded, exceptions should not be thrown in destructors.

The problem occurs when an exception is thrown from a destructor during the stack unwinding process. If that happens, the compiler is put in a situation where it doesn’t know whether to continue the stack unwinding process or handle the new exception. The end result is that your program will be terminated immediately.

Consequently, the best course of action is just to abstain from using exceptions in destructors altogether. Write a message to a log file instead.

Performance concerns

Exceptions do come with a small performance price to pay. They increase the size of your executable, and they will also cause it to run slower due to the additional checking that has to be performed. However, the main performance penalty for exceptions happens when an exception is actually thrown. In this case, the stack must be unwound and an appropriate exception handler found, which is a relatively an expensive operation. Consequently, exception handling should only be used for truly exceptional cases and catastrophic errors.

### 异步FIFO Almost Full 信号实现原理 #### 几乎满(Almost Full)的概念 几乎满(Almost Full)信号用于指示FIFO中的数据量接近其最大容量。该信号的主要目的是防止写入端继续向已经接近满载的FIFO中写入新数据,从而避免溢出错误。对于异步FIFO而言,由于读写两端运行在不同频率的时钟域下,因此需要特别注意如何跨时钟域传递这一状态信息。 --- #### Almost Full 的实现原理 1. **基于指针差值计算** 在异步FIFO的设计中,通常会维护两个指针:一个是写指针(Write Pointer),另一个是读指针(Read Pointer)。这两个指针分别记录了当前写入位置和读取位置的信息。通过比较这两者的差值可以估算 FIFO 中的数据数量。 差值可以通过以下公式表示: \[ Data\_Count = Write\_Pointer - Read\_Pointer \] 如果 \(Data\_Count\) 接近 FIFO 的总深度,则触发 Almost Full 信号[^1]。 2. **格雷码转换与同步机制** 为了支持异步环境下的读写操作,必须解决跨时钟域的问题。具体来说,写指针和读指针可能位于不同的时钟域中,直接传输这些指针可能会引发亚稳态问题。为此,通常采用格雷码编码技术来减少位翻转的数量,并利用双寄存器同步电路将指针安全地从一个时钟域转移到另一个时钟域[^3]。 格雷码的特点在于每次只有一位发生变化,这显著降低了因多位同时变化而导致的亚稳态风险。经过同步后的格雷码再被解码回二进制形式以便进一步处理。 3. **设定阈值** Once the synchronized and decoded pointers are available on both sides, a threshold value is set to define when the `almost_full` signal should be asserted. This threshold typically corresponds to a certain number of entries less than the total depth of the FIFO. For example, if the FIFO has a depth of 64 words and an almost full gap parameter (`almost_full_gap`) is defined as 50, then: \[ Almost\_Full = (Data\_Count >= Depth - Almost\_Full\_Gap) \] In this case, the `almost_full` signal will assert once there are at least \(Depth - Almost\_Full\_Gap = 64 - 50 = 14\) valid data items present in the FIFO. 4. **硬件描述语言实现** Below is an implementation snippet showing how the `almost_full` logic can be integrated into Verilog code: ```verilog // Define parameters parameter DATA_WIDTH = 8; parameter ADDR_WIDTH = 6; parameter DEPTH = 64; parameter ALMOST_FULL_GAP = 5; // Calculate write pointer minus read pointer difference reg [ADDR_WIDTH:0] ptr_diff; always @(posedge wr_clk or posedge rd_clk) begin // Synchronize read pointer with write clock domain using Gray Code conversion wire [ADDR_WIDTH-1:0] gray_rd_ptr_synced; assign ptr_diff = {write_pointer} - {gray_to_binary(gray_rd_ptr_synced)}; end // Generate almost full condition wire almost_full_condition = (ptr_diff >= (DEPTH - ALMOST_FULL_GAP)); assign almost_full = almost_full_condition ? 1'b1 : 1'b0; ``` The above code demonstrates synchronization between two domains along with generation of the `almost_full` flag based on calculated differences[^4]. --- ### 解决方案及相关注意事项 1. **确保足够的同步级数** When crossing from one clock domain to another, it's crucial that sufficient synchronizers (typically dual flip-flops per bit) exist to minimize metastability risks during transitions involving critical signals like pointers[^2]. 2. **合理设置参数** The choice of `ALMOST_FULL_GAP` must balance performance requirements against buffer utilization efficiency while avoiding overflow conditions under varying load scenarios. 3. **验证边界条件** Comprehensive testing including edge cases where clocks have large frequency disparities ensures robustness across all possible operating environments. ---
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值