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原创 [cocos2d-x_2.1.3]TestCpp—ActionMove
void ActionMove::onEnter() { ActionsDemo::onEnter(); centerSprites(3); CCSize s = CCDirector::sharedDirector()->getWinSize(); CCActionInterval* actionTo = CCMoveTo::create(
2013-10-15 16:41:59
412
原创 [cocos2d-x_2.1.3]HelloWorld
void AppDelegate::applicationDidEnterBackground() { CCDirector::sharedDirector()->stopAnimation(); // if you use SimpleAudioEngine, it must be pause // SimpleAudioEngine::sharedEngine
2013-10-10 18:32:08
355
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