java--纸牌游戏

本文介绍了如何使用Java创建一副标准的52张扑克牌,并详细阐述了从定义纸牌的花色和大小,到组合成整副牌,构建玩家以及进行发牌的整个过程。通过代码实现打乱牌组并平均发给四位玩家的功能。

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题目 :

     创建一副扑克牌,这副牌是标准的包含52张,4种不同花色(方,梅花,红心,黑桃),上面的数字是2到ACE(14|A)的牌。

     要求:

      1.打乱这副牌

      2.发牌给四个玩家.

     请通过代码实现这个要求,如果不怎么熟悉Java/C/C++相关的Api的话,可以用伪代码来完成.

1.定义纸牌的花色

//CardsType.java
public class CardsType {
	//定义牌的花色
	private static final String[] ct = {
		"黑桃",
		"红桃",
		"梅花",
		"方块"
	};
	
	//获取纸牌的花色
	public static String getType(int i){
		return ct[i];
	}
	
	//判断是否是纸牌成员
	private static int find(String s){
		int i=-1;
		//遍历数组ct的每一个成员
		for(String st:ct ){
			i++;
			if(st.equals(s))
				return i;
		}
		return i;
	}
	
	//比较两张纸牌花色是否相同
	public static int com(String s, String c){
		int s1 = find(s);
		int s2 = find(c);
		if(s1 == -1)
			return 100;
		if(s2 == -1)
			return -100;
		return s2-s1;
	}
	
}

2. 定义纸牌的大小(2——A)

//Num.java
public class Num {
	//定义纸牌的号码
	private static final String[] n = {
		"2","3","4","5","6","7","8","9","10","J","Q","K","A"
	};
	
	//获得纸牌大小
	public static String getN(int i){
		if(i<0||i>13)
			return null;
		return n[i];
	}
	
}

3.  花色与数字组成一张牌

//Cards.java
public class Cards {
	private String type;
	private int num;

	// 构造函数
	public Cards() {
	}

	public Cards(String s, int n) {
		this.type = s;
		this.num = n;
	}

	public String getType() {
		return type;
	}

	public void setType(String type) {
		this.type = type;
	}

	public int getNum() {
		return num;
	}

	public void setNum(int num) {
		this.num = num;
	}

	public boolean equals(Object o) {
		if (!(o instanceof Cards))
			return false;
		Cards c = (Cards) o;

		if (this.num == c.getNum() && this.type.equals(c.getType()))
			return true;

		return false;
	}

	public int compareTo1(Object o) {
		if (!(o instanceof Cards))
			return 1;
		Cards c = (Cards) o;
		int bjjg;
		if ((bjjg = CardsType.com(this.type, c.getType())) != 0)
			return bjjg;

		return c.getNum() - this.num;
	}

	public String toString() {
		return type + " : " + Num.getN(num);
	}
}


4. 组成一整副纸牌

//Pck.java
public class Pck {
	public static Cards[] getNewCards() {
		Cards[] nc = new Cards[52];
		int k = 0;
		for (int i = 0; i < 4; i++) {
			String t = CardsType.getType(i);
			for (int j = 0; j < 13; j++) {
				nc[k++] = new Cards(t, j);
			}
		}
		return nc;
	}
}

5.  构造玩家

//Player.java
public class Player {

	private Cards[] mCards;

	public Cards[] getmCards() {
		return mCards;
	}

	public void setmCards(Cards[] mCards) {
		this.mCards = mCards;
	}

	public Player(Cards[] mCards){
		this.mCards = mCards;
	}

	@Override
	public String toString() {
		String result;
		result = "Player [my card is: \n";
		for (int i = 0; i < mCards.length; i++) {
			result = result + mCards[i].toString() + "\n";
		}
		result = result + "]";
		return result;
	}
	
}

6.  发牌
//Game.java
import java.util.Arrays;
import java.util.Collections;
import java.util.List;

public class Game {
	private Cards[] gc = new Cards[52];
	private int[] num = new int[52];

	public Game() {
		int i = 0;
		for (Cards c : Pck.getNewCards()) {
			System.out.println("index: " + i + "==>card: " + c.toString() + "");
			gc[i++] = c;
		}

		for (int j = 0; j < 13; j++)
			num[j] = j;
	}

	// 发牌
	public Player[] fp() {
		Player[] players = new Player[4];
		List<Cards> wordList = Arrays.asList(gc);
		for (int i = 0; i < wordList.size(); i++) {
			System.out.println("wordList.index: " + i + "==>card: "
					+ wordList.get(i));
		}
		Collections.shuffle(wordList);
		for (int i = 0; i < wordList.size(); i++) {
			System.out.println("wordList.index: " + i + "==>card: "
					+ wordList.get(i));
		}
		int k = 0;
		for (int i = 0; i < 4; i++) {
			Cards[] card = new Cards[13];
			for (int j = 0; j < 13; j++) {
				card[j] = wordList.get(k);
				k++;
			}
			players[i] = new Player(card);
		}
		return players;
	}

	public static void main(String[] args) {
		Game g = new Game();
		Player[] pf = g.fp();
		for (int i = 0; i < pf.length; i++) {
			System.out.println(pf[i].toString());
		}

	}
}



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