
游戏编程入门 4th
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游戏编程入门 4th
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《游戏编程入门 4th》笔记(2 / 14):监听Windows消息
编写一个Windows程序这次创建一个标准窗口并在这个窗口上绘制文本和图形。DirectX SDK随后章节有安装步骤,还要配置C++编译器,目前还未需要用到。创建一个Win32项目,添加main.cpp。(创建过程参照第1章)main.cpp源码如下:#include <windows.h>#include <iostream>using namespace std;const string ProgramTitle = "Hello Windows";// Th原创 2021-09-10 15:12:18 · 712 阅读 · 0 评论 -
《游戏编程入门 4th》笔记(1 / 14):Windows初步
Windows编程概述DirectX,流行的游戏编程库。它上手易,精通难。Windows is a multi-tasking, multi-threaded operating system. What this means is that Windows can run many programs at the same time, and each of those programs can have several threads running as well. As you might im原创 2021-09-10 15:08:43 · 908 阅读 · 0 评论