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Unity's physics system.
The physics engine does not allow two collider volumes to overlap. When the physics engine detects that any two or more colliders will overlap that frame the physics engine will look at the objects an...原创 2018-08-23 16:34:09 · 471 阅读 · 0 评论 -
Navigation System
NavMesh (short for Navigation Mesh)is a data structure which describes the walkable surfaces of the game world and allows to find path from one walkable location to another in the game world. The data...原创 2019-05-15 05:06:12 · 2704 阅读 · 0 评论