splay伸展树

#include <iostream>
#include <cstdlib>
#include <climits>
using namespace std;

typedef struct node {
    int key, val, num, lazy;
    long totalVal;
    struct node *left, *right, *father;
}Node;

Node* createNode(int key, int val) {
    Node *node = (Node*)malloc(sizeof(Node));
    node->key = key;
    node->val = val;
    node->num = 1;
    node->totalVal = val;
    node->lazy = 0;
    node->left = NULL;
    node->right = NULL;
    node->father = NULL;
    return node;
}

void update(Node *x) {
    //here must initialize
    x->num = 1;
    x->totalVal = x->val;

    if (x->left) {
        x->num += x->left->num;
        x->totalVal += x->left->totalVal;
    }
    if (x->right) {
        x->num += x->right->num;
        x->totalVal += x->right->totalVal;
    }
}

void marking(Node *x, int data) {
    x->lazy += data;
    x->totalVal += x->num * data;
    x->val += data;
}

void send(Node *x) {
    if (x->left)
        marking(x->left, x->lazy);
    if (x->right)
        marking(x->right, x->lazy);
    x->lazy = 0;
    update(x);
}

void left_rotate(Node *x) {
    Node *p = x->father;
    send(p);
    send(x);
    x->father = p->father;
    if (p->father) {
        if (p->father->left == p)
            p->father->left = x;
        else
            p->father->right = x;
    }
    p->right = x->left;
    if (x->left)
        x->left->father = p;
    x->left = p;
    p->father = x;
    update(p);
    update(x);
}

void right_rotate(Node *x) {
    Node *p = x->father;
    send(p);
    send(x);
    x->father = p->father;
    if (p->father) {
        if (p->father->left == p)
            p->father->left = x;
        else
            p->father->right = x;
    }
    p->left = x->right;
    if (x->right)
        x->right->father = p;
    x->right = p;
    p->father = x;
    update(p);
    update(x);
}

//y must be ancestor of x, make x son of y
void splay(Node *x, Node *y) {
    while (x->father != y) {
        Node *p = x->father;
        if (p->father == y) {
            if (p->left == x)
                right_rotate(x);
            else
                left_rotate(x);
        }
        else {
            Node *g = p->father;
            if (g->left == p) {
                if (p->left == x) {
                    right_rotate(p);
                    right_rotate(x);
                }
                else {
                    left_rotate(x);
                    right_rotate(x);
                }
            }
            else {
                if (p->right == x) {
                    left_rotate(p);
                    left_rotate(x);
                }
                else {
                    right_rotate(x);
                    left_rotate(x);
                }
            }
        }
    }
}

Node* bst_insert(Node *root, int key, int val) {
    if (!root)
        return createNode(key, val);
    if (root->key == key)
        return root;
    send(root);
    if (root->key < key) {
        root->right = bst_insert(root->right, key, val);
        root->right->father = root;
    }
    else {
        root->left = bst_insert(root->left, key, val);
        root->left->father = root;
    }
    update(root);
    return root;
}

Node* bst_find(Node *root, int key) {
    if (!root)
        return NULL;
    if (root->key == key)
        return root;
    if (root->key < key)
        return bst_find(root->right, key);
    else
        return bst_find(root->left, key);
}

Node* insert(Node *root, int key, int val) {
    root = bst_insert(root, key, val);
    Node *temp = bst_find(root, key);
    splay(temp, NULL);
    return temp;
}

Node* findPrev(Node *root) {
    Node *node = root->left;
    while (node->right)
        node = node->right;
    return node;
}

Node* findNext(Node *root) {
    Node *node = root->right;
    while (node->left)
        node = node->left;
    return node;
}

Node* deleteN(Node *root) {
    Node *prev = findPrev(root);
    Node *next = findNext(root);
    splay(prev, NULL);
    splay(next, prev);
    next->left = NULL;
    return prev;
}

Node* findPrev(Node *root, int key) {
    Node *temp = bst_find(root, key);
    if (temp) {
        splay(temp, NULL);
        temp = findPrev(temp);
        splay(temp, NULL);
        return temp;
    }
    else {
        return deleteN(insert(root, key, 0));
    }
}

Node* findNext(Node *root, int key) {
    Node *temp = bst_find(root, key);
    if (temp) {
        splay(temp, NULL);
        temp = findNext(temp);
        splay(temp, NULL);
        return temp;
    }
    else {
        return deleteN(insert(root, key, 0))->right;
    }
}

Node* query(Node *root, int a, int b) {
    Node *prev = findPrev(root, a);
    Node *next = findNext(prev, b);
    splay(prev, NULL);
    splay(next, prev);
    return prev;
}

Node* manage(Node *root, int a, int b, int d) {
    Node *prev = findPrev(root, a);
    Node *next = findNext(prev, b);
    splay(prev, NULL);
    splay(next, prev);
    marking(next->left, d);
    root = next->left;
    splay(root, NULL);
    return root;
}

Node* deleteN(Node *root, int a, int b) {
    root = insert(root, a, 0);
    Node *prev = findPrev(root);
    root = insert(root, b, 0);
    Node *next = findNext(root);
    splay(prev, NULL);
    splay(next, prev);
    next->left = NULL;
    return prev;
}

int main()
{
    int n, a, b, d;
    char c;
    Node *root = NULL;
    root = insert(insert(root, INT_MAX, 0), INT_MIN, 0);
    cin >> n;
    for (int i = 0; i < n; i++) {
        cin >> c;
        switch (c) {
        case 'I':
            cin >> a >> b;
            root = insert(root, a, b);
            break;
        case 'Q':
            cin >> a >> b;
            root = query(root, a, b);
            cout << root->right->left->totalVal << endl;
            break;
        case 'M':
            cin >> a >> b >> d;
            root = manage(root, a, b, d);
            break;
        case 'D':
            cin >> a >> b;
            root = deleteN(root, a, b);
            break;
        default:
            break;
        }
    }
    return 0;
}
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