这个点击后会弹性变大变小的,其实就是使用facebook的开源动画库 com.facebook.rebound
这个网站里可以看看示例:http://facebook.github.io/rebound/
代码如下:
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.RectF;
import android.graphics.Shader;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.Drawable;
import android.net.Uri;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.widget.ImageView;
import com.facebook.rebound.Spring;
import com.facebook.rebound.SpringConfig;
import com.facebook.rebound.SpringListener;
import com.facebook.rebound.SpringSystem;
/**
* Created by deadline on 2015/2/2.
*
* question:
* 1.图片过大比如1900X1200的图片wrap_content就会显示不完全
* 2.动态更改形状问题 CIRCLE--->>ROUND_CORNER true
* CIRCLE--->>NORMAL true
* NORMAL--->>CIRCLE false
* NORMAL--->>ROUND_CORNER true
* ROUND_CORNER--->>CIRCLE false
* ROUND_CORNER--->>NORMAL true
*/
public class BounceCusImageView extends ImageView implements SpringListener{
private static final int DEFAULT_RADIUS = 20;
private static final double DEFAULT_TENSION = 200;
private static final double DEFAULT_FRICTION = 10;
/**
* com.facebook.rebound
*/
private SpringSystem springSystem;
private Spring spring;
/**
* paint
*/
private Paint mBitMapPaint;
/**
* BitMap
*/
private Bitmap bitmap;
private BitmapShader bitmapShader;
private Matrix matrix;
/**
* record left/right/top/bottom information
*/
private RectF rectF = new RectF();
/**
* shape
*/
private SHAPE shape = SHAPE.CIRCLE;
/**
* degree of radius
*/
private int mRadius = DEFAULT_RADIUS;
/**
* tension
*/
private double tension = DEFAULT_TENSION;
/**
* friction
*/
private double friction = DEFAULT_FRICTION;
/**
* should bounce?
*/
private boolean IsBounce = true;
/**
* BitMap Radius
*/
private int mBitMapRadius;
/**
* if the bitmap is not square or circle,
* mWidth = Math.min(width, height);
*/
private int mWidth;
/**
* different shape
*/
public enum SHAPE{
NORMAL,
CIRCLE,
ROUND_CORNER;
}
public BounceCusImageView(Context context) {
this(context, null);
}
public BounceCusImageView(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public BounceCusImageView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
initCusImageView();
}
private void initCusImageView(){
this.setScaleType(ScaleType.CENTER_CROP);
springSystem = SpringSystem.create();
spring = springSystem.createSpring();
spring.setSpringConfig(SpringConfig.fromOrigamiTensionAndFriction(50, 1));
setUpCusImageView();
}
@Override
protected void onAttachedToWindow() {
super.onAttachedToWindow();
spring.addListener(this);
}
@Override
protected void onDetachedFromWindow() {
super.onDetachedFromWindow();
spring.removeListener(this);
}
@Override
public void onSpringUpdate(Spring spring) {
float value = (float) spring.getCurrentValue();
float scale = 1f - (value * 0.5f);
setScaleX(scale);
setScaleY(scale);
}
@Override
public void onSpringAtRest(Spring spring) {
spring.setSpringConfig(new SpringConfig(tension, friction));
}
@Override
public void onSpringActivate(Spring spring) {}
@Override
public void onSpringEndStateChange(Spring spring) {}
private void changeTensionFriction(){
if(IsBounce) {
spring.setAtRest();
}
}
@Override
public boolean dispatchTouchEvent(MotionEvent event) {
if(IsBounce) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
spring.setEndValue(1f);
return true;
case MotionEvent.ACTION_UP:
spring.setEndValue(0f);
return true;
}
}
return super.dispatchTouchEvent(event);
}
private void setUpCusImageView() {
if(shape == SHAPE.NORMAL){
invalidate();
return;
}
if(shape == null){
shape = SHAPE.CIRCLE;
}
if(bitmap == null){
return;
}
matrix = new Matrix();
mBitMapPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
bitmapShader = new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
float scale = 1.0f;
if(shape == SHAPE.CIRCLE)
{
/**
* getMeasureHeight()/getMeasureWidth() 的min num / bitmap min num
*/
scale = mWidth * 1.0f / Math.min(bitmap.getWidth(), bitmap.getHeight());
mBitMapRadius = Math.min(getMeasuredHeight(), getMeasuredWidth())/2;
}else if(shape == SHAPE.ROUND_CORNER)
{
scale = Math.max(getWidth() * 1.0f / bitmap.getWidth(), getHeight()
* 1.0f / bitmap.getHeight());
rectF.set(0, 0, getWidth(), getHeight());
}
matrix.setScale(scale,scale);
bitmapShader.setLocalMatrix(matrix);
mBitMapPaint.setShader(bitmapShader);
invalidate();
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
if (shape == SHAPE.CIRCLE)
{
mWidth = Math.min(getMeasuredWidth(), getMeasuredHeight());
}
}
@Override
protected void onDraw(Canvas canvas) {
switch (shape){
case NORMAL:
super.onDraw(canvas);
break;
case CIRCLE:
canvas.drawCircle(getWidth()/2, getHeight()/2, mBitMapRadius, mBitMapPaint);
break;
case ROUND_CORNER:
canvas.drawRoundRect(rectF, mRadius, mRadius, mBitMapPaint);
break;
default:
canvas.drawCircle(getWidth()/2, getHeight()/2, mBitMapRadius, mBitMapPaint);
break;
}
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
setUpCusImageView();
}
@Override
public void setImageBitmap(Bitmap bm) {
super.setImageBitmap(bm);
bitmap = bm;
setUpCusImageView();
}
@Override
public void setImageDrawable(Drawable drawable) {
super.setImageDrawable(drawable);
bitmap = getBitMapFromDrawable(drawable);
setUpCusImageView();
}
@Override
public void setImageURI(Uri uri) {
super.setImageURI(uri);
bitmap = getBitMapFromDrawable(getDrawable());
setUpCusImageView();
}
@Override
public void setImageResource(int resId) {
super.setImageResource(resId);
bitmap = getBitMapFromDrawable(getDrawable());
setUpCusImageView();
}
private Bitmap getBitMapFromDrawable(Drawable drawable){
if(drawable == null){
return null;
}
if(drawable instanceof BitmapDrawable){
return ((BitmapDrawable) drawable).getBitmap();
}
return getBlankBitMap(drawable);
}
private Bitmap getBlankBitMap(Drawable drawable){
try {
Bitmap bitmap;
bitmap = Bitmap.createBitmap(drawable.getIntrinsicWidth(), drawable.getIntrinsicHeight(), Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
drawable.setBounds(0, 0, canvas.getWidth(), canvas.getHeight());
drawable.draw(canvas);
return bitmap;
} catch (OutOfMemoryError e) {
return null;
}
}
public int getRadius() {
return mRadius;
}
public void setRadius(int mRadius) {
this.mRadius = mRadius;
}
public boolean isBounce() {
return IsBounce;
}
public void setBounce(boolean isBounce) {
IsBounce = isBounce;
}
public SHAPE getShape() {
return shape;
}
public void setShape(SHAPE shape) {
this.shape = shape;
if(shape == SHAPE.CIRCLE) {
shape = null;
setUpCusImageView();
}
}
public double getTension() {
return tension;
}
public void setTension(double tension) {
this.tension = tension;
changeTensionFriction();
}
public double getFriction() {
return friction;
}
public void setFriction(double friction) {
this.friction = friction;
changeTensionFriction();
}
}
主要说说这个库
首先在以下两个方法中注册和解除了SpringListener接口
@Override
protected void onAttachedToWindow() {
super.onAttachedToWindow();
spring.addListener(this);
}
@Override
protected void onDetachedFromWindow() {
super.onDetachedFromWindow();
spring.removeListener(this);
}
然后在disPatchTouchListener中setEndValue
@Override
public boolean dispatchTouchEvent(MotionEvent event) {
if(IsBounce) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
spring.setEndValue(1f);
break;
case MotionEvent.ACTION_UP:
spring.setEndValue(0f);
break;
}
}
return super.dispatchTouchEvent(event);
}
spring.setEndValue(); 会循环调用onSpringUpdate();
我让这个类继承了SpringListener 接口,所以这个接口必须实现四个方法,主要看onSpringUpdate(); 和onSpringAtRest();
@Override
public void onSpringUpdate(Spring spring) {
float value = (float) spring.getCurrentValue();
float scale = 1f - (value * 0.5f);
setScaleX(scale);
setScaleY(scale);
}
@Override
public void onSpringAtRest(Spring spring) {
spring.setSpringConfig(new SpringConfig(tension, friction));
}
@Override
public void onSpringActivate(Spring spring) {}
@Override
public void onSpringEndStateChange(Spring spring) {}
onSpringUpdate 不断改变view的大小,但是scale值最小为0.5f所以图片不会小到看不到
onSpringAtRest其实就是重新配置spring对象的tension,friction
其他的都是如何实现圆形的ImageView / 圆角的ImageView / 和正常的ImageView(即样式不变但是可以有弹跳效果)有兴趣的可以看看
还有,看代码最上方,还有一些小问题,我也是新手,如果谁知道为什么不妨告诉我,谢谢!