<!DOCTYPE html>
<meta charset="utf-8">
<style>
body {
font-family: "Helvetica Neue", Helvetica, Arial, sans-serif;
width: 960px;
height: 500px;
position: relative;
}
form {
position: absolute;
top: 1em;
left: 1em;
}
path {
fill-rule: evenodd;
stroke: #333;
stroke-width: 2px;
}
.sun path {
fill: #6baed6;
}
.planet path {
fill: #9ecae1;
}
.annulus path {
fill: #c6dbef;
}
</style>
<form>
<!--HTML元素Input type='radio'分组,我们知道radio button控件在同一个分组类,check操作是mutex的,同一时间只能选中一个radio,这个分组就是根据相同的Name属性来实现的。-->
<!--for 属性规定 label 与哪个表单元素绑定-->
<input type="radio" name="reference" id="ref-annulus" >
<label for="ref-annulus">Annulus</label><br>
<input type="radio" name="reference" id="ref-planet" checked>
<label for="ref-planet">Planets</label><br>
<input type="radio" name="reference" id="ref-sun">
<label for="ref-sun">Sun</label>
</form>
<script type="text/javascript" src="d3/d3.js"></script>
<script>
var width = 960,
height = 500,
radius = 80,
x = Math.sin(2 * Math.PI / 3),
y = Math.cos(2 * Math.PI / 3);
var offset = 0,
speed = 4,
start = Date.now();
var svg = d3.select("body").append("svg")
.attr("width", width)
.attr("height", height)
.append("g")
.attr("transform", "translate(" + width / 2 + "," + height / 2 + ")scale(.55)")
.append("g");
var frame = svg.append("g")
.datum({radius: Infinity});
frame.append("g")
.attr("class", "annulus")
.datum({teeth: 80, radius: -radius * 5, annulus: true})//annulus:控制齿轮方向向内,最外环的形状
.append("path")
.attr("d", gear);
//中心齿轮
frame.append("g")
.attr("class", "sun")
.datum({teeth: 16, radius: radius})
.append("path")
.attr("d", gear);
//中间的三个齿轮
frame.append("g")
.attr("class", "planet")
.attr("transform", "translate(0,-" + radius * 3 + ")")
.datum({teeth: 32, radius: -radius * 2})
.append("path")
.attr("d", gear);
frame.append("g")
.attr("class", "planet")
.attr("transform", "translate(" + -radius * 3 * x + "," + -radius * 3 * y + ")")
.datum({teeth: 32, radius: -radius * 2})
.append("path")
.attr("d", gear);
frame.append("g")
.attr("class", "planet")
.attr("transform", "translate(" + radius * 3 * x + "," + -radius * 3 * y + ")")
.datum({teeth: 32, radius: -radius * 2})
.append("path")
.attr("d", gear);
//控制radio的地方
d3.selectAll("input[name=reference]")
.data([radius * 5, Infinity, -radius])//radius1的值,按照radio顺序,分别赋值。通过改变半径改变tranform的幅度。
.on("change", function(radius1) {
var radius0 = frame.datum().radius, angle = (Date.now() - start) * speed;
frame.datum({radius: radius1});
svg.attr("transform", "rotate(" + (offset += angle / radius0 - angle / radius1) + ")");
});
//d3.selectAll("input[name=speed]")
// .on("change", function() { speed = +this.value; });//变换
function gear(d) { //画齿轮
var n = d.teeth,
r2 = Math.abs(d.radius),
r0 = r2 - 8,
r1 = r2 + 8,
r3 = d.annulus ? (r3 = r0, r0 = r1, r1 = r3, r2 + 20) : 20,
da = Math.PI / n,
a0 = -Math.PI / 2 + (d.annulus ? Math.PI / n : 0),
i = -1,
path = ["M", r0 * Math.cos(a0), ",", r0 * Math.sin(a0)];
while (++i < n) path.push(
"A", r0, ",", r0, " 0 0,1 ", r0 * Math.cos(a0 += da), ",", r0 * Math.sin(a0),
"L", r2 * Math.cos(a0), ",", r2 * Math.sin(a0),
"L", r1 * Math.cos(a0 += da / 3), ",", r1 * Math.sin(a0),
"A", r1, ",", r1, " 0 0,1 ", r1 * Math.cos(a0 += da / 3), ",", r1 * Math.sin(a0),
"L", r2 * Math.cos(a0 += da / 3), ",", r2 * Math.sin(a0),
"L", r0 * Math.cos(a0), ",", r0 * Math.sin(a0));
path.push("M0,", -r3, "A", r3, ",", r3, " 0 0,0 0,", r3, "A", r3, ",", r3, " 0 0,0 0,", -r3, "Z");
return path.join("");//默认以,分隔符放入一个字符串内;""表示把,去除,直接拼在一起
}
d3.timer(function() {
var angle = (Date.now() - start) * speed,//1970 年 1 月 1日午夜与当前日期和时间之间的毫秒数。
transform = function(d) { return "rotate(" + angle / d.radius + ")"; };
frame.selectAll("path").attr("transform", transform);
frame.attr("transform", transform); // frame of reference 因为frame里面的g也在转,所以相对是静止的。控制哪个齿轮动
});
</script>
d3 齿轮的代码理解
最新推荐文章于 2025-03-17 20:28:16 发布