ArcGIS Engine中空间参照(地理坐标)相关方法总结

本文介绍了如何使用ArcGIS API进行空间参考的创建、获取及修改。包括从PRJ文件创建空间参考、创建地理和投影坐标系等方法。此外,还详细说明了如何获取要素集、要素层和要素类的空间参考,并提供了修改空间参考的具体步骤。

转载于:http://www.bubuko.com/infodetail-328261.html

1.创建空间参考

<span style="background-color: rgb(255, 255, 255);">        /// <summary>
        /// 根据prj文件创建空间参考
        /// </summary>
        /// <param name="strProFile">空间参照文件</param>
        /// <returns></returns>
        public static ISpatialReference CreateSpatialReference(string strProFile)
        {
            ISpatialReferenceFactory pSpatialReferenceFactory = new SpatialReferenceEnvironmentClass();
            ISpatialReference pSpatialReference = pSpatialReferenceFactory.CreateESRISpatialReferenceFromPRJFile(strProFile);
            return pSpatialReference;           
        }</span>
<span style="background-color: rgb(255, 255, 255);">        /// <summary>
        /// 创建地理坐标系
        /// </summary>
        /// <param name="gcType">esriSRProjCS4Type</param>
        /// <returns></returns>
        public static ISpatialReference CreateGeographicCoordinate(esriSRProjCS4Type gcsType)
        {
            ISpatialReferenceFactory pSpatialReferenceFactory = new SpatialReferenceEnvironmentClass();
            ISpatialReference pSpatialReference = pSpatialReferenceFactory.CreateGeographicCoordinateSystem((int)gcsType);
            return pSpatialReference;
        }</span>
<span style="background-color: rgb(255, 255, 255);">        /// <summary>
        /// 创建投影坐标系
        /// </summary>
        /// <param name="pcType">esriSRProjCS4Type</param>
        /// <returns></returns>
        public static ISpatialReference CreateProjectedCoordinate(esriSRProjCS4Type pcsType)
        {
            ISpatialReferenceFactory2 pSpatialReferenceFactory = new SpatialReferenceEnvironmentClass();
            ISpatialReference pSpatialReference = pSpatialReferenceFactory.CreateProjectedCoordinateSystem((int)pcsType);
            return pSpatialReference;
        }</span>
<span style="background-color: rgb(255, 255, 255);">        /// <summary>
        /// 获取空投影
        /// </summary>
        /// <returns></returns>
        public static ISpatialReference CreateUnKnownSpatialReference()
        {
            ISpatialReference pSpatialReference = new UnknownCoordinateSystemClass();
            pSpatialReference.SetDomain(0, 99999999, 0, 99999999);//设置空间范围
            return pSpatialReference;
        }</span>

2.获取空间参考

<span style="background-color: rgb(255, 255, 255);">        /// <summary>
        /// 获取要素集空间参考
        /// </summary>
        /// <param name="pFeatureDataset">要素集</param>
        /// <returns></returns>
        public static ISpatialReference GetSpatialReference(IFeatureDataset pFeatureDataset)
        {
            IGeoDataset pGeoDataset = pFeatureDataset as IGeoDataset;
            ISpatialReference pSpatialReference = pGeoDataset.SpatialReference;
            return pSpatialReference;           
        }</span>
<span style="background-color: rgb(255, 255, 255);">        /// <summary>
        /// 获取要素层空间参考
        /// </summary>
        /// <param name="pFeatureLayer">要素层</param>
        /// <returns></returns>
        public static ISpatialReference GetSpatialReferenc(IFeatureLayer pFeatureLayer)
        {IFeatureClass pFeatureClass = pFeatureLayer.FeatureClass;
            IGeoDataset pGeoDataset = pFeatureClass as IGeoDataset;
            ISpatialReference pSpatialReference = pGeoDataset.SpatialReference;
            return pSpatialReference;           
        }</span>
<span style="background-color: rgb(255, 255, 255);">        /// <summary>
        /// 获取要素类空间参考
        /// </summary>
        /// <param name="pFeatureClass">要素类</param>
        /// <returns></returns>
        public static ISpatialReference GetSpatialReference(IFeatureClass pFeatureClass)
        {
            IGeoDataset pGeoDataset = pFeatureClass as IGeoDataset;
            ISpatialReference pSpatialReference = pGeoDataset.SpatialReference;
            return pSpatialReference;           
        }</span>

3.修改空间参考

<span style="background-color: rgb(255, 255, 255);">        /// <summary>
        /// 修改要素集空间参考
        /// </summary>
        /// <param name="pFeatureDataset">要素集</param>
        /// <param name="pSpatialReference">新空间参考</param>
        public static void AlterSpatialReference(IFeatureDataset pFeatureDataset, ISpatialReference pSpatialReference)
        {
            IGeoDataset pGeoDataset = pFeatureDataset as IGeoDataset;
            IGeoDatasetSchemaEdit pGeoDatasetSchemaEdit = pGeoDataset as IGeoDatasetSchemaEdit;
            if (pGeoDatasetSchemaEdit.CanAlterSpatialReference == true)
                pGeoDatasetSchemaEdit.AlterSpatialReference(pSpatialReference);
        }</span>
<span style="background-color: rgb(255, 255, 255);">        /// <summary>
        /// 修改要素类空间参考
        /// </summary>
        /// <param name="pFeatureClass">要素类</param>
        /// <param name="pSpatialReference">新空间参考</param>
        public static void AlterSpatialReference(IFeatureClass pFeatureClass, ISpatialReference pSpatialReference)
        {
            IGeoDataset pGeoDataset = pFeatureClass as IGeoDataset;
            IGeoDatasetSchemaEdit pGeoDatasetSchemaEdit = pGeoDataset as IGeoDatasetSchemaEdit;
            if (pGeoDatasetSchemaEdit.CanAlterSpatialReference == true)
                pGeoDatasetSchemaEdit.AlterSpatialReference(pSpatialReference);
        }</span>
评论 2
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值