python 编写俄罗斯方块游戏

#俄罗斯方块
from tkinter import *
from random import *
import threading
from tkinter.messagebox import showinfo
from tkinter.messagebox import askquestion
import threading
from time import sleep

class BrickGame(object):

#是否开始
start = True
#是否到达底部
isDown = True
isPause = False
#窗体
window = None
#frame
frame1 = None
frame2 = None

#按钮
btnStart = None

#绘图类
canvas = None
canvas1 = None

#标题
title = “IT Xiao Ang Zai”
#宽和高
width = 450
height = 670

#行和列
rows = 20
cols = 10

#下降方块的线程
downThread = None

#几种方块
brick = [
[
[
[0,1,1],
[1,1,0],
[0,0,0]
],
[
[1,0,0],
[1,1,0],
[0,1,0]
],
[
[0,1,1],
[1,1,0],
[0,0,0]
],
[
[1,0,0],
[1,1,0],
[0,1,0]
]
],
[
[
[1,1,1],
[1,0,0],
[0,0,0]
],
[
[0,1,1],
[0,0,1],
[0,0,1]
],
[
[0,0,0],
[0,0,1],
[1,1,1]
],
[
[1,0,0],
[1,0,0],
[1,1,0]
]
],
[
[
[1,1,1],
[0,0,1],
[0,0,0]
],
[
[0,0,1],
[0,0,1],
[0,1,1]
],
[
[0,0,0],
[1,0,0],
[1,1,1]
],
[
[1,1,0],
[1,0,0],
[1,0,0]
]
],
[
[
[0,0,0],
[0,1,1],
[0,1,1]
],
[
[0,0,0],
[0,1,1],
[0,1,1]
],
[
[0,0,0],
[0,1,1],
[0,1,1]
],
[
[0,0,0],
[0,1,1],
[0,1,1]
]
],
[
[
[1,1,1],
[0,1,0],
[0,0,0]
],
[
[0,0,1],
[0,1,1],
[0,0,1]
],
[
[0,0,0],
[0,1,0],
[1,1,1]
],
[
[1,0,0],
[1,1,0],
[1,0,0]
]
],
[
[
[0,1,0],
[0,1,0],
[0,1,0]

     ],  
     [  
            [0,0,0],  
            [1,1,1],  
            [0,0,0]
           
     ],  
     [  
            [0,1,0],  
            [0,1,0],  
            [0,1,0]  
     ],  
     [  
            [0,0,0],  
            [1,1,1],  
            [0,0,0] 
     ]  
],
[  
     [  
            [1,1,0],  
            [0,1,1],  
            [0,0,0]  
     ],  
     [  
            [0,0,1],  
            [0,1,1],  
            [0,1,0]  
     ],  
     [  
            [0,0,0],  
            [1,1,0],  
            [0,1,1] 
     ],  
     [  
            [0,1,0],  
            [1,1,0],  
            [1,0,0] 
     ]  
]

];

#当前的方块
curBrick = None
#当前方块数组
arr = None
arr1 = None
#当前方块形状
shape = -1
#当前方块的行和列(最左上角)
curRow = -10
curCol = -10

#背景
back = list()
#格子
gridBack = list()
preBack = list()

#初始化
def init(self):
for i in range(0,self.rows):
self.back.insert(i,list())
self.gridBack.insert(i,list())

for i in range(0,self.rows):  
  for j in range(0,self.cols):  
    self.back[i].insert(j,0) 
    self.gridBack[i].insert(j,self.canvas.create_rectangle(30*j,30*i,30*(j+1),30*(i+1),fill="black"))  
      
for i in range(0,3):
  self.preBack.insert(i,list())
for i in range(0,3):
  for j in range(0,3):    
    self.preBack[i].insert(j,self.canvas1.create_rectangle(30*j,30*i,30*(j+1),30*(i+1),fill="black"))  

#绘制游戏的格子
def drawRect(self):
for i in range(0,self.rows):
for j in range(0,self.cols):
if self.back[i][j]==1:
self.canvas.itemconfig(self.gridBack[i][j],fill=“blue”,outline=“white”)
elif self.back[i][j]==0:
self.canvas.itemconfig(self.gridBack[i][j],fill=“black”,outline=“white”)

#绘制预览方块  
for i in range(0,len(self.arr1)):  
  for j in range(0,len(self.arr1[i])):  
    if self.arr1[i][j]==0:  
      self.canvas1.itemconfig(self.preBack[i][j],fill="black",outline="white") 
    elif self.arr1[i][j]==1:  
      self.canvas1.itemconfig(self.preBack[i][j],fill="orange",outline="white") 
            
#绘制当前正在运动的方块  
if self.curRow!=-10 and self.curCol!=-10:  
  for i in range(0,len(self.arr)):    
    for j in range(0,len(self.arr[i])):   
      if self.arr[i][j]==1:            
        self.canvas.itemconfig(self.gridBack[self.curRow+i][self.curCol+j],fill="blue",outline="white")  
          
#判断方块是否已经运动到达底部  
if self.isDown:  
  for i in range(0,3):  
    for j in range(0,3):    
      if self.arr[i][j]!=0:  
        self.back[self.curRow+i][self.curCol+j] = self.arr[i][j]
  #判断整行消除  
  self.removeRow()
  #判断是否死了  
  self.isDead() 
  #获得下一个方块    
  self.getCurBrick() 

#判断是否有整行需要消除
def removeRow(self):
count=0
for i in range(0,self.rows):
tag1 = True
for j in range(0,self.cols):
if self.back[i][j]0:
tag1 = False
break
if tag1
True:

   #从上向下挪动
    count=count+1
    for m in range(i-1,0,-1):  
      for n in range(0,self.cols):  
        self.back[m+1][n] = self.back[m][n]

scoreValue = eval(self.scoreLabel2['text'])
scoreValue += 5*count*(count+3)
self.scoreLabel2.config(text=str(scoreValue))

#获得当前的方块
def getCurBrick(self):
self.curBrick = randint(0,len(self.brick)-1)
self.shape = 0
#当前方块数组
self.arr = self.brick[self.curBrick][self.shape]
self.arr1 = self.arr
self.curRow = 0
self.curCol = 1

#是否到底部为False  
self.isDown = False 

#监听键盘输入
def onKeyboardEvent(self,event):

#未开始,不必监听键盘输入  
if self.start == False:  
  return
if self.isPause == True:
  return
#记录原来的值  
tempCurCol = self.curCol  
tempCurRow = self.curRow  
tempShape = self.shape 
tempArr = self.arr 
direction = -1 
  
if event.keycode==37:    
  #左移  
  self.curCol-=1;  
  direction = 1;  
elif event.keycode==38:  
  #变化方块的形状  
  self.shape+=1  
  direction = 2  
  if self.shape>=4:  
    self.shape=0  
  self.arr = self.brick[self.curBrick][self.shape];  
elif event.keycode==39:  
  direction = 3  
  #右移  
  self.curCol+=1 
elif event.keycode==40:  
  direction = 4  
  #下移  
  self.curRow+=1  
    
if self.isEdge(direction)==False:  
  self.curCol = tempCurCol
  self.curRow = tempCurRow 
  self.shape = tempShape 
  self.arr = tempArr       
self.drawRect()   
return True  

#判断当前方块是否到达边界
def isEdge(self,direction):
tag = True
#向左,判断边界
if direction1:
for i in range(0,3):
for j in range(0,3):
if self.arr[j][i]!=0 and (self.curCol+i<0 or self.back[self.curRow+j][self.curCol+i]!=0):
tag = False
break
#向右,判断边界
elif direction
3:
for i in range(0,3):
for j in range(0,3):
if self.arr[j][i]!=0 and (self.curCol+i>=self.cols or self.back[self.curRow+j][self.curCol+i]!=0):
tag = False
break
#向下,判断底部
elif direction4:
for i in range(0,3):
for j in range(0,3):
if self.arr[i][j]!=0 and (self.curRow+i>=self.rows or self.back[self.curRow+i][self.curCol+j]!=0):
tag = False
self.isDown = True
break
#进行变形,判断边界
elif direction
2:
if self.curCol<0:
self.curCol=0
if self.curCol+2>=self.cols:
self.curCol = self.cols-3
if self.curRow+2>=self.rows:
self.curRow = self.curRow-3
return tag;

#方块向下移动
def brickDown(self):

while True:  
    
  if self.start==False:  
    print("exit thread") 
    break;  
  if self.isPause==False:  
    tempRow = self.curRow 
    self.curRow+=1  
    if self.isEdge(4)==False:  
      self.curRow = tempRow   
    self.drawRect()    
    #每一秒下降一格  
    sleep(1)    

#点击开始
def clickStart(self):
self.start = True
for i in range(0,self.rows):
for j in range(0,self.cols):
self.back[i][j] = 0
self.canvas.itemconfig(self.gridBack[i][j],fill=“black”,outline=“white”)
for i in range(0,len(self.arr)):
for j in range(0,len(self.arr[i])):
self.canvas1.itemconfig(self.preBack[i][j],fill=“black”,outline=“white”)
self.getCurBrick()
self.drawRect()
self.downThread = threading.Thread(target=self.brickDown,args=())
self.downThread.start()

def clickPause(self):
self.isPause=not self.isPause
print(self.isPause)
if not self.isPause:
self.btnPause[“text”]=“暂停”
else:
self.btnPause[“text”]=“恢复”

def clickReStart(self):
ackRestart =askquestion(“重新开始”,“你确定要重新开始吗?”)
if ackRestart == ‘yes’:
self.clickStart()
else:
return

def clickQuit(self):
ackQuit =askquestion(“退出”,“你确定要退出吗?”)
if ackQuit == ‘yes’:
self.window.destroy()
exit()

#判断是否死了
def isDead(self):
for j in range(0,len(self.back[0])):
if self.back[0][j]!=0:
showinfo(“提示”,“你挂了,再来一盘吧!”)
self.start = False
break

#运行
def init(self):

self.window = Tk()
self.window.title(self.title)
self.window.minsize(self.width,self.height) 
self.window.maxsize(self.width,self.height)         
  
self.frame1 = Frame(self.window,width=300,height=600,bg="black") 
self.frame1.place(x=20,y=30)  

self.scoreLabel1 = Label(self.window,text="Score:",font=(30))
self.scoreLabel1.place(x=340,y=60)
self.scoreLabel2 = Label(self.window,text="0",fg='red',font=(30))
self.scoreLabel2.place(x=410,y=60)

self.frame2 = Frame(self.window,width=90,height=90,bg="black")  
self.frame2.place(x=340,y=120)
  
self.canvas = Canvas(self.frame1,width=300,height=600,bg="black") 
self.canvas1 = Canvas(self.frame2,width=90,height=90,bg="black")  
  
self.btnStart = Button(self.window,text="开始",command=self.clickStart)  
self.btnStart.place(x=340,y=400,width=80,height=25);  

self.btnPause = Button(self.window,text="暂停",command=self.clickPause)  
self.btnPause.place(x=340,y=450,width=80,height=25)

self.btnReStart = Button(self.window,text="重新开始",command=self.clickReStart)  
self.btnReStart.place(x=340,y=500,width=80,height=25)

self.btnQuit = Button(self.window,text="退出",command=self.clickQuit)  
self.btnQuit.place(x=340,y=550,width=80,height=25)



self.init() 
#获得当前的方块  
self.getCurBrick()
#按照数组,绘制格子
self.drawRect()
self.canvas.pack()   
self.canvas1.pack() 
#监听键盘事件  
self.window.bind("<KeyPress>",self.onKeyboardEvent)   
#启动方块下落线程
self.downThread = threading.Thread(target=self.brickDown,args=()) 
self.downThread.start()   
self.window.mainloop()  
self.start=False    

pass

if name==‘main’:
brickGame = BrickGame()

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