android studio import android-source-code

mmm development/tools/idegen/ (out/host/linux-x86/framework/idegen.jar)
sh development/tools/idegen/idegen.sh (android.iws, android.ipr, android.iml)
### Cocos2d-x 3 Project Setup and Configuration in Android Studio For integrating or migrating a Cocos2d-x version 3 project into Android Studio, several steps must be carefully followed to ensure compatibility and functionality. The process involves setting up the environment correctly within Android Studio while ensuring that all dependencies are properly managed. #### Preparing Environment Ensure that both CMake and NDK (Native Development Kit) support is enabled in Android Studio settings since these tools play crucial roles during compilation processes involving native code like those found in Cocos2d-x applications[^1]. #### Importing Existing Projects To import existing Cocos2d-x projects: - Open Android Studio. - Select `File` -> `New` -> `Import Project`. - Navigate through directories until reaching where the root folder of your Cocos2d-x application resides; select it then proceed with importing instructions provided by IDE wizards[^2]. #### Configuring Build System Adjustments might need making inside build.gradle files located under different paths depending on whether adjustments pertain specifically towards app-level configurations (`app/build.gradle`) versus global ones affecting entire workspace (`project-root/build.gradle`). Key points include specifying correct versions for Gradle plugins alongside configuring external libraries such as Box2D physics engine used extensively across many games built using this framework. ```gradle // Example snippet from app/build.gradle file showing dependency inclusion dependencies { implementation 'org.cocos2dx:cocos2dx:...' } ``` #### Handling Native Code Compilation via CMakeLists.txt Within each module containing CPP source codes associated directly with game logic implementations, there should exist corresponding CMakeLists.txt documents defining rules about how object files get generated out of raw sources before linking them together forming final executable binaries suitable for deployment onto target devices running Android OS platforms. ```cmake # Sample content extracted from typical CMakeLists.txt utilized within modules having direct ties back toward core functionalities offered by Cocos2d-x SDK itself add_library( # Sets name of library being created native-lib # Declares type of artifact produced after successful completion of building phase SHARED src/main/cpp/native-lib.cpp ) find_library( log-lib log ) target_link_libraries( # Specifies order in which linked items appear relative against one another when generating output binary artifacts later down line native-lib ${log-lib} ) ```
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