test.c的内容
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
printf("****************************\n");
printf("******* 1. play *******\n");
printf("******* 0. exit *******\n");
printf("****************************\n");
}
void game()
{
//完善扫雷游戏的代码
char mine[ROWS][COLS] = { 0 };//存放布置好的雷的信息
char show[ROWS][COLS] = { 0 };//存放排查出的雷的信息
//棋盘初始化一下
//mine数组初始化为全'0' - 表示还没有布置雷,所有位置都不是雷
//show数组初始化为全'*' - 表示所有位置都没有被排查
InitBoard(mine, ROWS, COLS, '0');
InitBoard(show, ROWS, COLS, '*');
//布置雷
SetMine(mine, ROW, COL);
//打印棋盘
//DisplayBoard(mine, ROW, COL);
DisplayBoard(show, ROW, COL);
//排查雷
FindMine(mine, show, ROW, COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();//玩游戏的逻辑
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误\n");
break;
}
} while (input);
return 0;
}
game.h 的内容
#pragma once
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
//定义常量的符号
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
//函数声明
//初始化棋盘
void InitBoard(char board[ROWS][COLS], int r, int c, char set);
//打印棋盘的信息
void DisplayBoard(char board[ROWS][COLS], int r, int c);
//布置雷
void SetMine(char mine[ROWS][COLS], int r, int c);
//排查雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS],int r, int c);
game.c 的内容
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void InitBoard(char board[ROWS][COLS], int r, int c, char set)
{
int i = 0;
for (i = 0; i < r; i++)
{
int j = 0;
for (j = 0; j < c; j++)
{
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int r, int c)
{
int i = 0;
printf("--------扫雷--------\n");
//打印列号
for (i = 0; i <= c; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= r; i++)
{
int j = 0;
printf("%d ", i);
for (j = 1; j <= c; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
void SetMine(char mine[ROWS][COLS], int r, int c)
{
//随机布置10个雷
int count = EASY_COUNT;
while (count)
{
//生成随机的坐标
//x的范围1~9,y的范围是1~9
int x = rand() % r + 1;
int y = rand() % c + 1;
if(mine[x][y] == '0')
{
mine[x][y] = '1';
count--;
}
}
}
static int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
/*return mine[x][y+1] + mine[x-1][y+1] + mine[x-1][y] + mine[x-1][y-1] +
mine[x][y-1] + mine[x+1][y-1] + mine[x+1][y] + mine[x+1][y+1] - 8 * '0';*/
int i = 0;
int j = 0;
int c = 0;
for (i = -1; i <= 1; i++)
{
for (j = -1; j <= 1; j++)
{
if (mine[x + i][y + j] == '1')
c++;
}
}
return c;
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int r, int c)
{
int x = 0;
int y = 0;
int win = 0;
while (win < r*c-EASY_COUNT)
{
printf("请输入要排查的坐标:");
scanf("%d %d", &x, &y);
//坐标的合法性
if (x >= 1 && x <= r && y >= 1 && y <= c)
{
//判断是否为雷
if (mine[x][y] == '1')
{
printf("很遗憾,你被战死了\n");
DisplayBoard(mine, r, c);
break;
}
else
{
if (show[x][y] == '*')
{
//统计mine数组中,x,y坐标周围有几个雷
int c = GetMineCount(mine, x, y);
show[x][y] = c + '0';
DisplayBoard(show, ROW, COL);
win++;
}
else
{
printf("该坐标已经被排查过,重新输入坐标\n");
}
}
}
else
{
printf("输入的坐标非法,请重新输入\n");
}
}
if (win == r * c - EASY_COUNT)
{
printf("恭喜你,排雷成功\n");
DisplayBoard(mine, r, c);
}
}