Modeling, UV Mapping, and Texturing 3D Game Weapons

本书由专业游戏武器模型师 Christian Chang 撰写,从定制建模应用开始,逐步介绍采用专业技巧创建从武士剑到现代全自动机枪等各种武器的过程。每种武器都经过了建模、UV映射、优化及真实感纹理处理。

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This book is all meat and cuts right to the point - modeling and texturing game weapons like a professional. Written by Christian Chang, weapons modeler on America's Army and now at EA, this book delivers what the reader wants. Starting with a discussion on customizing your modeling application for ease of use, the book emphasizes the importance of employing professional techniques when setting up your project. From there, the chapters concentrate on creating specific weapons - from a samurai sword to a modern high-velocity, fully-automatic machine gun - in a step-by-step progression from simple to complex. Each weapon is modeled, UV mapped, optimized, and finally textured for realism.
http://rapidshare.com/files/23234364/b-570b01.zip
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