Software Product Line Engineering: Foundations, Principles and Techniques

本书针对对软件产品线工程感兴趣的各类人群,如学生、专业人士、讲师和研究人员等。书中通过100多个实例和大约150幅插图详细介绍了软件产品线工程的基础、原则和技术。该书由对软件产品线工程领域有着重大贡献的专业人士和研究者编写,围绕全面的产品线框架组织内容。

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版权声明:原创作品,允许转载,转载时请务必以超链接形式标明文章原始出版、作者信息和本声明。否则将追究法律责任。 http://blog.youkuaiyun.com/topmvp - topmvp
This textbook addresses students, professionals, lecturers and researchers interested in software product line engineering. With more than 100 examples and about 150 illustrations, the authors describe in detail the essential foundations, principles and techniques of software product line engineering. The authors are professionals and researchers who significantly influenced the software product line engineering paradigm and successfully applied software product line engineering principles in industry. They have structured this textbook around a comprehensive product line framework. Software product line engineering has proven to be the paradigm for developing a diversity of software products and software-intensive systems in shorter time, at lower cost, and with higher quality. It facilitates platform-based development and mass customisation. The authors elaborate on the two key principles behind software product line engineering: (1) the separation of software development in two distinct processes, domain and application engineering; (2) the explicit definition and management of the variability of the product line across all development artefacts. As a student, you will find a detailed description of the key processes, their activities and underlying techniques for defining and managing software product line artefacts. As a researcher or lecturer, you will find a comprehensive discussion of the state of the art organised around the comprehensive framework. As a professional, you will find guidelines for introducing this paradigm in your company and an overview of industrial experiences with software product line engineering.
http://rapidshare.com/files/50551548/3540243720.rar
内容概要:本文档详细介绍了基于事件触发扩展状态观测器(ESO)的分布式非线性车辆队列控制系统的实现。该系统由N+1辆车组成(1个领头车和N个跟随车),每辆车具有非线性动力学模型,考虑了空气阻力、滚动阻力等非线性因素及参数不确定性和外部扰动。通过事件触发ESO估计总扰动,基于动态面控制方法设计分布式控制律,并引入事件触发机制以减少通信和计算负担。系统还包含仿真主循环、结果可视化等功能模块。该实现严格遵循论文所述方法,验证了观测误差有界性、间距误差收敛性等核心结论。 适合人群:具备一定编程基础,对非线性系统控制、事件触发机制、扩展状态观测器等有一定了解的研发人员和研究人员。 使用场景及目标:①研究分布式非线性车辆队列控制系统的理论与实现;②理解事件触发机制如何减少通信和计算负担;③掌握扩展状态观测器在非线性系统中的应用;④学习动态面控制方法的设计与实现。 其他说明:本文档不仅提供了详细的代码实现,还对每个模块进行了深入解析,包括非线性建模优势、ESO核心优势、动态面控制与传统反步法对比、事件触发机制优化等方面。此外,文档还实现了论文中的稳定性分析,通过数值仿真验证了论文的核心结论,确保了系统的稳定性和有效性。建议读者在学习过程中结合代码进行实践,并关注各个模块之间的联系与相互作用。
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