Advanced Graphics Programming Using OpenGL

本书旨在为图形程序员提供超越基础知识的高级知识,介绍那些不需要特殊硬件或定制图形库即可实现的技术。书中涵盖的内容不仅包括传统图形教科书中较少涉及的部分,还教授如何将这些技术应用于实际场景中。

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Today truly useful and interactive graphics are available on affordable computers. While hardware progress has been impressive, widespread gains in software expertise has come more slowly. Information about advanced techniquesbeyond those learned in introductory computer graphics textsis not as easy to come by as inexpensive hardware. This book brings the graphics programmer beyond the basics and introduces them to advanced knowledge that is hard to obtain outside of an intensive CG work environment. The book is about graphics techniquesthose that dont require esoteric hardware or custom graphics librariesthat are written in a comprehensible style and do useful things. It covers graphics that are not covered well in your old graphics textbook. But it also goes further, teaching you how to apply those techniques in real world applications, filling real world needs.
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