Beginning Game Programming

本书为初学者提供了全面的游戏编程入门指导,通过简单的步骤教会读者使用C语言和DirectX9来开发2D和3D游戏,无需复杂的数学知识。从基本的Windows程序开始,逐步深入到Direct3D的应用,包括3D模型加载及纹理处理等内容。

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Learn the essential skills needed to demystify game programming and harness the power of Windows® and DirectX®. "Beginning Game Programming" teaches you everything you need to know to write 2D and 3D games with C and DirectX 9 without any complex mathematics. Ease your way into this exciting new world by learning to write simple Windows programs, and then tap into the power of Direct3D! Each chapter teaches important new skills (such as basic 3D programming with vertices, polygons, and textures), culminating in a simple DirectX game library?great for your own game projects! Learn the basics of 3D modeling with the Anim8or modeling program and then learn how to load and use 3D models in your own games. The complete game project in this book runs in fullscreen or windowed mode, and features mouse support, sound effects, 3D models, texture-based sprites, and 3D collision detection. Brace yourself for an exciting introduction to game programming!
http://rapidshare.com/files/51301293/1592005853.zip
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