3D Game Engine Programming

本书详述了从零开始构建3D游戏引擎的过程,并介绍了如何利用所创建的游戏引擎实现一款第一人称射击游戏。读者将学习到如何使用C/C++及DirectX/Direct3D接口,掌握数学概念及API独立接口等技能。

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Developing your own 3D game engine can be a demanding task. If youre up for the challenge, then "3D Game Engine Programming" is ready to take you through each step. All you need to begin is a working knowledge of C or C++and basic knowledge of the DirectX and Direct3D interfaces. With these skills behind you, youre ready to tackle the mathematical concepts and API-independent interfaces that will add up to your working game engine. This book takes you beyond simply building your game engine, showing you how you can apply it to implement a network deathmatch first-person shooter. Youll also cover additional tasks such as implementing a level editor to build your own 3D levels from scratch with a graphical user interface.


http://rapidshare.com/files/50685577/1592003516.rar
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