Beginning Game Audio Programming

本书针对游戏开发者介绍了如何创作游戏中的声音效果与音乐。通过学习,读者可以掌握动态音乐的创作及3D声音的编程方法,并了解如何使用DirectPlayVoice实现游戏内的实时语音聊天功能。适合具备C++和DirectX基础的读者。

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No matter how exciting the game and how realistic the visual effects, without catchy audio in the background its obvious that something is missing. New developments in technology enable you to do things with audio that werent possible before, but they also make it necessary to find a guide that walks you through the technical hurdles. "Beginning Game Audio Programming" covers the challenges that you will face as you create sound effects and music for your games and gives you the information you need to face these challenges head-on. Youll learn how to compose dynamic music and program 3D sound. Theres even coverage of using DirectPlay Voice for real- time voice chat in your games! If you are comfortable with C++ and DirectX, then youre ready to dive into the exciting world of audio with "Beginning Game Audio Programming".
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