const virtualCanvas = document.createElement('canvas');
//创建canvas对象
virtualCanvas.height = 512;
virtualCanvas.width = 512;
//设置压缩后的尺寸
const canvasCtx = this.virtualCanvas.getContext('2d');
//获取canvas的2dcontext
const rawImage = new File();//替换为实际业务中的图片blob
const fr = new FileReader();
//构造一个FileReader
fr.addEventListener('loadend', () => {
//FileReader读取结束时回调
const pImage = new Image();
//构造一个HTMLImageElement
pImage.src = fr.result.toString();
//将读取结果作为img的src传入
canvasCtx.clearRect(0, 0, 512, 512);
//清理canvas
let sx = 0;
let sy = 0;
let sw = 0;
let sh = 0;
if (pImage.height >= pImage.width) {
sx = 0;
sy = (pImage.height - pImage.width) / 2;
sw = pImage.width;
sh = pImage.width;
} else {
sx = (pImage.width - pImage.height) / 2;
sy = 0;
sw = pImage.height;
sh = pImage.height;
}
canvasCtx.drawImage(pImage, sx, sy, sw, sh, 0, 0, 512, 512);
//在512尺寸canvas上绘制原图的居中正方形区域
setTimeout(async () => {
const compressedImageUrl = pageRef.virtualCanvas.toDataURL('image/png', 0.8);
//将canvas内容输出为base64格式的png(或根据业务自行选择)
//第二个参数为压缩质量
//do something
}, 500);
//canvascontext2d的drawImage没有回调接口
//简单解决方式,此处直接setTimeout手动等待一下
//或也可使用requestAnimationFrame等方法实现
});
fr.readAsDataURL(rawImage);
//在触发逻辑处调用此句使FileReader开始读取图片