使用IL2CPP生成C++代码,有三个检查项可选,即:Null checks(空值检查)、Array bounds checks(数组越界检查)、Divide by zero checks(除数为0检查)——其中,前两个是默认开启的,后一个是默认关闭的。
显然,运行时可以全部给关闭了,不需要每帧各个对象检查空值与越界。方法是,需要一个Il2CppSetOption.cs文件——在Unity的安装目录下官方提供:
- Windows在 Data\il2cpp
- OS X在Contents/Frameworks/il2cpp
using System;
namespace Unity.IL2CPP.CompilerServices
{
/// <summary>
/// The code generation options available for IL to C++ conversion.
/// Enable or disabled these with caution.
/// </summary>
public enum Option
{
/// <summary>
/// Enable or disable code generation for null checks.
///
/// Global null check support is enabled by default when il2cpp.exe
/// is launched from the Unity editor.
///
/// Disabling this will prevent NullReferenceException exceptions from
/// being thrown in generated code. In *most* cases, code that dereferences
/// a null pointer will crash then. Sometimes the point where the crash
/// happens is later than the location where the null reference check would
/// have been emitted though.
/// </summary>
NullChecks = 1,
/// <summary>
/// Enable or disable code generation for array bounds checks.
///
/// Global array bounds check support is enabled by default when il2cpp.exe
/// is launched from the Unity editor.
///
/// Disabling this will prevent IndexOutOfRangeException exceptions from
/// being thrown in generated code. This will allow reading and writing to
/// memory outside of the bounds of an array without any runtime checks.
/// Disable this check with extreme caution.
/// </summary>
ArrayBoundsChecks = 2,
/// <summary>
/// Enable or disable code generation for divide by zero checks.
///
/// Global divide by zero check support is disabled by default when il2cpp.exe
/// is launched from the Unity editor.
///
/// Enabling this will cause DivideByZeroException exceptions to be
/// thrown in generated code. Most code doesn't need to handle this
/// exception, so it is probably safe to leave it disabled.
/// </summary>
DivideByZeroChecks = 3,
}
/// <summary>
/// Use this attribute on an assembly, struct, class, method, or property to inform the IL2CPP code conversion utility to override the
/// global setting for one of a few different runtime checks.
///
/// Example:
///
/// [Il2CppSetOption(Option.NullChecks, false)]
/// public static string MethodWithNullChecksDisabled()
/// {
/// var tmp = new Object();
/// return tmp.ToString();
/// }
/// </summary>
[AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Struct | AttributeTargets.Class | AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Delegate, Inherited = false, AllowMultiple = true)]
public class Il2CppSetOptionAttribute : Attribute
{
public Option Option { get; private set; }
public object Value { get; private set; }
public Il2CppSetOptionAttribute(Option option, object value)
{
Option = option;
Value = value;
}
}
}
这东西,可以用在Assembly、Struct、Class 、Method 、Property、Delegate等各处——官方有示例代码:Unity - Manual: IL2CPP Overview——但没有给出Assembly的例子,而这个可以应用全局,所以这里贴出这个设置,放到AssemblyInfo.cs文件中。
using Unity.IL2CPP.CompilerServices;
// Disable the global code generation for null checks.
[assembly: Il2CppSetOption(Option.NullChecks, false)]
// Disable the global code generation for array bounds checks.
[assembly: Il2CppSetOption(Option.ArrayBoundsChecks, false)]
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