load data from (txt/ table and so on)

博客介绍了在Flash中加载文本数据的操作步骤。先创建新的Flash文档,复制代码到帧动作,添加动态文本并命名,创建data.txt文档写入内容并与swf文件放同一目录,最后按特定组合键,就能在Flash播放器中看到相应内容。

1,new flash doc

2,copy :   

 myData = new LoadVars() 
 
myData.load("data.txt"

 
myData.onLoad = function(succes
){ 
 if(
succes
){
          
name.text = this.
name
      
} else trace ("Error loading data"

 }

 to frame action

3,add dy txt  and named name

4,new  data.txt  doc  write name=tojava  and save it  in the same dir  with the  swf file

5 enter+ctr

6 you can see tojava in the flash player

/* //########################################################################### // // FILE: F28034.cmd // // TITLE: Linker Command File For F28034 Device // //########################################################################### // $TI Release: F2803x C/C++ Header Files and Peripheral Examples V130 $ // $Release Date: May 8, 2015 $ // $Copyright: Copyright (C) 2009-2015 Texas Instruments Incorporated - // http://www.ti.com/ ALL RIGHTS RESERVED $ //########################################################################### */ /* ====================================================== // For Code Composer Studio V2.2 and later // --------------------------------------- // In addition to this memory linker command file, // add the header linker command file directly to the project. // The header linker command file is required to link the // peripheral structures to the proper locations within // the memory map. // // The header linker files are found in <base>\DSP2803x_Headers\cmd // // For BIOS applications add: DSP2803x_Headers_BIOS.cmd // For nonBIOS applications add: DSP2803x_Headers_nonBIOS.cmd ========================================================= */ /* ====================================================== // For Code Composer Studio prior to V2.2 // -------------------------------------- // 1) Use one of the following -l statements to include the // header linker command file in the project. The header linker // file is required to link the peripheral structures to the proper // locations within the memory map */ /* Uncomment this line to include file only for non-BIOS applications */ /* -l DSP2803x_Headers_nonBIOS.cmd */ /* Uncomment this line to include file only for BIOS applications */ /* -l DSP2803x_Headers_BIOS.cmd */ /* 2) In your project add the path to <base>\DSP2803x_headers\cmd to the library search path under project->build options, linker tab, library search path (-i). /*========================================================= */ /* Define the memory block start/length for the F28034 PAGE 0 will be used to organize program sections PAGE 1 will be used to organize data sections Notes: Memory blocks on F2803x are uniform (ie same physical memory) in both PAGE 0 and PAGE 1. That is the same memory region should not be defined for both PAGE 0 and PAGE 1. Doing so will result in corruption of program and/or data. L0 memory block is mirrored - that is it can be accessed in high memory or low memory. For simplicity only one instance is used in this linker file. Contiguous SARAM memory blocks or flash sectors can be be combined if required to create a larger memory block. */ MEMORY { PAGE 0: /* Program Memory */ /* Memory (RAM/FLASH/OTP) blocks can be moved to PAGE1 for data allocation */ RAML0 : origin = 0x008000, length = 0x000800 /* on-chip RAM block L0 */ OTP : origin = 0x3D7800, length = 0x000400 /* on-chip OTP */ //FLASHD : origin = 0x3E8000, length = 0x009F80 /* on-chip FLASHH~FLASHD 39K+896Byte */ //CSM_RSVD : origin = 0x3F1F80, length = 0x000076 //BEGIN : origin = 0x3F1FF6, length = 0x000002 /* Part of FLASHD. Used for "boot to Flash" bootloader mode. */ //CSM_PWL_P0 : origin = 0x3F1FF8, length = 0x000008 FLASHA : origin = 0x3F2000, length = 0x005F80 /* on-chip FLASHC~FLASH 23K+896Byte */ CSM_RSVD : origin = 0x3F7F80, length = 0x000076 /* Part of FLASHA. Program with all 0x0000 when CSM is in use. */ BEGIN : origin = 0x3F7FF6, length = 0x000002 /* Part of FLASHA. Used for "boot to Flash" bootloader mode. */ CSM_PWL_P0 : origin = 0x3F7FF8, length = 0x000008 /* Part of FLASHA. CSM password locations in FLASHA */ IQTABLES : origin = 0x3FE000, length = 0x000B50 /* IQ Math Tables in Boot ROM */ IQTABLES2 : origin = 0x3FEB50, length = 0x00008C /* IQ Math Tables in Boot ROM */ IQTABLES3 : origin = 0x3FEBDC, length = 0x0000AA /* IQ Math Tables in Boot ROM */ ROM : origin = 0x3FF27C, length = 0x000D44 /* Boot ROM */ RESET : origin = 0x3FFFC0, length = 0x000002 /* part of boot ROM */ VECTORS : origin = 0x3FFFC2, length = 0x00003E /* part of boot ROM */ PAGE 1 : /* Data Memory */ /* Memory (RAM/FLASH/OTP) blocks can be moved to PAGE0 for program allocation */ /* Registers remain on PAGE1 */ BOOT_RSVD : origin = 0x000000, length = 0x000050 /* Part of M0, BOOT rom will use this for stack */ RAMM0 : origin = 0x000050, length = 0x0007B0 /* on-chip RAM block M0 */ RAML2 : origin = 0x008800, length = 0x001800 /* on-chip RAM block L2 */ RAMLyyj : origin = 0x3F8000, length = 0x000800 /* on-chip RAM block L2 */ } /* Allocate sections to memory blocks. Note: codestart user defined section in DSP28_CodeStartBranch.asm used to redirect code execution when booting to flash ramfuncs user defined section to store functions that will be copied from Flash into RAM */ SECTIONS { /* Allocate program areas: */ .cinit : > FLASHA PAGE = 0 .pinit : > FLASHA, PAGE = 0 .text : > FLASHA PAGE = 0 codestart : > BEGIN PAGE = 0 ramfuncs : LOAD = FLASHA, RUN = RAML0, LOAD_START(_RamfuncsLoadStart), LOAD_END(_RamfuncsLoadEnd), RUN_START(_RamfuncsRunStart), PAGE = 0 csmpasswds : > CSM_PWL_P0 PAGE = 0 csm_rsvd : > CSM_RSVD PAGE = 0 /* Allocate uninitalized data sections: */ .stack : > RAMM0 PAGE = 1 .ebss : > RAML2 | RAMLyyj PAGE = 1 .esysmem : > RAML2 | RAMLyyj PAGE = 1 /* Initalized sections go in Flash */ /* For SDFlash to program these, they must be allocated to page 0 */ .econst : > FLASHA PAGE = 0 .switch : > FLASHA PAGE = 0 /* Allocate IQ math areas: */ IQmath : > FLASHA PAGE = 0 /* Math Code */ IQmathTables : > IQTABLES, PAGE = 0, TYPE = NOLOAD /* Uncomment the section below if calling the IQNexp() or IQexp() functions from the IQMath.lib library in order to utilize the relevant IQ Math table in Boot ROM (This saves space and Boot ROM is 1 wait-state). If this section is not uncommented, IQmathTables2 will be loaded into other memory (SARAM, Flash, etc.) and will take up space, but 0 wait-state is possible. */ /* IQmathTables2 : > IQTABLES2, PAGE = 0, TYPE = NOLOAD { IQmath.lib<IQNexpTable.obj> (IQmathTablesRam) } */ /* Uncomment the section below if calling the IQNasin() or IQasin() functions from the IQMath.lib library in order to utilize the relevant IQ Math table in Boot ROM (This saves space and Boot ROM is 1 wait-state). If this section is not uncommented, IQmathTables2 will be loaded into other memory (SARAM, Flash, etc.) and will take up space, but 0 wait-state is possible. */ /* IQmathTables3 : > IQTABLES3, PAGE = 0, TYPE = NOLOAD { IQmath.lib<IQNasinTable.obj> (IQmathTablesRam) } */ /* .reset is a standard section used by the compiler. It contains the */ /* the address of the start of _c_int00 for C Code. /* /* When using the boot ROM this section and the CPU vector */ /* table is not needed. Thus the default type is set here to */ /* DSECT */ .reset : > RESET, PAGE = 0, TYPE = DSECT vectors : > VECTORS PAGE = 0, TYPE = DSECT } /* //=========================================================================== // End of file. //=========================================================================== */
最新发布
10-17
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