- 博客(6)
- 收藏
- 关注
原创 Unity常用脚本函数随用随记
void Start () void Update () void OnTriggerExit (Collider other)//超出边界 //碰撞检测---进入边界 void OnTriggerEnter (Collider other) { if (other.tag == "Boundary" || other.tag == "Enemy") { retur
2017-06-12 14:42:01
1439
原创 关于iOS的多线程
Pthreads #import - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { pthread_t thread; pthread_create(&thread, NULL, testfunction, NULL); } void *testfunction(void *data) {
2017-03-15 14:00:49
231
原创 AppDelegate,UIViewController生命周期
程序完成加载先运行 [AppDelegate application:didFinishLaunchingWithOptions:] - (void)applicationDidBecomeActive:(UIApplication *)application 切入后台时 - (void)applicationWillResignActive:(UIApplication *)applic
2017-03-14 14:24:49
343
原创 kvo
//添加监听者 [self.tableView addObserver: self forKeyPath: @"tableview" options: NSKeyValueObservingOptionNew context: nil]; [self.label addObserver: self forKeyPath: @"label" options: NSKeyValueObserv
2017-02-15 10:32:40
196
原创 ReactiveCocoa学习笔记
//参考学习http://www.jianshu.com/p/87ef6720a096 //参考学习http://www.jianshu.com/p/451c46fed8d3 //基础应用 RACSignal *signal = [RACSignal return:@"最简单的测试"]; [signal subscribeNext:^(id x) { N
2017-02-08 12:53:00
241
原创 AsyncSocket
//下载地址 https://github.com/robbiehanson/CocoaAsyncSocket #import "ViewController.h" #import "GCDAsyncSocket.h" #import "GCDAsyncUdpSocket.h" #import "AsyncSocket.h" @interface ViewCont
2017-02-04 10:02:27
717
空空如也
空空如也
TA创建的收藏夹 TA关注的收藏夹
TA关注的人
RSS订阅