参考: http://www.yanhuangxueyuan.com/Three.js_course/array.html
//创建场景对象
var scene = new THREE.Scene();
//创建一个立方体几何对象
var box = new THREE.BoxGeometry(10, 10, 10);
//材质对象
var material = new THREE.MeshLambertMaterial({
color: 0x00ff00
});
box.translate(-120, -20, 0);
// 直线阵列
for (var x = 0; x < 10; x++) {
//网格模型对象
var mesh = new THREE.Mesh(box, material);
//立方体间距15(阵列距离)
mesh.position.set(x * 15, 0, 0);
//网格模型添加到场景中
scene.add(mesh);
}
//创建一个立方体几何对象
var planeBox = new THREE.BoxGeometry(10, 10, 10);
//材质对象
var planeMaterial = new THREE.MeshLambertMaterial({
color: 0x0000ff
});
//创建Object3D对象
var object = new THREE.Object3D();
// 平面阵列
for