虽然TextView有自带的滚动字幕,但在Listview中,仍需要让TextView能滚动字幕的话,对于焦点的取舍就麻烦了很多。而且若是有多个TextView需要滚动字幕的话,就不行了。正好看到一个帖子里网友提到自定义TextView让其滚动,真是一个非常不错的建议。也提供一下帖子的原地址:http://topic.youkuaiyun.com/u/20110728/09/0b52e21d-c609-4643-848b-0f42c28f6e0b.html
下面是我修改过的,把MyTextView作为ListView中的一部分去实现。
package com.abc;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.os.Parcel;
import android.os.Parcelable;
import android.util.AttributeSet;
import android.util.Log;
import android.view.Display;
import android.view.WindowManager;
import android.widget.TextView;
public class MyTextView extends TextView {
public final static String TAG = MyTextView.class.getSimpleName();
private float textLength = 0f;// 文本长度
private float viewWidth = 0f;
private float step = 0f;// 文字的横坐标
private float y = 0f;// 文字的纵坐标
private float x = 0f;//不滚动时的横坐标
private float temp_view_plus_text_length = 0.0f;// 用于计算的临时变量
private float temp_view_plus_two_text_length = 0.0f;// 用于计算的临时变量
public boolean isStarting = false;// 是否开始滚动
private Paint paint = null;// 绘图样式
private String text = "";// 文本内容
private boolean first = true;
public MyTextView(Context context) {
super(context);
}
public MyTextView(Context context, AttributeSet attrs) {
super(context, attrs);
}
public MyTextView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
/**
* 文本初始化,每次更改文本内容或者文本效果等之后都需要重新初始化一下
*/
public void init(WindowManager windowManager) {
paint = getPaint();
paint.setARGB(255, 0, 255, 0);
text = getText().toString();
textLength = paint.measureText(text);
viewWidth = getWidth();
if (viewWidth == 0) {
if (windowManager != null) {
Display display = windowManager.getDefaultDisplay();
viewWidth = display.getWidth();
}
}
if (textLength > viewWidth) {
isStarting = true;
}
step = textLength;
temp_view_plus_text_length = viewWidth + textLength;
temp_view_plus_two_text_length = viewWidth + textLength * 2;
y = getTextSize() + getPaddingTop();
x = getPaddingLeft();
}
public Parcelable onSaveInstanceState() {
Parcelable superState = super.onSaveInstanceState();
SavedState ss = new SavedState(superState);
ss.step = step;
ss.isStarting = isStarting;
return ss;
}
public void onRestoreInstanceState(Parcelable state) {
if (!(state instanceof SavedState)) {
super.onRestoreInstanceState(state);
return;
}
SavedState ss = (SavedState) state;
super.onRestoreInstanceState(ss.getSuperState());
step = ss.step;
isStarting = ss.isStarting;
}
public static class SavedState extends BaseSavedState {
public boolean isStarting = false;
public float step = 0.0f;
SavedState(Parcelable superState) {
super(superState);
}
public void writeToParcel(Parcel out, int flags) {
super.writeToParcel(out, flags);
out.writeBooleanArray(new boolean[] { isStarting });
out.writeFloat(step);
}
public static final Parcelable.Creator<SavedState> CREATOR = new Parcelable.Creator<SavedState>() {
public SavedState[] newArray(int size) {
return new SavedState[size];
}
public SavedState createFromParcel(Parcel in) {
return new SavedState(in);
}
};
private SavedState(Parcel in) {
super(in);
boolean[] b = null;
in.readBooleanArray(b);
if (b != null && b.length > 0)
isStarting = b[0];
step = in.readFloat();
}
}
/**
* 开始滚动
*/
public void startScroll() {
isStarting = true;
invalidate();
}
/**
* 停止滚动
*/
public void stopScroll() {
isStarting = false;
invalidate();
}
public void onDraw(Canvas canvas) {
if (first) {
viewWidth = getWidth();
Log.i("width", "width="+viewWidth);
first = false;
}
if (!isStarting) {
canvas.drawText(text, x, y, paint);
return;
}
canvas.drawText(text, temp_view_plus_text_length - step, y, paint);
step += 0.5;
if (step > temp_view_plus_two_text_length)
step = textLength;
invalidate();
}
public void setText(String text) {
this.text = text;
textLength = paint.measureText(text);
if (textLength > viewWidth) {
isStarting = true;
} else {
isStarting = false;
}
step = textLength;
temp_view_plus_text_length = viewWidth + textLength;
temp_view_plus_two_text_length = viewWidth + textLength * 2;
y = getTextSize() + getPaddingTop();
x = getPaddingLeft();
invalidate();
}
}
效果大体如下图: