class Animal
{
public:
Animal(std::string theName);
std::string name;
}
class Pig:public Animal
{
public:
Pig(std::string theName);
}
Animal::Animal(std::string theName)
{name = theName;}
Pig::Pig(std::string theName):Animal(theName){}
- 注意在子类的构造器定义里的“:Animal(theName)” 语法含义是:
当调用Pig()构造器时(以theName作为输入参数时),Animal()构造器也将被调用(theName输入参数将传递给它) - 于是,当我们调用Pig
pig(“小猪猪”);将把字符串“小猪猪”传递给Pig()和Animal(),赋值动作将实际发生在Animal()方法里。
而与构造器的情况相反,基类的析构器将在子类的最后一条语句执行完毕后才被调用。
#include <iostream>
#include <string>
using namespace std;
class BaseClass
{public:
BaseClass();
~ BaseClass();
void doSomething();};
class SubClass:public BaseClass
{public: SubClass(); ~ SubClass();};
BaseClass::BaseClass()
{ cout << "进入基类构造器...." << endl; cout << "我在基类构造器里边干了某些事...." << endl;}
BaseClass:: ~ BaseClass()
{ cout << "进入基类析构器..." << endl; cout << "我在基类析构器里边也干了某事..." << endl;}
void BaseClass::doSomething()
{ cout << "我干了某些事..." << endl;}
SubClass::SubClass()
{ cout << "进入子类构造器..." << endl; cout << "我在子类构造器里干了某些事... " << endl;}
SubClass::~SubClass()
{ cout << "进入子类析构器..." << endl;}
int main()
{
SubClass subclass;
subclass.doSomething();
cout << "完事,收工!" << endl;
return 0;
}
