[解题报告]Balloons in a Box

本文探讨了一个关于在限定空间内多个气球按特定顺序膨胀以达到总体积最大的问题。通过对全排列方法的应用,利用深度优先搜索算法遍历所有可能的气球膨胀顺序,并计算出最优解。

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题目来源:http://acm.fzu.edu.cn/problem.php?pid=1515福州大学OJ15

 

       题目大意,有一个立方体的盒子,给出对角两个顶点的坐标,在这个盒子里,有N个点,其中N<=6.在其中任何一个点上放上气球,该气球自动膨胀直到碰到盒壁或其它气球,必须等一个气球扩展完毕才能扩展第二个气球,按照怎样的顺序在这N个点上放上气球,才能使气球的总体积最大,题目要求输出剩余体积,四舍五入取整.

  

       因为只有6个气球,全排列共有6!=720种膨胀方案.因为情况较少,很容易想到枚举.用DFS求出每种膨胀方案的顺序,然后再依次求得每个气球到6个面以及其它气球的距离,取其中的最小值作为半径.有一个要注意的地方就是如果某点没有气球,是可以被包含在别的气球内部的,显然,这时候该点气球所占的体积为0,一开始没有考虑到这个问题,WA了两次...上代码..

 

 

Based on the given specifications, here is a sample implementation in Java using JavaFX library: ```java import javafx.animation.AnimationTimer; import javafx.application.Application; import javafx.scene.Scene; import javafx.scene.image.Image; import javafx.scene.layout.Pane; import javafx.scene.paint.Color; import javafx.scene.shape.Circle; import javafx.stage.Stage; import java.util.Random; public class BalloonGame extends Application { private static final int WINDOW_WIDTH = 500; private static final int WINDOW_HEIGHT = 500; private static final Color BACKGROUND_COLOR = Color.BLACK; private static final int MIN_BALLOON_RADIUS = 20; private static final int MAX_BALLOON_RADIUS = 40; private static final double BALLOON_APPEAR_TIME = 2.0; private static final double INITIAL_SPEED = 1.0; private static final int MAX_Y_VELOCITY = 100; private static final Random RANDOM = new Random(); private Pane gamePane; private double lastBalloonTime = 0.0; private double speed = INITIAL_SPEED; @Override public void start(Stage primaryStage) throws Exception { gamePane = new Pane(); gamePane.setPrefSize(WINDOW_WIDTH, WINDOW_HEIGHT); gamePane.setStyle("-fx-background-color: black;"); AnimationTimer gameLoop = new AnimationTimer() { @Override public void handle(long now) { update(now); } }; gameLoop.start(); Scene scene = new Scene(gamePane, WINDOW_WIDTH, WINDOW_HEIGHT); primaryStage.setScene(scene); primaryStage.show(); } private void update(long now) { double elapsedTime = (now - lastBalloonTime) / 1_000_000_000.0; if (elapsedTime >= BALLOON_APPEAR_TIME / speed) { createBalloon(); lastBalloonTime = now; } for (Circle balloon : gamePane.getChildren()) { double yVelocity = MAX_Y_VELOCITY + speed * 50; double y = balloon.getCenterY() + yVelocity * elapsedTime; balloon.setCenterY(y); if (y - balloon.getRadius() > WINDOW_HEIGHT) { gamePane.getChildren().remove(balloon); } } speed = (now / 1_000_000_000.0) / 10.0 + INITIAL_SPEED; } private void createBalloon() { int radius = RANDOM.nextInt(MAX_BALLOON_RADIUS - MIN_BALLOON_RADIUS + 1) + MIN_BALLOON_RADIUS; double x = RANDOM.nextInt(WINDOW_WIDTH - radius * 2) + radius; double y = -radius; Color color = RANDOM.nextBoolean() ? Color.RED : Color.GREEN; Circle balloon = new Circle(x, y, radius, color); gamePane.getChildren().add(balloon); } public static void main(String[] args) { launch(args); } } ``` This implementation uses JavaFX to create the game window and handle the animation loop. It creates balloons as Circle shapes with random radius, position, and color. The balloons move down the screen with a constant y velocity that increases with the game speed. The game speed is determined by the time since the game started, and affects the time between balloons appearing and the y velocity of the balloons.
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