UIGestureRecognizer有许多子类,用于监听一些常见的手势事件,这些子类主要有:
2,UITapGestureRecognizer:轻点手势(点击)
(1)可以通过numberOfTouchesRequired属性设置触摸点数,比如设置2表示必须两个手指触摸时才会触发
(2)通过numberOfTapsRequired属性设置点击次数,单击设置为1,双击设置为2
(3)如果一个控件既监听了单击事件也监听了双击事件,默认当双击事件触发的时候也同时会触发单击事件。如果想双击时不触发单击,需要通过requireGestureRecognizerToFail进行设置
3,UIPinchGestureRecognizer:捏合手势(两个手指进行放大缩小)
4,UIRotationGestureRecognizer:旋转手势(两个手指进行旋转)
5,UIPanGestureRecognizer:拖动手势
6,UILongPressGestureRecognizer:长按
1,UISwipeGestureRecognizer:滑动(快速移动)
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import UIKit class ViewController : UIViewController { override func viewDidLoad()
{ super .viewDidLoad() let swipe
= UISwipeGestureRecognizer (target: self ,
action:#selector(swipe(_:))) swipe.direction
= UISwipeGestureRecognizerDirection . Up self .view.addGestureRecognizer(swipe) } func swipe(recognizer: UISwipeGestureRecognizer ){ print ( "swipe
ok" ) let point=recognizer.locationInView( self .view) //这个点是滑动的起点 print (point.x) print (point.y) } } |
注意1:如果UISwipeGestureRecognizer在不指定方向的时候,默认向右滑动才会触发事件。如果要指定方向,需要设置direction属性
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//表示监听滑动的方向为向上 swipe.direction
= UISwipeGestureRecognizerDirection . Up |
注意2:有网友问如果各个方向都要响应怎么办,只要多定义几个UISwipeGestureRecognizer就可以了
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import UIKit class ViewController : UIViewController { override func viewDidLoad()
{ super .viewDidLoad() let swipeUp
= UISwipeGestureRecognizer (target: self ,
action:#selector(swipe(_:))) swipeUp.direction
= UISwipeGestureRecognizerDirection . Up self .view.addGestureRecognizer(swipeUp) let swipeDown
= UISwipeGestureRecognizer (target: self ,
action:#selector(swipe(_:))) swipeDown.direction
= UISwipeGestureRecognizerDirection . Down self .view.addGestureRecognizer(swipeDown) } func swipe(recognizer: UISwipeGestureRecognizer ){ if recognizer.direction
== UISwipeGestureRecognizerDirection . Up { print ( "向上滑动" ) } else if recognizer.direction
== UISwipeGestureRecognizerDirection . Down { print ( "向下滑动" ) } let point=recognizer.locationInView( self .view) //这个点是滑动的起点 print (point.x) print (point.y) } } |
2,UITapGestureRecognizer:轻点手势(点击)
(1)可以通过numberOfTouchesRequired属性设置触摸点数,比如设置2表示必须两个手指触摸时才会触发
(2)通过numberOfTapsRequired属性设置点击次数,单击设置为1,双击设置为2
(3)如果一个控件既监听了单击事件也监听了双击事件,默认当双击事件触发的时候也同时会触发单击事件。如果想双击时不触发单击,需要通过requireGestureRecognizerToFail进行设置
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import UIKit class ViewController : UIViewController { override func viewDidLoad()
{ super .viewDidLoad() //单击监听 let tapSingle= UITapGestureRecognizer (target: self ,action:#selector(tapSingleDid)) tapSingle.numberOfTapsRequired=1 tapSingle.numberOfTouchesRequired=1 //双击监听 let tapDouble= UITapGestureRecognizer (target: self ,action:#selector(tapDoubleDid(_:))) tapDouble.numberOfTapsRequired=2 tapDouble.numberOfTouchesRequired=1 //声明点击事件需要双击事件检测失败后才会执行 tapSingle.requireGestureRecognizerToFail(tapDouble); self .view.addGestureRecognizer(tapSingle) self .view.addGestureRecognizer(tapDouble) } func tapSingleDid(){ print ( "单击了" ) } func tapDoubleDid(sender: UITapGestureRecognizer ){ if sender.view
== self .view{ print ( "双击了" ) } } } |
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import UIKit class ViewController : UIViewController { override func viewDidLoad()
{ super .viewDidLoad() //设置监听方法为pinchDid方法 let pinch= UIPinchGestureRecognizer (target: self ,action:#selector(pinchDid(_:))) self .view.addGestureRecognizer(pinch) } func pinchDid(recognizer: UIPinchGestureRecognizer ) { //在监听方法中可以实时获得捏合的比例 print (recognizer.scale); } } |
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import UIKit class ViewController : UIViewController { override func viewDidLoad()
{ super .viewDidLoad() let rotation= UIRotationGestureRecognizer (target: self , action:#selector(rotationDid(_:))) self .view.addGestureRecognizer(rotation) } func rotationDid(recognizer: UIRotationGestureRecognizer ){ //旋转的弧度转换为角度 print (recognizer.rotation*(180/ CGFloat ( M_PI ))) } } |
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import UIKit class ViewController : UIViewController { var rect: UIView ! override func viewDidLoad()
{ super .viewDidLoad() rect= UIView (frame: CGRectMake (0,
0, 100, 100)) rect.center= self .view.center rect.backgroundColor= UIColor .redColor() self .view.addSubview(rect) let pan
= UIPanGestureRecognizer (target: self ,action:#selector(panDid(_:))) pan.maximumNumberOfTouches=1 rect.addGestureRecognizer(pan) } func panDid(recognizer: UISwipeGestureRecognizer ){ let point=recognizer.locationInView( self .view) //设置矩形的位置 rect.center=point } } |
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import UIKit class ViewController : UIViewController { override func viewDidLoad()
{ super .viewDidLoad() //长按监听 let longPress= UILongPressGestureRecognizer (target: self , action:#selector(longPressDid(_:))) self .view.addGestureRecognizer(longPress) } func longPressDid(sender: UILongPressGestureRecognizer ){ if sender.state
== . Began { print ( "长按响应开始" ) } else { print ( "长按响应结束" ) } } } |