首先要了解为什么需要插值器,因为在补间动画中,我们一般只定义关键帧(首帧或尾帧),然后由系统自动生成中间帧,生成中间帧的这个过程可以成为“插值”。插值器的作用是告诉动画某个属性(比如颜色的渐变)如何随时间变化 。下面是几种常见的插值器:
android 系统支持AccelerateDecelerateInterpolator 、 AccelerateInterpolator 、 AnticipateInterpolator 、AnticipateOverShootInterpolator 、 BounceInterpolator 、 CycleInterpolator 、DecelerateInerpolator 、 LinearInterpolator 、 OverShootInterpolator 共 9 种插值器(若这些插值器不能满足需求,则可以自定义插值器)。
下面写个示例看看如何在代码中定义插值器。
1、 创建好工程后,在res/layout目录下创建文件 interpolator_layout.xml , 文件内容如下
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical" >
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal" >
<Button
android:id="@+id/acc_dec_btn"
style="?android:attr/buttonStyleSmall"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/acc_dec_str" />
<Button
android:id="@+id/acc_btn"
style="?android:attr/buttonStyleSmall"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/acc_str" />
<Button
android:id="@+id/anti_btn"
style="?android:attr/buttonStyleSmall"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/anti_str" />
</LinearLayout>
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal" >
<Button
android:id="@+id/anti_over_shoot_btn"
style="?android:attr/buttonStyleSmall"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/anti_over_shoot_str" />
<Button
android:id="@+id/bounce_btn"
style="?android:attr/buttonStyleSmall"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/bounce_str" />
<Button
android:id="@+id/cycle_btn"
style="?android:attr/buttonStyleSmall"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/cycle_str" />
</LinearLayout>
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal" >
<Button
android:id="@+id/dec_btn"
style="?android:attr/buttonStyleSmall"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/dec_str" />
<Button
android:id="@+id/linear_btn"
style="?android:attr/buttonStyleSmall"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/linear_str" />
<Button
android:id="@+id/over_shoot_btn"
style="?android:attr/buttonStyleSmall"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/over_shoot_str" />
</LinearLayout>
<ImageView
android:id="@+id/anim_show_img"
android:layout_width="50dp"
android:layout_height="wrap_content"
android:src="@drawable/ting_frame_3"
android:adjustViewBounds="true" />
</LinearLayout>
2、准备好我们的插值器,在包下面创建文件 nterpolatorUtils.java (定义了各种插值器的类) , 内容如下
import android.view.animation.AccelerateDecelerateInterpolator;
import android.view.animation.AccelerateInterpolator;
import android.view.animation.AnticipateInterpolator;
import android.view.animation.AnticipateOvershootInterpolator;
import android.view.animation.BounceInterpolator;
import android.view.animation.CycleInterpolator;
import android.view.animation.DecelerateInterpolator;
import android.view.animation.Interpolator;
import android.view.animation.LinearInterpolator;
import android.view.animation.OvershootInterpolator;
public class InterpolatorUtils {
public final static Interpolator ACC_DEC_INERPOLATOR = new AccelerateDecelerateInterpolator();
public final static Interpolator ACC_INTERPOLATOR = new AccelerateInterpolator(
10.0f);
public final static Interpolator ANTI_INTERPOLATOR = new AnticipateInterpolator(
10.0f);
public final static Interpolator ANTI_OVER_SHOOT_INTERPOLATOR = new AnticipateOvershootInterpolator(
10.0f);
public final static Interpolator BOUNCE_INTEPOLATOR = new BounceInterpolator();
public final static Interpolator CYCLE_INTERPOLATOR = new CycleInterpolator(
5);
public final static Interpolator DEC_INTERPOLATOR = new DecelerateInterpolator(
10.0f);
public final static Interpolator LINEAR_INTERPOLATOR = new LinearInterpolator();
public final static Interpolator OVER_SHOOT_INTERPOLATOR = new OvershootInterpolator(
10.0f);
}
3、创建显示动画的activity —— InterpolatorActivity.java , 内容如下:
import com.zt.xy.animation.utils.InterpolatorUtils;
import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.view.View.OnClickListener;
import android.view.animation.Animation;
import android.view.animation.AnimationUtils;
import android.widget.Button;
import android.widget.ImageView;
public class InterpolatorActivity extends Activity implements OnClickListener {
private Button mAccDec;
private Button mAcc;
private Button mAnti;
private Button mAtiOverShoot;
private Button mBounce;
private Button mCycle;
private Button mDec;
private Button mLinear;
private Button mOverShoot;
Animation mTransAnim;
private ImageView mInterpolatorImg;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.interpolator_layout);
init();
mTransAnim = AnimationUtils.loadAnimation(this, R.anim.translate_anim);
}
private void init() {
mAccDec = (Button) findViewById(R.id.acc_dec_btn);
mAccDec.setOnClickListener(this);
mAcc = (Button) findViewById(R.id.acc_btn);
mAcc.setOnClickListener(this);
mAnti = (Button) findViewById(R.id.anti_btn);
mAnti.setOnClickListener(this);
mAtiOverShoot = (Button) findViewById(R.id.anti_over_shoot_btn);
mAtiOverShoot.setOnClickListener(this);
mBounce = (Button) findViewById(R.id.bounce_btn);
mBounce.setOnClickListener(this);
mCycle = (Button) findViewById(R.id.cycle_btn);
mCycle.setOnClickListener(this);
mDec = (Button) findViewById(R.id.dec_btn);
mDec.setOnClickListener(this);
mLinear = (Button) findViewById(R.id.linear_btn);
mLinear.setOnClickListener(this);
mOverShoot = (Button) findViewById(R.id.over_shoot_btn);
mOverShoot.setOnClickListener(this);
mInterpolatorImg = (ImageView) findViewById(R.id.anim_show_img);
}
@Override
protected void onPause() {
super.onPause();
}
@Override
protected void onResume() {
super.onResume();
}
public void onClick(View v) {
switch (v.getId()) {
case R.id.acc_dec_btn:
mTransAnim.setInterpolator(InterpolatorUtils.ACC_DEC_INERPOLATOR);
break;
case R.id.acc_btn:
mTransAnim.setInterpolator(InterpolatorUtils.ACC_INTERPOLATOR);
break;
case R.id.anti_btn:
mTransAnim.setInterpolator(InterpolatorUtils.ANTI_INTERPOLATOR);
break;
case R.id.anti_over_shoot_btn:
mTransAnim
.setInterpolator(InterpolatorUtils.ANTI_OVER_SHOOT_INTERPOLATOR);
break;
case R.id.bounce_btn:
mTransAnim.setInterpolator(InterpolatorUtils.BOUNCE_INTEPOLATOR);
break;
case R.id.cycle_btn:
mTransAnim.setInterpolator(InterpolatorUtils.CYCLE_INTERPOLATOR);
break;
case R.id.dec_btn:
mTransAnim.setInterpolator(InterpolatorUtils.DEC_INTERPOLATOR);
break;
case R.id.linear_btn:
mTransAnim.setInterpolator(InterpolatorUtils.LINEAR_INTERPOLATOR);
break;
case R.id.over_shoot_btn:
mTransAnim
.setInterpolator(InterpolatorUtils.OVER_SHOOT_INTERPOLATOR);
break;
}
cancleAnim();
startAnim();
}
private void cancleAnim() {
if (mTransAnim != null) {
mTransAnim.cancel();
}
}
private void startAnim() {
if (mTransAnim != null) {
mInterpolatorImg.startAnimation(mTransAnim);
}
}
}
当然在能运行程序前先准备好一张名为anim_show_img的图片放到drawable文件夹中。
开始的时候仅仅是显示一张图片,点击不同按钮则添加不同的插值器到TranslateAnimation中,等等,貌似我们忘记定义translate_anim 动画文件了——亲,点我探探translate_anim.xml究竟。
在layout文件中使用了很多字符串,下面的字串做个参考(具体字串,朋友们自由发挥)
<string name="acc_dec_str">accelerateDecelerate</string>
<string name="acc_str">accelerate</string>
<string name="anti_str">anticipate</string>
<string name="anti_over_shoot_str">anticipateOverShoot</string>
<string name="bounce_str">bounce</string>
<string name="cycle_str">cycle</string>
<string name="dec_str">decelerate</string>
<string name="linear_str">linear</string>
<string name="over_shoot_str">overShoot</string>
ok,大功告成!有问题请留言,谢谢!