0. 前言
- 上接展讯Sprd设置-电池-setPowerSaveMode
- 3 展讯Sprd设置-电池-onPowerSaveModeChanging接口
- 4 展讯Sprd设置-电池-PowerController.exitPowerSaveMode函数接口
源码走读的开始位置
- vendor/sprd/platform/frameworks/base/services/core/java/com/android/server/power/PowerController.java
1. PowerController.handlePowerSaveModeChanged
走读的源代码,主要进行Google省电模式调用和CPU文件节点的修改。其中省电场景策略重点看 power_scene_config.xml 定义
package com.android.server.power;
public class PowerController //extends IPowerController.Stub
private List<PowerSaveHelper> mHelpers;
// handle the power save mode changed
private void handlePowerSaveModeChanged(int newMode) {
if (mInitFinished && mPowerSaveMode == newMode) return;
// notify helpers power save mode changing
for (int i = 0; i < mHelpers.size(); i++) {
PowerSaveHelper helper = mHelpers.get(i);
helper.onPowerSaveModeChanging(newMode);
}
exitPowerSaveMode(mPowerSaveMode);
enterPowerSaveMode(newMode);
if (mPowerSaveMode != newMode) {
Slog.e(TAG, "Something error!! mPowerSaveMode change fail!!old mode:" + mPowerSaveMode
+ " new mode:" + newMode);
}
// notify helpers power save mode changed
for (int i = 0; i < mHelpers.size(); i++) {
PowerSaveHelper helper = mHelpers.get(i);
helper.onPowerSaveModeChanged(newMode);
}
}
2. PowerController.enterPowerSaveMode
package com.android.server.power;
public class PowerController //extends IPowerController.Stub
extends UsageStatsManagerInternal.AppStateEventChangeListener {
private void enterPowerSaveMode(int newMode) {
Slog.d(TAG, "enterPowerSaveMode(), " + newMode);
mPrePowerSaveMode = mPowerSaveMode;
mPowerSaveMode = newMode;
notifyPowerModeListeners(newMode);
// send broadcast
postModeChangeBroadcast(newMode, mPrePowerSaveMode);
switch (newMode) {
// 超级省电模式
case PowerManagerEx.MODE_ULTRASAVING:
try {
ActivityManager.getService().resizeStack(ActivityManager.StackId.DOCKED_STACK_ID, null, true, true, false, -1);
} catch (RemoteException e) {
Slog.w(TAG, "Failed to resize stack: " + e);
}
// 低电量模式
case PowerManagerEx.MODE_LOWPOWER:
// 开启了Google省电模式
mPowerManager.setPowerSaveMode(true);
break;
case PowerManagerEx.MODE_PERFORMANCE:
break;
// 智能省电模式
case PowerManagerEx.MODE_SMART:
break;
case PowerManagerEx.MODE_POWERSAVING:
break;
}
// if lowpower mode, aosp code will call powerHint() interface
if (PowerManagerEx.MODE_LOWPOWER != mPowerSaveMode) {
// 这里主要调整 CPU参数,主要通过文件节点修改触发模式切换,且文件节点非标准Linux节点,或自定义功能
mLocalPowerManager.powerHint(getPowerHintMode(mPowerSaveMode), 1);
}
}
2.1 PowerManagerInternal.powerSaveMode
// For power save mode
public static final int POWER_HINT_VENDOR_MODE_NORMAL = 0x7fff0000;
public static final int POWER_HINT_VENDOR_MODE_LOW_POWER = 0x7fff0001;
public static final int POWER_HINT_VENDOR_MODE_POWER_SAVE = 0x7fff0002;
public static final int POWER_HINT_VENDOR_MODE_ULTRA_POWER_SAVE = 0x7fff0003;
public static final int POWER_HINT_VENDOR_MODE_PERFORMANCE = 0x7fff0004;
private int getPowerHintMode(int powerSaveMode) {
switch (powerSaveMode) {
case PowerManagerEx.MODE_LOWPOWER:
return PowerManagerInternal.POWER_HINT_VENDOR_MODE_LOW_POWER;
case PowerManagerEx.MODE_PERFORMANCE:
return PowerManagerInternal.POWER_HINT_VENDOR_MODE_PERFORMANCE;
case PowerManagerEx.MODE_SMART:
return PowerManagerInternal.POWER_HINT_VENDOR_MODE_NORMAL;
case PowerManagerEx.MODE_POWERSAVING:
return PowerManagerInternal.POWER_HINT_VENDOR_MODE_POWER_SAVE;
case PowerManagerEx.MODE_ULTRASAVING:
return PowerManagerInternal.POWER_HINT_VENDOR_MODE_ULTRA_POWER_SAVE;
}
return PowerManagerInternal.POWER_HINT_VENDOR_MODE_NORMAL;
}
3. PowerManagerInternal mLocalPowerManager.powerHint
源码查找
root@69959bbb90c6:/home/suhuazhi/8.1/op54# grep -irn “POWER_HINT_VENDOR_MODE_ULTRA_POWER_SAVE” vendor/
- vendor/sprd/modules/power/sprd_power.c:229: case POWER_HINT_VENDOR_MODE_ULTRA_POWER_SAVE:
3.1 头文件定义-sprd_power.h
void (*powerHint)(struct sprd_power_module *module, power_hint_t hint,
void *data);
3.2 powerHint 函数实现
struct sprd_power_module power_impl = {
...
.powerHint = sprd_power_hint,
};
static void sprd_power_hint(struct sprd_power_module *module, power_hint_t hint,
void *data)
{
struct sprd_power_module *pm = (struct sprd_power_module *)module;
static bool is_launching = false;
if (CC_UNLIKELY(power_hint_enable == 0)) return;
ALOGD_IF(DEBUG_V, "Enter %s:(%d:%d)", __func__, hint, ((data!=NULL)?(*(int*)data):0));
pthread_mutex_lock(&pm->lock);
if (CC_UNLIKELY(!pm->init_done)) {
pthread_mutex_unlock(&pm->lock);
ALOGE("%s: power hint is not inited", __func__);
return;
}
// TODO: delete to support boost for all modes
// Do not support boost in non-normal mode
if ((power_mode != POWER_HINT_VENDOR_MODE_NORMAL)
&& (hint < POWER_HINT_VENDOR_MODE_NORMAL || hint > POWER_HINT_VENDOR_SCREEN_ON)) {
pthread_mutex_unlock(&pm->lock);
return;
}
switch (hint) {
case POWER_HINT_INTERACTION:
{
/*
* 23 15 0
* +---------+----------+
* | subtype| duration|
* +---------+----------+
*/
int duration = 0;
int action_subtype = 0;
if (data != NULL) {
duration = *((int*)data) & 0xffff;
action_subtype = (*((int*)data) & 0xff0000) >> 16;
}
if (duration < BOOST_DURATION_DEFAULT || duration > BOOST_DURATION_MAX)
duration = BOOST_DURATION_DEFAULT;
if (data != NULL) {
ALOGD("POWER_HINT_INTERACTION: data=0x%x, subtype=%d, duration=%d",
*((int*)data), action_subtype, duration);
} else {
ALOGD("POWER_HINT_INTERACTION: data=0x00, subtype=%d, duration=%d",
action_subtype, duration);
}
if (!is_in_interactive && action_subtype == INTERACTION_SUBTYPE_LAUNCH) {
ALOGE("interactive=false, don't do LAUNCH boost!!!");
break;
}
boost(POWER_HINT_INTERACTION, action_subtype, 1, duration);
break;
}
case POWER_HINT_LAUNCH:
{
bool launch = (data != NULL)? true: false;
if (!is_in_interactive) {
ALOGD("Screenoff don't do LAUNCH boost!!!");
break;
}
if (is_launching == launch) break;
is_launching = launch;
boost(POWER_HINT_LAUNCH, 0, (is_launching? 1: 0), 0);
break;
}
case POWER_HINT_VSYNC:
break;
case POWER_HINT_SUSTAINED_PERFORMANCE:
break;
case POWER_HINT_VR_MODE:
break;
case POWER_HINT_VIDEO_DECODE:
break;
case POWER_HINT_VIDEO_ENCODE:
if (data != NULL) {
int state = *((int*)data) & 0xffff;
ALOGE("POWER_HINT_VIDEO_ENCODE: %d", state);
if (state == 1) {
/* Video encode started */
boost(hint, 0, 1, 0);
} else if (state == 0) {
/* Video encode stopped */
boost(hint, 0, 0, 0);
}
}
break;
case POWER_HINT_VENDOR:
if (data == NULL) break;
handle_power_hint_vendor(*((int*)data));
break;
case POWER_HINT_LOW_POWER:// 低电量模式
case POWER_HINT_VENDOR_MODE_NORMAL:// 普通模式
case POWER_HINT_VENDOR_MODE_LOW_POWER:// 厂商低电量模式
case POWER_HINT_VENDOR_MODE_POWER_SAVE:// 厂商省电模式
case POWER_HINT_VENDOR_MODE_ULTRA_POWER_SAVE:// 厂商超级省电模式
case POWER_HINT_VENDOR_MODE_PERFORMANCE:// 厂商性能模式
if (((power_mode == hint) && (data != NULL)) || ((power_mode != hint) && (data == NULL)))
break;
handle_power_mode_switch(hint, (data != NULL)? 1: 0, 0);
break;
default: {
int duration = 0;
int action_subtype = 0;
if (data != NULL) {
duration = *((int*)data) & 0xffff;
if (duration == 1 || duration == 0) {
duration = 0;
} else if (duration < 0) {
break;
} else if (duration < BOOST_DURATION_DEFAULT || duration > BOOST_DURATION_MAX) {
duration = BOOST_DURATION_DEFAULT;
}
}
boost(hint, 0, ((data != NULL)? 1: 0), duration);
break;
}
}
pthread_mutex_unlock(&pm->lock);
ALOGD_IF(DEBUG_V, "Exit %s:(%d:%d)", __func__, hint, ((data!=NULL)?(*(int*)data):0));
}
3.3 handle_power_mode_switch 函数实现
static void handle_power_mode_switch(int mode, int enable, int value)
{
int ret = -1;
if (CC_UNLIKELY((power_mode == mode && enable == 1) || (power_mode != mode && enable == 0)))
return;
if (enable) {
ALOGD("switch mode: 0x%08x -> 0x%08x", power_mode, mode);
} else {
ALOGD("switch mode: 0x%08x -> 0x%08x", power_mode, POWER_HINT_VENDOR_MODE_NORMAL);
}
if (update_mode(mode, enable)) {
if (power_mode == POWER_HINT_VENDOR_MODE_NORMAL)
sceenoff_configed = false;
if (is_in_interactive) {
boost(POWER_HINT_VENDOR_SCREEN_ON, 0, 1, 0);
} else {
if (power_mode == POWER_HINT_VENDOR_MODE_NORMAL) {
int is_powered = property_get_int32("sys.sprd.power.ispowered", 0);
if (is_powered == 0) {
boost(POWER_HINT_VENDOR_SCREEN_OFF, 0, 1, 0);
sceenoff_configed = true;
}
} else {
boost(POWER_HINT_VENDOR_SCREEN_OFF, 0, 1, 0);
}
}
}
}
3.3 boost 函数实现
3.3.1 头文件定义
- vendor\sprd\modules\power\common.h
int boost(int scene_id, int subtype, int enable, int data);
3.3.2 boost 函数实现
- vendor\sprd\modules\power\common.c
/**
* boost - boost by hint id and subtype
* @hint_id: power hint id
* @subtype: id subtype
* @enable: if 0 disable boost, else enable
* @data: include data from framework
* return: 1 if successs, else 0
*
* calling some set functions according to scene config file
*/
int boost(int scene_id, int subtype, int enable, int data)
{
char *scene_name = NULL;
struct scene *scene = NULL;
int index = -1;
if (CC_UNLIKELY(current_mode == NULL)) {
ALOGE("mode is null");
return 0;
}
scene_name = scene_id_to_string(scene_id, subtype);
if (scene_name == NULL) {
ALOGE("scene_id_to_string(%d, %d) fail", scene_id, subtype);
return 0;
}
for (int i = 0; i < current_mode->count; i++) {
if (strcmp(scene_name, current_mode->scenes[i].name) == 0) {
scene = &(current_mode->scenes[i]);
break;
}
}
if (scene == NULL) {
ALOGI("Don't support %s in %s mode", scene_name, current_mode->name);
return 0;
}
ALOGD_IF(DEBUG, "###%s %s scene bgn###", enable?"Enter": "Exit", scene_name);
_boost(scene, enable, data);
ALOGD_IF(DEBUG, "###%s %s scene end###", enable?"Enter": "Exit", scene_name);
return 1;
}
3.3.3 _boost(scene, enable, data) 函数实现
主要进行写文件节点操作
static int _boost(const struct scene *scene, int enable, int data)
{
struct path_file *path_file = NULL;
struct file *file = NULL;
struct set *set = NULL;
bool found = false;
#ifdef BOOST_SPECIFICED
struct boost_entry boost_entrys[NUM_RESOURCE_MAX];
int count = 0;
memset(boost_entrys, 0, sizeof(boost_entrys));
#endif
if (get_or_set_default_value_to_target() == 0)
return 0;
if (get_default_value_for_subsys() == 0)
return 0;
for (int i = 0; i < scene->count; i++) {
found = false;
set = &(scene->sets[i]);
for (int j = 0; j < resources.count; j++) {
if (strcmp(set->path, resources.path_files[j].path) == 0) {
path_file = &(resources.path_files[j]);
for (int k = 0; k < path_file->count; k++) {
if (strcmp(set->file, path_file->files[k].name) == 0) {
file = &(path_file->files[k]);
strncpy(file->value.target_value, set->value, LEN_VALUE_MAX);
found = true;
#ifdef BOOST_SPECIFICED
boost_entrys[count].path = path_file->path;
boost_entrys[count++].file = file;
#endif
break;
}
}
}
if (found)
break;
}
if (!found) {
ALOGE("!!!Undefined resource %s/%s", set->path, set->file);
return 0;
}
}
// Maybe the scene don't hava set node
if (!found) return 0;
#ifdef BOOST_SPECIFICED
for (int i = 0; i < count; i++) {
file = boost_entrys[i].file;
file->set(enable, data, boost_entrys[i].path, file);
}
#else
for (int i = 0; i < resources.count; i++) {
for (int j = 0; j < resources.path_files[i].count; j++) {
file = &(resources.path_files[i].files[j]);
if (file->set != NULL && (strlen(file->value.target_value) != 0))
file->set(enable, data, resources.path_files[i].path, file);
}
}
#endif
return 1;
}
- 关注下 scene 结构体 vendor\sprd\modules\power\config.h
#include <linux/time.h>
#include "common.h"
// Define the path of config file
#define PATH_SCENE_CONFIG "/vendor/etc/power_scene_config.xml"
#define PATH_SCENE_ID_DEFINE "/vendor/etc/power_scene_id_define.txt"
#define PATH_RESOURCE_FILE_INFO "/vendor/etc/power_resource_file_info.xml"
#define MODE_PATH "/power/mode"
#define RESOURCE_FILE_PATH "/resources/file"
#define RESOURCE_SUBSYS_PATH "/resources/subsys"
#define LEN_SCENE_NAME_MAX 40
/**
* struct scene - record the configuration of a scene
* @name: the scene name
* @count: the number of element in sets array
* @sets: the configuration of the scene
*/
struct scene {
char name[LEN_SCENE_NAME_MAX];
int count;
struct set sets[NUM_FILE_MAX];
};
故上述的含义
- boost(POWER_HINT_VENDOR_SCREEN_ON, 0, 1, 0);
POWER_HINT_VENDOR_SCREEN_ON = 0x7fff0030,
0x7fff0030 0x00000000 screen_on
- boost(POWER_HINT_VENDOR_SCREEN_OFF, 0, 1, 0);
POWER_HINT_VENDOR_SCREEN_OFF = 0x7fff0031,
0x7fff0031 0x00000000 screen_off
<scene name="screen_off" >
<set path="/sys/devices/system/cpu/cpuhotplug" file="dynamic_load_disable" value="0" />
<set path="subsys" file="cpufreq" value="conf_3" />
</scene>
即 修改/sys/devices/system/cpu/cpuhotplug/dynamic_load_disable 节点值,该节点非标准节点配置
4. 省电场景配置文件
4.1 power_scene_config.xml
<?xml version="1.0" encoding="utf-8"?>
<!--
/*
* Copyright (C) 2012 The Androscene Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
-->
<power>
<mode name="normal">// 正常模式下的CPU参数配置
<scene name="interaction_touch" >
<set path="subsys" file="cpufreq" value="conf_2" />
</scene>
<scene name="interaction_launch">
<set path="subsys" file="cpufreq" value="conf_2" />
<set path="/sys/class/devfreq/scene-frequency/sprd_governor" file="scene_boost_dfs" value="max" />
</scene>
<scene name="interaction_fling">
<set path="subsys" file="cpufreq" value="conf_2" />
</scene>
<scene name="interaction_other">
<set path="/sys/devices/system/cpu/cpuhotplug" file="cluster0_core_min_limit" value="4" />
<set path="/sys/devices/system/cpu/cpuhotplug" file="cluster0_core_max_limit" value="4" />
<set path="subsys" file="cpufreq" value="conf_2" />
</scene>
<scene name="ddr">
<set path="/sys/class/devfreq/scene-frequency/sprd_governor" file="scene_boost_dfs" value="max" />
</scene>
<scene name="launch" >
<set path="subsys" file="cpufreq" value="conf_2" />
<set path="/sys/class/devfreq/scene-frequency/sprd_governor" file="scene_boost_dfs" value="max" />
</scene>
<scene name="camera_lowpower" >
<set path="subsys" file="cpufreq" value="conf_5" />
</scene>
<scene name="camera_perf" >
<set path="/sys/devices/system/cpu/cpuhotplug" file="cluster0_core_min_limit" value="4" />
<set path="/sys/devices/system/cpu/cpuhotplug" file="cluster0_core_max_limit" value="4" />
<set path="subsys" file="cpufreq" value="conf_2" />
<set path="/sys/class/devfreq/scene-frequency/sprd_governor" file="scene_boost_dfs" value="max" />
</scene>
<scene name="performance_cts" >
<set path="/sys/devices/system/cpu/cpuhotplug" file="cluster0_core_min_limit" value="4" />
<set path="/sys/devices/system/cpu/cpuhotplug" file="cluster0_core_max_limit" value="4" />
<set path="subsys" file="cpufreq" value="conf_2" />
<set path="/sys/class/devfreq/scene-frequency/sprd_governor" file="scene_boost_dfs" value="max" />
</scene>
<scene name="screen_off" >
<set path="/sys/devices/system/cpu/cpuhotplug" file="dynamic_load_disable" value="0" />
<set path="subsys" file="cpufreq" value="conf_3" />
</scene>
<scene name="performance_gts" >
<set path="/sys/devices/system/cpu/cpuhotplug" file="cluster0_core_min_limit" value="4" />
<set path="/sys/devices/system/cpu/cpuhotplug" file="cluster0_core_max_limit" value="4" />
<set path="subsys" file="cpufreq" value="conf_2" />
<set path="/sys/class/devfreq/scene-frequency/sprd_governor" file="scene_boost_dfs" value="max" />
</scene>
</mode>
<mode name="low_power" />
<mode name="power_save" />
<mode name="ultra_power_save" />
<mode name="performance" />
</power>
4.2 power_resource_file_info.xml
<?xml version="1.0" encoding="utf-8"?>
<!--
/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
-->
<resources>
<file path="subsys" file="cpufreq" >
<attr name="comp_func" value="common_subsys_comp" />
<attr name="set_func" value="common_subsys_set" />
<attr name="clear_func" value="common_subsys_clear" />
<attr name="def_value" value="conf_1" />
</file>
<file path="/sys/class/devfreq/scene-frequency/sprd_governor" file="scene_boost_dfs" no_has_def="1" >
<attr name="comp_func" value="common_comp_ascend_order" />
<attr name="set_func" value="devfreq_ddr_set" />
<attr name="clear_func" value="devfreq_ddr_clear" />
</file>
<file path="/sys/devices/system/cpu/cpuhotplug" file="cluster0_core_min_limit" >
<attr name="comp_func" value="common_comp_ascend_order" />
<attr name="set_func" value="common_set" />
<attr name="clear_func" value="common_clear" />
<attr name="def_value" value="1" />
</file>
<file path="/sys/devices/system/cpu/cpuhotplug" file="cluster0_core_max_limit" >
<attr name="comp_func" value="common_comp_ascend_order" />
<attr name="set_func" value="common_set" />
<attr name="clear_func" value="common_clear" />
<attr name="def_value" value="4" />
</file>
<file path="/sys/devices/system/cpu/cpuhotplug" file="dynamic_load_disable" >
<attr name="comp_func" value="common_comp_ascend_order" />
<attr name="set_func" value="common_set" />
<attr name="clear_func" value="common_clear" />
<attr name="def_value" value="1" />
</file>
<subsys name="cpufreq" >
<inode path="/sys/devices/system/cpu/cpufreq/policy0/interactive" file="boost" def_value="0" />
<inode path="/sys/devices/system/cpu/cpufreq/policy0/interactive" file="target_loads" />
<inode path="/sys/devices/system/cpu/cpufreq/policy0/interactive" file="hispeed_freq" />
<inode path="/sys/devices/system/cpu/cpufreq/policy0/interactive" file="above_hispeed_delay" />
<inode path="/sys/devices/system/cpu/cpufreq/policy0/interactive" file="timer_slack" />
<inode path="/sys/devices/system/cpu/cpufreq/policy0/interactive" file="min_sample_time" />
<inode path="/sys/devices/system/cpu/cpufreq/policy0/interactive" file="io_is_busy" />
<conf name="conf_4" priority="1" >
<set path="/sys/devices/system/cpu/cpufreq/policy0/interactive" file="target_loads" value="90 768000:200" />
<set path="/sys/devices/system/cpu/cpufreq/policy0/interactive" file="hispeed_freq" value="768000" />
</conf>
<conf name="conf_5" >
<set path="/sys/devices/system/cpu/cpufreq/policy0/interactive" file="target_loads" value="95 900000:99" />
<set path="/sys/devices/system/cpu/cpufreq/policy0/interactive" file="hispeed_freq" value="900000" />
<set path="/sys/devices/system/cpu/cpufreq/policy0/interactive" file="above_hispeed_delay" value="40000" />
<set path="/sys/devices/system/cpu/cpufreq/policy0/interactive" file="timer_slack" value="10000" />
<set path="/sys/devices/system/cpu/cpufreq/policy0/interactive" file="min_sample_time" value="20000" />
<set path="/sys/devices/system/cpu/cpufreq/policy0/interactive" file="io_is_busy" value="1" />
</conf>
<conf name="conf_3" >
<set path="/sys/devices/system/cpu/cpufreq/policy0/interactive" file="target_loads" value="90 1100000:95" />
<set path="/sys/devices/system/cpu/cpufreq/policy0/interactive" file="hispeed_freq" value="1100000" />
<set path="/sys/devices/system/cpu/cpufreq/policy0/interactive" file="timer_slack" value="40000" />
<set path="/sys/devices/system/cpu/cpufreq/policy0/interactive" file="min_sample_time" value="20000" />
<set path="/sys/devices/system/cpu/cpufreq/policy0/interactive" file="io_is_busy" value="1" />
</conf>
<conf name="conf_1" >
</conf>
<conf name="conf_2" >
<set path="/sys/devices/system/cpu/cpufreq/policy0/interactive" file="boost" value="1" />
</conf>
</subsys>
</resources>
4.3 power_scene_id_define.txt
#id #sub_id #scene name
0x00000001 0x00000000 vsync
0x00000002 0x00000000 interaction_other
0x00000002 0x00000001 interaction_touch
0x00000002 0x00000002 interaction_launch
0x00000002 0x00000003 interaction_fling
0x00000002 0x00000004 interaction_button
0x00000003 0x00000000 video_encode
0x00000004 0x00000000 video_decode
0x00000005 0x00000000 low_power
0x00000006 0x00000000 sustained_performance
0x00000007 0x00000000 vr_mode
0x00000008 0x00000000 launch
0x00000009 0x00000000 disable_touch
#0x7f000001 0x00000000 ddr
#0x7f000002 0x00000000 video_sync
#0x7f000003 0x00000000 video_60fps
#0x7f000004 0x00000000 video_1080p
#0x7f000005 0x00000000 mp4_playback
0x7f000006 0x00000000 screenof_mp3_playback
0x7f000007 0x00000000 camera_perf
0x7f000008 0x00000000 camera_lowpower
0x7f000009 0x00000000 camera_high_perf
#0x7f00000a 0x00000000 performance_gts
#0x7f00000b 0x00000000 performance_cts
#0x7f00000c 0x00000000 performance
#0x7f00000d 0x00000000 radio_call
#0x7f00000e 0x00000000 bt_download
0x00000010 0x00000001 ddr
0x00000010 0x00000003 video_sync
0x00000010 0x00000004 video_60fps
0x00000010 0x00000005 mp4_playback
0x00000010 0x00000008 video_1080p
0x00000010 0x00000009 camera_perf
0x00000010 0x0000000a performance_gts
0x00000010 0x0000000b performance_cts
0x00000010 0x0000000c camera_high_perf
0x00000010 0x0000000d performance
0x00000010 0x0000000e camera_lowpower
0x00000010 0x0000000f radio_call
0x00000010 0x00000010 bt_download
0x7ffe0000 0x00000000 fling_1
0x7fff0000 0x00000000 normal
0x7fff0001 0x00000000 low_power
0x7fff0002 0x00000000 power_save
0x7fff0003 0x00000000 ultra_power_save
0x7fff0004 0x00000000 performance
0x7fff0030 0x00000000 screen_on
0x7fff0031 0x00000000 screen_off
0x7fff0020 0x00000000 com.vectorunit.redcmgeplaycn.anzhi
0x7fff0021 0x00000000 com.rovio.angrybirds.badk
上述的表格和 power.h 标志位一一对应
/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_INCLUDE_HARDWARE_POWER_H
#define ANDROID_INCLUDE_HARDWARE_POWER_H
#include <stdbool.h>
#include <stdint.h>
#include <sys/cdefs.h>
#include <sys/types.h>
#include <hardware/hardware.h>
__BEGIN_DECLS
#define POWER_MODULE_API_VERSION_0_1 HARDWARE_MODULE_API_VERSION(0, 1)
#define POWER_MODULE_API_VERSION_0_2 HARDWARE_MODULE_API_VERSION(0, 2)
#define POWER_MODULE_API_VERSION_0_3 HARDWARE_MODULE_API_VERSION(0, 3)
#define POWER_MODULE_API_VERSION_0_4 HARDWARE_MODULE_API_VERSION(0, 4)
#define POWER_MODULE_API_VERSION_0_5 HARDWARE_MODULE_API_VERSION(0, 5)
/**
* The id of this module
*/
#define POWER_HARDWARE_MODULE_ID "power"
/*
* Platform-level sleep state stats.
* Maximum length of Platform-level sleep state name.
*/
#define POWER_STATE_NAME_MAX_LENGTH 100
/*
* Platform-level sleep state stats.
* Maximum length of Platform-level sleep state voter name.
*/
#define POWER_STATE_VOTER_NAME_MAX_LENGTH 100
/*
* Power hint identifiers passed to (*powerHint)
*/
typedef enum {
POWER_HINT_VSYNC = 0x00000001,
POWER_HINT_INTERACTION = 0x00000002,
/* DO NOT USE POWER_HINT_VIDEO_ENCODE/_DECODE! They will be removed in
* KLP.
*/
POWER_HINT_VIDEO_ENCODE = 0x00000003,
POWER_HINT_VIDEO_DECODE = 0x00000004,
POWER_HINT_LOW_POWER = 0x00000005,
POWER_HINT_SUSTAINED_PERFORMANCE = 0x00000006,
POWER_HINT_VR_MODE = 0x00000007,
POWER_HINT_LAUNCH = 0x00000008,
POWER_HINT_DISABLE_TOUCH = 0x00000009,
POWER_HINT_FLING_1 = 0x7ffe0000,
// Sprd extention
POWER_HINT_VENDOR = 0x00000010,
/*POWER_HINT_VENDOR_DDR = 0x7f000001,
POWER_HINT_VENDOR_CAMERA_PREVIEW = 0x7f000002,
POWER_HINT_VENDOR_VIDEO_SYNC = 0x7f000003,
POWER_HINT_VENDOR_VIDEO_60FPS = 0x7f000004,
POWER_HINT_VENDOR_MP4_PLAYBACK = 0x7f000005,
POWER_HINT_VENDOR_CAMERA_RECORD = 0x7f000006,
POWER_HINT_VENDOR_SCREENOF_MP3_PLAYBACK = 0x7f000007,
POWER_HINT_VENDOR_VEDIO_1080P = 0x7f000008,
POWER_HINT_VENDOR_CAMERA_PERFORMANCE = 0x7f000009,
POWER_HINT_VENDOR_MAX,*/
/* For power save mode */
POWER_HINT_VENDOR_MODE_NORMAL = 0x7fff0000,
POWER_HINT_VENDOR_MODE_LOW_POWER = 0x7fff0001,
POWER_HINT_VENDOR_MODE_POWER_SAVE = 0x7fff0002,
POWER_HINT_VENDOR_MODE_ULTRA_POWER_SAVE = 0x7fff0003,
POWER_HINT_VENDOR_MODE_PERFORMANCE = 0x7fff0004,
POWER_HINT_VENDOR_MODE_MAX,
POWER_HINT_VENDOR_SCREEN_ON = 0x7fff0030,
POWER_HINT_VENDOR_SCREEN_OFF = 0x7fff0031,
} power_hint_t;
// Must be kept in sync with definitions in PowerManagerInternal.java
enum {
POWER_HINT_VENDOR_DDR = 1,
//POWER_HINT_VENDOR_CAMERA_PREVIEW = 2,
POWER_HINT_VENDOR_VIDEO_SYNC = 3,
POWER_HINT_VENDOR_VIDEO_60FPS = 4,
POWER_HINT_VENDOR_MP4_PLAYBACK = 5,
//POWER_HINT_VENDOR_CAMERA_RECORD = 6,
POWER_HINT_VENDOR_SCREENOF_MP3_PLAYBACK = 7,
POWER_HINT_VENDOR_VEDIO_1080P = 8,
POWER_HINT_VENDOR_CAMERA_PERFORMANCE = 9,
POWER_HINT_VENDOR_PERFORMANCE_GTS = 10,
POWER_HINT_VENDOR_PERFORMANCE_CTS = 11,
//POWER_HINT_VENDOR_CAMERA_HDR = 12,
POWER_HINT_VENDOR_CAMERA_HIGH_PERFORMANCE = 12,
POWER_HINT_VENDOR_PERFORMANCE = 13,
POWER_HINT_VENDOR_CAMERA_LOW_POWER = 14,
POWER_HINT_VENDOR_RADIO_CALL = 15,
POWER_HINT_VENDOR_SCREENOFF_BT_DOWNLOAD = 16,
POWER_HINT_VENDOR_MAX,
};
typedef enum {
POWER_FEATURE_DOUBLE_TAP_TO_WAKE = 0x00000001
} feature_t;
/*
* Platform-level sleep state stats:
* power_state_voter_t struct is useful for describing the individual voters when a
* Platform-level sleep state is chosen by aggregation of votes from multiple
* clients/system conditions.
*
* This helps in attirbuting what in the device is blocking the device from
* entering the lowest Platform-level sleep state.
*/
typedef struct {
/*
* Name of the voter.
*/
char name[POWER_STATE_VOTER_NAME_MAX_LENGTH];
/*
* Total time in msec the voter voted for the platform sleep state since boot.
*/
uint64_t total_time_in_msec_voted_for_since_boot;
/*
* Number of times the voter voted for the platform sleep state since boot.
*/
uint64_t total_number_of_times_voted_since_boot;
} power_state_voter_t;
/*
* Platform-level sleep state stats:
* power_state_platform_sleep_state_t represents the Platform-level sleep state the
* device is capable of getting into.
*
* SoCs usually have more than one Platform-level sleep state.
*
* The caller calls the get_number_of_platform_modes function to figure out the size
* of power_state_platform_sleep_state_t array where each array element represents
* a specific Platform-level sleep state.
*
* Higher the index deeper the state is i.e. lesser steady-state power is consumed
* by the platform to be resident in that state.
*
* Caller allocates power_state_voter_t *voters for each Platform-level sleep state by
* calling get_voter_list.
*/
typedef struct {
/*
* Platform-level Sleep state name.
*/
char name[POWER_STATE_NAME_MAX_LENGTH];
/*
* Time spent in msec at this platform-level sleep state since boot.
*/
uint64_t residency_in_msec_since_boot;
/*
* Total number of times system entered this state.
*/
uint64_t total_transitions;
/*
* This platform-level sleep state can only be reached during system suspend.
*/
bool supported_only_in_suspend;
/*
* The following fields are useful if the Platform-level sleep state
* is chosen by aggregation votes from multiple clients/system conditions.
* All the voters have to say yes or all the system conditions need to be
* met to enter a platform-level sleep state.
*
* Setting number_of_voters to zero implies either the info is not available
* or the system does not follow a voting mechanism to choose this
* Platform-level sleep state.
*/
uint32_t number_of_voters;
/*
* Voter list - Has to be allocated by the caller.
*
* Caller allocates power_state_voter_t *voters for each Platform-level sleep state
* by calling get_voter_list.
*/
power_state_voter_t *voters;
} power_state_platform_sleep_state_t;
/**
* Every hardware module must have a data structure named HAL_MODULE_INFO_SYM
* and the fields of this data structure must begin with hw_module_t
* followed by module specific information.
*/
typedef struct power_module {
struct hw_module_t common;
/*
* (*init)() performs power management setup actions at runtime
* startup, such as to set default cpufreq parameters. This is
* called only by the Power HAL instance loaded by
* PowerManagerService.
*
* Platform-level sleep state stats:
* Can Also be used to initiate device specific Platform-level
* Sleep state nodes from version 0.5 onwards.
*/
void (*init)(struct power_module *module);
/*
* (*setInteractive)() performs power management actions upon the
* system entering interactive state (that is, the system is awake
* and ready for interaction, often with UI devices such as
* display and touchscreen enabled) or non-interactive state (the
* system appears asleep, display usually turned off). The
* non-interactive state is usually entered after a period of
* inactivity, in order to conserve battery power during
* such inactive periods.
*
* Typical actions are to turn on or off devices and adjust
* cpufreq parameters. This function may also call the
* appropriate interfaces to allow the kernel to suspend the
* system to low-power sleep state when entering non-interactive
* state, and to disallow low-power suspend when the system is in
* interactive state. When low-power suspend state is allowed, the
* kernel may suspend the system whenever no wakelocks are held.
*
* on is non-zero when the system is transitioning to an
* interactive / awake state, and zero when transitioning to a
* non-interactive / asleep state.
*
* This function is called to enter non-interactive state after
* turning off the screen (if present), and called to enter
* interactive state prior to turning on the screen.
*/
void (*setInteractive)(struct power_module *module, int on);
/*
* (*powerHint) is called to pass hints on power requirements, which
* may result in adjustment of power/performance parameters of the
* cpufreq governor and other controls. The possible hints are:
*
* POWER_HINT_VSYNC
*
* Foreground app has started or stopped requesting a VSYNC pulse
* from SurfaceFlinger. If the app has started requesting VSYNC
* then CPU and GPU load is expected soon, and it may be appropriate
* to raise speeds of CPU, memory bus, etc. The data parameter is
* non-zero to indicate VSYNC pulse is now requested, or zero for
* VSYNC pulse no longer requested.
*
* POWER_HINT_INTERACTION
*
* User is interacting with the device, for example, touchscreen
* events are incoming. CPU and GPU load may be expected soon,
* and it may be appropriate to raise speeds of CPU, memory bus,
* etc. The data parameter is the estimated length of the interaction
* in milliseconds, or 0 if unknown.
*
* POWER_HINT_LOW_POWER
*
* Low power mode is activated or deactivated. Low power mode
* is intended to save battery at the cost of performance. The data
* parameter is non-zero when low power mode is activated, and zero
* when deactivated.
*
* POWER_HINT_SUSTAINED_PERFORMANCE
*
* Sustained Performance mode is actived or deactivated. Sustained
* performance mode is intended to provide a consistent level of
* performance for a prolonged amount of time. The data parameter is
* non-zero when sustained performance mode is activated, and zero
* when deactivated.
*
* POWER_HINT_VR_MODE
*
* VR Mode is activated or deactivated. VR mode is intended to
* provide minimum guarantee for performance for the amount of time the
* device can sustain it. The data parameter is non-zero when the mode
* is activated and zero when deactivated.
*
* POWER_HINT_DISABLE_TOUCH
*
* When device enters some special modes, e.g. theater mode in Android
* Wear, there is no touch interaction expected between device and user.
* Touch controller could be disabled in those modes to save power.
* The data parameter is non-zero when touch could be disabled, and zero
* when touch needs to be re-enabled.
*
* A particular platform may choose to ignore any hint.
*
* availability: version 0.2
*
*/
void (*powerHint)(struct power_module *module, power_hint_t hint,
void *data);
/*
* (*setFeature) is called to turn on or off a particular feature
* depending on the state parameter. The possible features are:
*
* FEATURE_DOUBLE_TAP_TO_WAKE
*
* Enabling/Disabling this feature will allow/disallow the system
* to wake up by tapping the screen twice.
*
* availability: version 0.3
*
*/
void (*setFeature)(struct power_module *module, feature_t feature, int state);
/*
* Platform-level sleep state stats:
* Report cumulative info on the statistics on platform-level sleep states since boot.
*
* Caller of the function queries the get_number_of_sleep_states and allocates the
* memory for the power_state_platform_sleep_state_t *list before calling this function.
*
* power_stats module is responsible to assign values to all the fields as
* necessary.
*
* Higher the index deeper the state is i.e. lesser steady-state power is consumed
* by the platform to be resident in that state.
*
* The function returns 0 on success or negative value -errno on error.
* EINVAL - *list is NULL.
* EIO - filesystem nodes access error.
*
* availability: version 0.5
*/
int (*get_platform_low_power_stats)(struct power_module *module,
power_state_platform_sleep_state_t *list);
/*
* Platform-level sleep state stats:
* This function is called to determine the number of platform-level sleep states
* for get_platform_low_power_stats.
*
* The value returned by this function is used to allocate memory for
* power_state_platform_sleep_state_t *list for get_platform_low_power_stats.
*
* The number of parameters must not change for successive calls.
*
* Return number of parameters on success or negative value -errno on error.
* EIO - filesystem nodes access error.
*
* availability: version 0.5
*/
ssize_t (*get_number_of_platform_modes)(struct power_module *module);
/*
* Platform-level sleep state stats:
* Provides the number of voters for each of the Platform-level sleep state.
*
* Caller uses this function to allocate memory for the power_state_voter_t list.
*
* Caller has to allocate the space for the *voter array which is
* get_number_of_platform_modes() long.
*
* Return 0 on success or negative value -errno on error.
* EINVAL - *voter is NULL.
* EIO - filesystem nodes access error.
*
* availability: version 0.5
*/
int (*get_voter_list)(struct power_module *module, size_t *voter);
} power_module_t;
__END_DECLS
#endif // ANDROID_INCLUDE_HARDWARE_POWER_H