Low Level Operators and Bit Fields

本文介绍C语言中位操作符的应用及位字段的概念,包括位操作符的使用、位左移与右移实现乘除法、位字段在结构体中的应用等,并通过实例演示如何利用位操作符进行高效编程。

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From Dave Marshall
1/5/1999

http://www.cs.cf.ac.uk/Dave/C/node13.html#SECTION001321000000000000000

 

Low Level Operators and Bit Fields

  We have seen how pointers give us control over low level memory operations.

Many programs (e.g. systems type applications) must actually operate at a low level where individual bytes must be operated on.

NOTE: The combination of pointers and bit-level operators makes C useful for many low level applications and can almost replace assembly code. (Only about 10 % of UNIX is assembly code the rest is C!!.)

Bitwise Operators

The bitwise operators of C a summarised in the following table:

 

 
Table: Bitwise operators
&AND
$/mid$ OR
$/wedge$ XOR
$/sim$ One's Compliment
 $0 /rightarrow 1$
 $1 /rightarrow 0$
<<Left shift
>>Right Shift

 

DO NOT confuse & with &&: & is bitwise AND, && logical AND. Similarly for $/mid$ and $/mid/mid$ .

$/sim$ is a unary operator -- it only operates on one argument to right of the operator.

The shift operators perform appropriate shift by operator on the right to the operator on the left. The right operator must be positive. The vacated bits are filled with zero (i.e. There is NO wrap around).

For example: x << 2 shifts the bits in x by 2 places to the left.

So:

if x = 00000010 (binary) or 2 (decimal)

then:

$x /gt/gt= 2 /Rightarrow x = 00000000$ or 0 (decimal)

Also: if x = 00000010 (binary) or 2 (decimal)

$x <<= 2 /Rightarrow x = 00001000$ or 8 (decimal)

Therefore a shift left is equivalent to a multiplication by 2.

Similarly a shift right is equal to division by 2

NOTE : Shifting is much faster than actual multiplication (*) or division (/) by 2. So if you want fast multiplications or division by 2 use shifts .

To illustrate many points of bitwise operators let us write a function, Bitcount , that counts bits set to 1 in an 8 bit number (unsigned char ) passed as an argument to the function.


int bitcount(unsigned char x)
 
{ int count;
 
for (count=0; x != 0; x>>=1)
if ( x & 01)
count++;
return count;
}

 

This function illustrates many C program points:

  • for loop not used for simple counting operation
  • x$/gt/gt=1 /Rightarrow$ x = x >> 1
  • for loop will repeatedly shift right x until x becomes 0
  • use expression evaluation of x & 01 to control if
  • x & 01 masks of 1st bit of x if this is 1 then count++

Bit Fields

Bit Fields allow the packing of data in a structure. This is especially useful when memory or data storage is at a premium. Typical examples:

  • Packing several objects into a machine word. e.g. 1 bit flags can be compacted -- Symbol tables in compilers.
  • Reading external file formats -- non-standard file formats could be read in. E.g. 9 bit integers.

C lets us do this in a structure definition by putting :bit length after the variable. i.e.


struct packed_struct {
unsigned int f1:1;
unsigned int f2:1;
unsigned int f3:1;
unsigned int f4:1;
unsigned int type:4;
unsigned int funny_int:9;
} pack;

 

Here the packed_struct contains 6 members: Four 1 bit flags f1..f3 , a 4 bit type and a 9 bit funny_int .

C automatically packs the above bit fields as compactly as possible, provided that the maximum length of the field is less than or equal to the integer word length of the computer. If this is not the case then some compilers may allow memory overlap for the fields whilst other would store the next field in the next word (see comments on bit fiels portability below).

Access members as usual via:

   pack.type = 7;

NOTE :

  • Only n lower bits will be assigned to an n bit number. So type cannot take values larger than 15 (4 bits long).
  • Bit fields are always converted to integer type for computation.
  • You are allowed to mix ``normal'' types with bit fields.
  • The unsigned definition is important - ensures that no bits are used as a $/pm$ flag.

Bit Fields: Practical Example

Frequently device controllers (e.g. disk drives) and the operating system need to communicate at a low level. Device controllers contain several registers which may be packed together in one integer (Figure 12.1 ).

 

Fig. 12.1 Example Disk Controller Register We could define this register easily with bit fields:

struct DISK_REGISTER  {
unsigned ready:1;
unsigned error_occured:1;
unsigned disk_spinning:1;
unsigned write_protect:1;
unsigned head_loaded:1;
unsigned error_code:8;
unsigned track:9;
unsigned sector:5;
unsigned command:5;
};

To access values stored at a particular memory address, DISK_REGISTER_MEMORY we can assign a pointer of the above structure to access the memory via:

struct DISK_REGISTER *disk_reg = (struct DISK_REGISTER *) DISK_REGISTER_MEMORY;

The disk driver code to access this is now relatively straightforward:

/* Define sector and track to start read */

disk_reg->sector = new_sector;
disk_reg->track = new_track;
disk_reg->command = READ;

/* wait until operation done, ready will be true */

while ( ! disk_reg->ready ) ;

/* check for errors */

if (disk_reg->error_occured)
{ /* interrogate disk_reg->error_code for error type */
switch (disk_reg->error_code)
......
}

A note of caution: Portability

Bit fields are a convenient way to express many difficult operations. However, bit fields do suffer from a lack of portability between platforms:

  • integers may be signed or unsigned
  • Many compilers limit the maximum number of bits in the bit field to the size of an integer which may be either 16-bit or 32-bit varieties.
  • Some bit field members are stored left to right others are stored right to left in memory.
  • If bit fields too large, next bit field may be stored consecutively in memory (overlapping the boundary between memory locations) or in the next word of memory.

If portability of code is a premium you can use bit shifting and masking to achieve the same results but not as easy to express or read. For example:

unsigned int  *disk_reg = (unsigned int *) DISK_REGISTER_MEMORY;

/* see if disk error occured */

disk_error_occured = (disk_reg & 0x40000000) >> 31;

Exercises

Exercise 12507

  Write a function that prints out an 8-bit (unsigned char) number in binary format.

 

Exercise 12514

Write a function setbits(x,p,n,y) that returns x with the n bits that begin at position p set to the rightmost n bits of an unsigned char variable y (leaving other bits unchanged).

E.g. if x = 10101010 (170 decimal) and y = 10100111 (167 decimal) and n = 3 and p = 6 say then you need to strip off 3 bits of y (111) and put them in x at position 10xxx 010 to get answer 10111010.

Your answer should print out the result in binary form (see Exercise 12.1 although input can be in decimal form.

Your output should be like this:

   x = 10101010 (binary)
y = 10100111 (binary)
setbits n = 3, p = 6 gives x = 10111010 (binary)

 

Exercise 12515

Write a function that inverts the bits of an unsigned char x and stores answer in y.

Your answer should print out the result in binary form (see Exercise 12.1 although input can be in decimal form.

Your output should be like this:

   x = 10101010 (binary)
x inverted = 01010101 (binary)

 

Exercise 12516

Write a function that rotates (NOT shifts ) to the right by n bit positions the bits of an unsigned char x.ie no bits are lost in this process.

Your answer should print out the result in binary form (see Exercise 12.1 although input can be in decimal form.

Your output should be like this:

   x = 10100111 (binary)
x rotated by 3 = 11110100 (binary)

 

Note : All the functions developed should be as concise as possible

 


 

内容概要:本文探讨了在MATLAB/SimuLink环境中进行三相STATCOM(静态同步补偿器)无功补偿的技术方法及其仿真过程。首先介绍了STATCOM作为无功功率补偿装置的工作原理,即通过调节交流电压的幅值和相位来实现对无功功率的有效管理。接着详细描述了在MATLAB/SimuLink平台下构建三相STATCOM仿真模型的具体步骤,包括创建新模型、添加电源和负载、搭建主电路、加入控制模块以及完成整个电路的连接。然后阐述了如何通过对STATCOM输出电压和电流的精确调控达到无功补偿的目的,并展示了具体的仿真结果析方法,如读取仿真数据、提取关键参数、绘制无功功率变化曲线等。最后指出,这种技术可以显著提升电力系统的稳定性与电能质量,展望了STATCOM在未来的发展潜力。 适合人群:电气工程专业学生、从事电力系统相关工作的技术人员、希望深入了解无功补偿技术的研究人员。 使用场景及目标:适用于想要掌握MATLAB/SimuLink软件操作技能的人群,特别是那些专注于电力电子领域的从业者;旨在帮助他们学会建立复杂的电力系统仿真模型,以便更好地理解STATCOM的工作机制,进而优化实际项目中的无功补偿方案。 其他说明:文中提供的实例代码可以帮助读者直观地了解如何从零开始构建一个完整的三相STATCOM仿真环境,并通过图形化的方式展示无功补偿的效果,便于进一步的学习与研究。
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