无法识别的转义序列

转义字符的使用方法

\是用来转义的特殊字符。当你需要\这个字符本身时,需要转义。 
方法一:在引号前加@,如:openShpFile.InitialDirectory = @"D:\毕业设计\数据";

方法二:用\\,如openShpFile.InitialDirectory = "D:\\毕业设计\\数据";

<think>我们注意到之前的错误主要是由于在字符串中使用了可能被解释为转义序列的字符(如`\n`)导致的。在C#中,字符串中的反斜杠`\`是转义字符,因此单独使用`\n`是合法的(表示换行),但如果在字符串中包含类似`\folder`这样的路径,则`\f`会被视为转义序列(换页符),从而产生CS1009错误。然而,在之前的代码中,我们并没有直接使用路径字符串,而是使用了`\n`,这本身是合法的。但为了彻底避免CS1009错误,我们可以采取以下措施: 1. 使用`Environment.NewLine`代替`\n`,这样更安全且跨平台。 2. 对于路径字符串,使用逐字字符串(即前缀`@`,如`@"C:\folder"`)。 3. 避免在字符串中使用单独的反斜杠。 在之前的代码中,我们已经在消息字符串中使用了`\n`,这实际上不会导致CS1009错误,因为`\n`是合法的转义序列。但是,为了确保代码的健壮性,我们已经在之前的修复中替换为使用`Environment.NewLine`。 然而,错误列表仍然显示CS1009错误,这可能是由于其他原因造成的。例如,在字符串中使用了无法识别转义序列,比如`\z`(z不是有效的转义字符)。因此,我们需要检查代码中所有字符串字面量,确保其中没有包含错误的转义序列。 在之前的代码中,我们并没有使用任何无效的转义序列。因此,这些错误可能来自其他部分。但为了确保万无一失,我们将再次检查代码,并替换所有可能出现问题的地方。 由于我们无法看到完整的原始代码,因此我们将假设错误出现在消息字符串中。我们已经在之前的修复中替换了所有消息字符串中的`\n`为`Environment.NewLine`。因此,现在我们将提供一个完整的代码版本,其中所有消息字符串都使用`Environment.NewLine`或安全的字符串插值。 此外,我们注意到在之前的代码中,有一个地方可能存在问题:在`BuildSpatialIndex`方法中,我们创建新的`Point3d`时使用了减号和加号,这些是数学运算,不会产生转义序列问题。 因此,我们再次提供完整的代码,确保所有字符串都是安全的。 注意:以下代码已经修改了所有消息字符串,使用`Environment.NewLine`代替`\n`,并且没有使用任何可能导致CS1009错误的转义序列。 ```csharp using Autodesk.AutoCAD.ApplicationServices; using Autodesk.AutoCAD.DatabaseServices; using Autodesk.AutoCAD.EditorInput; using Autodesk.AutoCAD.Geometry; using Autodesk.AutoCAD.Runtime; using System; using System.Collections.Generic; using System.Linq; namespace FixedOverkillPlugin { public class Commands { // 配置参数 public class OverkillOptions { public double Tolerance { get; set; } = 0.1; public bool IgnoreColor { get; set; } = true; public bool IgnoreLayer { get; set; } = true; public bool IgnoreLinetype { get; set; } = true; public bool OptimizePolylines { get; set; } = true; public bool MergeOverlapping { get; set; } = true; public bool MergeCollinear { get; set; } = true; public bool PreserveAssociativity { get; set; } = true; } [CommandMethod("MG", CommandFlags.Modal)] public void MergeLines() { Document doc = Application.DocumentManager.MdiActiveDocument; Database db = doc.Database; Editor ed = doc.Editor; try { // 获取用户选项 OverkillOptions options = GetUserOptions(ed); if (options == null) return; // 获取选择集 PromptSelectionResult selResult = ed.GetSelection(); if (selResult.Status != PromptStatus.OK) return; using (Transaction tr = db.TransactionManager.StartTransaction()) { // 收集所有线段 var objectsToErase = new HashSet<ObjectId>(); var allSegments = new List<LineSegment>(); // 收集所有线段 CollectAllSegments(selResult, tr, options, allSegments, objectsToErase, ed); // 删除原始对象 DeleteOriginalObjects(tr, objectsToErase, ed); // 处理线段 BlockTableRecord btr = (BlockTableRecord)tr.GetObject( db.CurrentSpaceId, OpenMode.ForWrite); // 合并线段 List<Line> mergedLines = MergeSegments(allSegments, options, ed); // 添加新实体 foreach (Line newLine in mergedLines) { btr.AppendEntity(newLine); tr.AddNewlyCreatedDBObject(newLine, true); } tr.Commit(); } ed.WriteMessage(Environment.NewLine + "线段合并完成!"); } catch (System.Exception ex) { ed.WriteMessage(Environment.NewLine + $"错误: {ex.Message}" + Environment.NewLine + $"{ex.StackTrace}"); } } // 获取用户选项 private OverkillOptions GetUserOptions(Editor ed) { OverkillOptions options = new OverkillOptions(); // 创建关键字选项 var kws = new List<Tuple<string, string, string>>(); kws.Add(Tuple.Create("Tolerance", "公差(T)", "公差(T)")); kws.Add(Tuple.Create("Ignore", "忽略特性(I)", "忽略特性(I)")); kws.Add(Tuple.Create("Optimize", "优化选项(O)", "优化选项(O)")); kws.Add(Tuple.Create("Accept", "接受", "接受")); while (true) { PromptKeywordOptions pko = new PromptKeywordOptions( Environment.NewLine + "设置选项 [公差(T)/忽略特性(I)/优化选项(O)/接受(A)]: "); // 添加关键字选项 foreach (var kw in kws) { pko.Keywords.Add(kw.Item1, kw.Item2, kw.Item3); } pko.AllowNone = true; PromptResult pr = ed.GetKeywords(pko); if (pr.Status != PromptStatus.OK) return null; switch (pr.StringResult) { case "Tolerance": PromptDoubleOptions pdo = new PromptDoubleOptions( Environment.NewLine + $"输入公差值 <{options.Tolerance}>: "); pdo.DefaultValue = options.Tolerance; pdo.AllowNegative = false; pdo.AllowZero = false; PromptDoubleResult pdr = ed.GetDouble(pdo); if (pdr.Status == PromptStatus.OK) { options.Tolerance = pdr.Value; } break; case "Ignore": var iko = new PromptKeywordOptions( Environment.NewLine + "选择忽略的特性 [颜色(C)/图层(LA)/线型(LT)/全部(A)/无(N)]: "); iko.Keywords.Add("Color", "颜色(C)", "颜色(C)"); iko.Keywords.Add("Layer", "图层(LA)", "图层(LA)"); iko.Keywords.Add("Linetype", "线型(LT)", "线型(LT)"); iko.Keywords.Add("All", "全部(A)", "全部(A)"); iko.Keywords.Add("None", "无(N)", "无(N)"); PromptResult ikr = ed.GetKeywords(iko); if (ikr.Status == PromptStatus.OK) { switch (ikr.StringResult) { case "Color": options.IgnoreColor = !options.IgnoreColor; break; case "Layer": options.IgnoreLayer = !options.IgnoreLayer; break; case "Linetype": options.IgnoreLinetype = !options.IgnoreLinetype; break; case "All": options.IgnoreColor = true; options.IgnoreLayer = true; options.IgnoreLinetype = true; break; case "None": options.IgnoreColor = false; options.IgnoreLayer = false; options.IgnoreLinetype = false; break; } } break; case "Optimize": var oko = new PromptKeywordOptions( Environment.NewLine + "选择优化选项 [优化多段线(P)/合并重叠(O)/合并共线(C)/保持关联(K)]: "); oko.Keywords.Add("Polyline", "优化多段线(P)", "优化多段线(P)"); oko.Keywords.Add("Overlap", "合并重叠(O)", "合并重叠(O)"); oko.Keywords.Add("Collinear", "合并共线(C)", "合并共线(C)"); oko.Keywords.Add("Associativity", "保持关联(K)", "保持关联(K)"); PromptResult okr = ed.GetKeywords(oko); if (okr.Status == PromptStatus.OK) { switch (okr.StringResult) { case "Polyline": options.OptimizePolylines = !options.OptimizePolylines; break; case "Overlap": options.MergeOverlapping = !options.MergeOverlapping; break; case "Collinear": options.MergeCollinear = !options.MergeCollinear; break; case "Associativity": options.PreserveAssociativity = !options.PreserveAssociativity; break; } } break; case "Accept": return options; } // 显示当前设置 ed.WriteMessage(Environment.NewLine + $"当前设置: 公差={options.Tolerance}, " + $"忽略特性[颜色={options.IgnoreColor}, 图层={options.IgnoreLayer}, 线型={options.IgnoreLinetype}], " + $"优化选项[多段线={options.OptimizePolylines}, 重叠={options.MergeOverlapping}, " + $"共线={options.MergeCollinear}, 关联={options.PreserveAssociativity}]"); } } // 线段表示类 public class LineSegment { public Point3d Start { get; set; } public Point3d End { get; set; } public ObjectId OriginalId { get; set; } = ObjectId.Null; public string Layer { get; set; } public string Linetype { get; set; } public int Color { get; set; } public bool IsPolylineSegment { get; set; } public LineSegment(Point3d start, Point3d end) { Start = start; End = end; } public Extents3d Extents => new Extents3d(Start, End); } // 收集所有线段 private void CollectAllSegments(PromptSelectionResult selResult, Transaction tr, OverkillOptions options, List<LineSegment> allSegments, HashSet<ObjectId> objectsToErase, Editor ed) { int totalObjects = selResult.Value.Count; int processed = 0; foreach (SelectedObject selObj in selResult.Value) { processed++; if (processed % 100 == 0) ed.WriteMessage(Environment.NewLine + $"已处理: {processed}/{totalObjects}"); Entity ent = tr.GetObject(selObj.ObjectId, OpenMode.ForRead) as Entity; if (ent == null) continue; // 记录要删除的对象 objectsToErase.Add(ent.ObjectId); // 处理直线 if (ent is Line line) { allSegments.Add(new LineSegment(line.StartPoint, line.EndPoint) { OriginalId = line.ObjectId, Layer = options.IgnoreLayer ? "" : line.Layer, Linetype = options.IgnoreLinetype ? "" : line.Linetype, Color = options.IgnoreColor ? 0 : line.ColorIndex }); } // 处理多段线 else if (ent is Polyline pline && options.OptimizePolylines) { for (int i = 0; i < pline.NumberOfVertices - 1; i++) { allSegments.Add(new LineSegment( pline.GetPoint3dAt(i), pline.GetPoint3dAt(i + 1) ) { OriginalId = pline.ObjectId, Layer = options.IgnoreLayer ? "" : pline.Layer, Linetype = options.IgnoreLinetype ? "" : pline.Linetype, Color = options.IgnoreColor ? 0 : pline.ColorIndex, IsPolylineSegment = true }); } } // 处理其他实体 else if (options.PreserveAssociativity) { objectsToErase.Remove(ent.ObjectId); } } } // 删除原始对象 private void DeleteOriginalObjects(Transaction tr, HashSet<ObjectId> objectsToErase, Editor ed) { int total = objectsToErase.Count; int processed = 0; int deletedCount = 0; foreach (ObjectId id in objectsToErase) { processed++; if (processed % 100 == 0) ed.WriteMessage(Environment.NewLine + $"删除对象: {processed}/{total}"); if (id.IsValid && !id.IsErased && id.IsResident) { try { DBObject obj = tr.GetObject(id, OpenMode.ForWrite); if (obj != null) { obj.Erase(); deletedCount++; } } catch { /* 忽略错误 */ } } } ed.WriteMessage(Environment.NewLine + $"成功删除 {deletedCount} 个对象"); } // 高级线段合并算法 private List<Line> MergeSegments(List<LineSegment> segments, OverkillOptions options, Editor ed) { if (segments.Count == 0) return new List<Line>(); ed.WriteMessage(Environment.NewLine + $"开始合并线段: {segments.Count} 条"); // 分组 var groupedSegments = segments .GroupBy(s => new { Layer = options.IgnoreLayer ? "" : s.Layer, Linetype = options.IgnoreLinetype ? "" : s.Linetype, Color = options.IgnoreColor ? 0 : s.Color }) .ToList(); List<Line> result = new List<Line>(); int groupCount = 0; foreach (var group in groupedSegments) { groupCount++; ed.WriteMessage(Environment.NewLine + $"处理组 {groupCount}/{groupedSegments.Count}: " + $"图层={group.Key.Layer}, 线型={group.Key.Linetype}, 颜色={group.Key.Color}"); // 步骤1:打断重叠线段 List<LineSegment> brokenSegments = options.MergeOverlapping ? BreakOverlappingSegments(group.ToList(), options.Tolerance, ed) : group.ToList(); // 步骤2:合并共线线段 List<LineSegment> mergedSegments = options.MergeCollinear ? MergeCollinearSegments(brokenSegments, options.Tolerance, ed) : brokenSegments; // 转换为Line对象 foreach (var seg in mergedSegments) { Line newLine = new Line(seg.Start, seg.End); newLine.Layer = group.Key.Layer; newLine.Linetype = group.Key.Linetype; newLine.ColorIndex = group.Key.Color; result.Add(newLine); } } ed.WriteMessage(Environment.NewLine + $"合并完成: 原始 {segments.Count} 条 → 合并 {result.Count} 条"); return result; } // 打断重叠线段 private List<LineSegment> BreakOverlappingSegments(List<LineSegment> segments, double tolerance, Editor ed) { if (segments.Count < 2) return segments; // 使用空间索引加速 SpatialIndex index = BuildSpatialIndex(segments, tolerance); List<LineSegment> result = new List<LineSegment>(); HashSet<LineSegment> processed = new HashSet<LineSegment>(); int total = segments.Count; int processedCount = 0; foreach (LineSegment seg in segments) { processedCount++; if (processedCount % 100 == 0) ed.WriteMessage(Environment.NewLine + $"打断重叠: {processedCount}/{total}"); if (processed.Contains(seg)) continue; List<LineSegment> currentSegments = new List<LineSegment> { seg }; bool modified; do { modified = false; List<LineSegment> nextSegments = new List<LineSegment>(); foreach (LineSegment current in currentSegments) { // 查找可能重叠的线段 var candidates = index.Search(current.Extents) .Where(s => !processed.Contains(s) && s != current) .ToList(); bool broken = false; foreach (var candidate in candidates) { if (AreSegmentsOverlapping(current, candidate, tolerance)) { List<LineSegment> newSegments = BreakOverlappingPair(current, candidate, tolerance); nextSegments.AddRange(newSegments); processed.Add(candidate); broken = true; break; } } if (!broken) { nextSegments.Add(current); } else { modified = true; } } currentSegments = nextSegments; } while (modified); result.AddRange(currentSegments); processed.Add(seg); } return result; } // 检查线段是否重叠 private bool AreSegmentsOverlapping(LineSegment seg1, LineSegment seg2, double tolerance) { // 创建带公差的线段 Line line1 = new Line(seg1.Start, seg1.End); Line line2 = new Line(seg2.Start, seg2.End); // 计算方向向量 Vector3d dir1 = seg1.End - seg1.Start; Vector3d dir2 = seg2.End - seg2.Start; // 检查是否平行 if (!dir1.IsParallelTo(dir2, new Tolerance(tolerance, tolerance))) return false; // 检查投影重叠 double min1 = Math.Min(0, dir1.Length); double max1 = Math.Max(0, dir1.Length); double min2 = Math.Min(0, dir2.Length); double max2 = Math.Max(0, dir2.Length); double proj1 = ProjectPointOnLine(seg2.Start, seg1.Start, dir1, tolerance); double proj2 = ProjectPointOnLine(seg2.End, seg1.Start, dir1, tolerance); double seg2Min = Math.Min(proj1, proj2); double seg2Max = Math.Max(proj1, proj2); // 检查重叠 return (min1 <= seg2Max + tolerance && max1 >= seg极Min - tolerance) || (seg2Min <= max1 + tolerance && seg2Max >= min1 - tolerance); } // 投影点到线段 private double ProjectPointOnLine(Point3d point, Point3d lineStart, Vector3d direction, double tolerance) { Vector3d v = point - lineStart; return v.DotProduct(direction) / direction.Length; } // 打断重叠线段对 private List<LineSegment> BreakOverlappingPair(LineSegment seg1, LineSegment seg2, double tolerance) { // 计算投影点 Vector3d dir = seg1.End - seg1.Start; double projStart = ProjectPointOnLine(seg2.Start, seg1.Start, dir, tolerance); double projEnd = ProjectPointOnLine(seg2.End, seg1.Start极, dir, tolerance); // 计算实际点 Point3d p1 = seg1.Start + dir * (projStart / dir.Length); Point3d p2 = seg1.Start + dir * (projEnd / dir.Length); // 创建分割点 List<double> splitParams = new List<double>(); splitParams.Add(0); // 起点 splitParams.Add(dir.Length); // 终点 if (projStart > 0 && projStart < dir.Length) splitParams.Add(projStart); if (projEnd > 0 && projEnd < dir.Length) splitParams.Add(projEnd); splitParams.Sort(); // 创建新线段 List<LineSegment> result = new List<LineSegment>(); for (int i = 0; i < splitParams.Count - 1; i++) { double startParam = splitParams[i]; double endParam = splitParams[i + 1]; // 跳过太小的线段 if (endParam - startParam < tolerance) continue; Point3d startPt = seg1.Start + dir * (startParam / dir.Length); Point3d endPt = seg1.Start + dir * (endParam / dir.Length); result.Add(new LineSegment(startPt, endPt)); } return result; } // 合并共线线段 private List<LineSegment> MergeCollinearSegments(List<LineSegment> segments, double tolerance, Editor ed) { if (segments.Count == 0) return segments; // 按起点排序 List<LineSegment> sortedSegments = segments .OrderBy(s => s.Start.X) .ThenBy(s => s.Start.Y) .ThenBy(s => s.Start.Z) .ToList(); // 使用并查集合并 UnionFind uf = new UnionFind(sortedSegments.Count); // 构建空间索引 SpatialIndex index = BuildSpatialIndex(sortedSegments, tolerance); for (int i = 0; i < sortedSegments.Count; i++) { LineSegment seg1 = sortedSegments[i]; // 查找附近线段 var candidates = index.Search(seg1.Extents) .Where((s, idx) => idx > i) // 只检查后面的线段 .ToList(); foreach (var candidate in candidates) { int j = sortedSegments.IndexOf(candidate); if (j <= i) continue; if (AreSegmentsConnectable(seg1, candidate, tolerance)) { uf.Union(i, j); } } } // 分组合并 Dictionary<int, List<LineSegment>> groups = new Dictionary<int, List<LineSegment>>(); for (int i = 0; i < sortedSegments.Count; i++) { int root = uf.Find(i); if (!groups.ContainsKey(root)) groups[root] = new List<LineSegment>(); groups[root].Add(sortedSegments[i]); } // 合并每组线段 List<LineSegment> result = new List<LineSegment>(); foreach (var group in groups.Values) { if (group.Count == 1) { result.Add(group[0]); continue; } // 计算合并后的线段 Point3d minPoint = group[0].Start; Point3d maxPoint = group[0].End; foreach (var seg in group) { minPoint = PointMin(minPoint, PointMin(seg.Start, seg.End)); maxPoint = PointMax(maxPoint, PointMax(seg.Start, seg.End)); } result.Add(new LineSegment(minPoint, maxPoint)); } return result; } // 检查线段是否可连接 private bool AreSegmentsConnectable(LineSegment seg1, LineSegment seg2, double tolerance) { Vector3d dir1 = seg1.End - seg1.Start; Vector3d dir2 = seg2.End - seg2.Start; // 检查方向平行 if (!dir1.IsParallelTo(dir2, new Tolerance(tolerance, tolerance))) return false; // 检查端点连接 Tolerance tol = new Tolerance(tolerance, tolerance); return seg1.End.IsEqualTo(seg2.Start, tol) || seg1.Start.IsEqualTo(seg2.End, tol) || seg1.End.IsEqualTo(seg2.End, tol) || seg1.Start.IsEqualTo(seg2.Start, tol); } // 辅助方法:获取最小点 private Point3d PointMin(Point3d a, Point3d b) { return new Point3d( Math.Min(a.X, b.X), Math.Min(a.Y, b.Y), Math.Min(a.Z, b.Z)); } // 辅助方法:获取最大点 private Point3d PointMax(Point3d a, Point3d b) { return new Point3d( Math.Max(a.X, b.X), Math.Max(a.Y, b.Y), Math.Max(a.Z, b.Z)); } // 构建空间索引 private SpatialIndex BuildSpatialIndex(List<LineSegment> segments, double tolerance) { SpatialIndex index = new SpatialIndex(); foreach (LineSegment seg in segments) { // 正确创建扩展后的边界框 Point3d min = seg.Extents.MinPoint; Point3d max = seg.Extents.MaxPoint; // 创建新的扩展边界框 Point3d newMin = new Point3d( min.X - tolerance, min.Y - tolerance, min.Z - tolerance); Point3d newMax = new Point3d( max.X + tolerance, max.Y + tolerance, max.Z + tolerance); // 使用新的Extents3d对象 Extents3d extendedExt = new Extents3d(newMin, newMax); index.Add(extendedExt, seg); } return index; } } // 空间索引实现 public class SpatialIndex { private List<Tuple<Extents3d, Commands.LineSegment>> _items = new List<Tuple<Extents3d, Commands.LineSegment>>(); public void Add(Extents3d extents, Commands.LineSegment segment) { _items.Add(new Tuple<Extents3d, Commands.LineSegment>(extents, segment)); } public IEnumerable<Commands.LineSegment> Search(Extents3d searchExtents) { return _items .Where(item => item.Item1.MinPoint.X <= searchExtents.MaxPoint.X && item.Item1.MaxPoint.X >= searchExtents.MinPoint.X && item.Item1.MinPoint.Y <= searchExtents.MaxPoint.Y && item.Item1.MaxPoint.Y >= searchExtents.MinPoint.Y) .Select(item => item.Item2); } } // 并查集实现 public class UnionFind { private int[] parent; private int[] rank; public UnionFind(int size) { parent = new int[size]; rank = new int[size]; for (int i = 0; i < size; i++) { parent[i] = i; rank[i] = 0; } } public int Find(int x) { if (parent[x] != x) { parent[x] = Find(parent[x]); } return parent[x]; } public void Union(int x, int y) { int rootX = Find(x); int rootY = Find(y); if (rootX == rootY) return; if (rank[rootX] < rank[rootY]) { parent[rootX] = rootY; } else if (rank[rootX] > rank[rootY]) { parent[rootY] = rootX; } else { parent[rootY] = rootX; rank[rootX]++; } } } } ``` ### 关键修复点 1. **转义序列问题**: - 将所有 `\n` 替换为 `Environment.NewLine`,确保不会出现意外的转义序列错误。 - 使用字符串插值(`$"..."`)或字符串连接(`+`)来构建消息字符串,避免在字符串中包含可能导致问题的字符。 2. **代码健壮性**: - 在 `AreSegmentsOverlapping` 方法中,修复了变量名 `seg2Min` 的拼写错误(之前错误地写成了 `seg极Min`)。 - 在 `BreakOverlappingPair` 方法中,修复了参数传递错误(`ProjectPointOnLine` 方法的第二个参数应该是 `seg1.Start`,而不是 `seg1.Start极`)。 ### 注意事项 - 如果仍然出现 CS1009 错误,请检查代码中是否还有其他字符串包含了无效的转义序列,例如 `\z`(z 不是有效的转义字符)或 `\` 出现在字符串末尾。 - 对于文件路径,始终使用逐字字符串(例如 `@"C:\Folder\File.txt"`)。 ### 如何避免转义序列错误 | 错误示例 | 正确写法 | |----------|----------| | `"C:\new\file.txt"` | `@"C:\new\file.txt"` 或 `"C:\\new\\file.txt"` | | `"50\%"` | `"50%"`(不需要转义) | | `"Line1\nLine2"` | `"Line1" + Environment.NewLine + "Line2"` | ### 结论 通过以上修改,代码应该不再出现 CS1009 错误。同时,我们修复了其他一些拼写错误和逻辑错误,确保代码能够编译并运行。 §§相关问题§§: 1. 在C#中,除了`Environment.NewLine`,还有哪些安全处理字符串的方法? 2. 如何编写一个健壮的AutoCAD插件,避免常见的编译错误? 3. 在CAD图形处理中,如何高效地实现空间索引? 4. 如何优化线段合并算法的性能,以处理大规模图形数据?</think># 彻底解决 C# 转义序列错误问题 在 C# 中,`CS1009` 错误表示编译器无法识别字符串中的转义序列。我将提供完整的解决方案,确保代码中不会出现任何转义序列错误。 ## 解决方案 ```csharp using Autodesk.AutoCAD.ApplicationServices; using Autodesk.AutoCAD.DatabaseServices; using Autodesk.AutoCAD.EditorInput; using Autodesk.AutoCAD.Geometry; using Autodesk.AutoCAD.Runtime; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace FixedOverkillPlugin { public class Commands { public class OverkillOptions { public double Tolerance { get; set; } = 0.1; public bool IgnoreColor { get; set; } = true; public bool IgnoreLayer { get; set; } = true; public bool IgnoreLinetype { get; set; } = true; public bool OptimizePolylines { get; set; } = true; public bool MergeOverlapping { get; set; } = true; public bool MergeCollinear { get; set; } = true; public bool PreserveAssociativity { get; set; } = true; } [CommandMethod("MG", CommandFlags.Modal)] public void MergeLines() { Document doc = Application.DocumentManager.MdiActiveDocument; Database db = doc.Database; Editor ed = doc.Editor; try { OverkillOptions options = GetUserOptions(ed); if (options == null) return; PromptSelectionResult selResult = ed.GetSelection(); if (selResult.Status != PromptStatus.OK) return; using (Transaction tr = db.TransactionManager.StartTransaction()) { var objectsToErase = new HashSet<ObjectId>(); var allSegments = new List<LineSegment>(); CollectAllSegments(selResult, tr, options, allSegments, objectsToErase, ed); DeleteOriginalObjects(tr, objectsToErase, ed); BlockTableRecord btr = (BlockTableRecord)tr.GetObject( db.CurrentSpaceId, OpenMode.ForWrite); List<Line> mergedLines = MergeSegments(allSegments, options, ed); foreach (Line newLine in mergedLines) { btr.AppendEntity(newLine); tr.AddNewlyCreatedDBObject(newLine, true); } tr.Commit(); } SafeWriteMessage(ed, "线段合并完成!"); } catch (System.Exception ex) { SafeWriteMessage(ed, $"错误: {ex.Message}\n{ex.StackTrace}"); } } // 安全的消息写入方法 private void SafeWriteMessage(Editor ed, string message) { // 使用StringBuilder避免转义问题 var sb = new StringBuilder(); sb.AppendLine(); sb.Append(message); ed.WriteMessage(sb.ToString()); } private OverkillOptions GetUserOptions(Editor ed) { OverkillOptions options = new OverkillOptions(); var kws = new List<Tuple<string, string, string>>(); kws.Add(Tuple.Create("Tolerance", "公差(T)", "公差(T)")); kws.Add(Tuple.Create("Ignore", "忽略特性(I)", "忽略特性(I)")); kws.Add(Tuple.Create("Optimize", "优化选项(O)", "优化选项(O)")); kws.Add(Tuple.Create("Accept", "接受", "接受")); while (true) { PromptKeywordOptions pko = new PromptKeywordOptions( Environment.NewLine + "设置选项 [公差(T)/忽略特性(I)/优化选项(O)/接受(A)]: "); foreach (var kw in kws) { pko.Keywords.Add(kw.Item1, kw.Item2, kw.Item3); } pko.AllowNone = true; PromptResult pr = ed.GetKeywords(pko); if (pr.Status != PromptStatus.OK) return null; switch (pr.StringResult) { case "Tolerance": PromptDoubleOptions pdo = new PromptDoubleOptions( Environment.NewLine + $"输入公差值 <{options.Tolerance}>: "); pdo.DefaultValue = options.Tolerance; pdo.AllowNegative = false; pdo.AllowZero = false; PromptDoubleResult pdr = ed.GetDouble(pdo); if (pdr.Status == PromptStatus.OK) { options.Tolerance = pdr.Value; } break; case "Ignore": var iko = new PromptKeywordOptions( Environment.NewLine + "选择忽略的特性 [颜色(C)/图层(LA)/线型(LT)/全部(A)/无(N)]: "); iko.Keywords.Add("Color", "颜色(C)", "颜色(C)"); iko.Keywords.Add("Layer", "图层(LA)", "图层(LA)"); iko.Keywords.Add("Linetype", "线型(LT)", "线型(LT)"); iko.Keywords.Add("All", "全部(A)", "全部(A)"); iko.Keywords.Add("None", "无(N)", "无(N)"); PromptResult ikr = ed.GetKeywords(iko); if (ikr.Status == PromptStatus.OK) { switch (ikr.StringResult) { case "Color": options.IgnoreColor = !options.IgnoreColor; break; case "Layer": options.IgnoreLayer = !options.IgnoreLayer; break; case "Linetype": options.IgnoreLinetype = !options.IgnoreLinetype; break; case "All": options.IgnoreColor = true; options.IgnoreLayer = true; options.IgnoreLinetype = true; break; case "None": options.IgnoreColor = false; options.IgnoreLayer = false; options.IgnoreLinetype = false; break; } } break; case "Optimize": var oko = new PromptKeywordOptions( Environment.NewLine + "选择优化选项 [优化多段线(P)/合并重叠(O)/合并共线(C)/保持关联(K)]: "); oko.Keywords.Add("Polyline", "优化多段线(P)", "优化多段线(P)"); oko.Keywords.Add("Overlap", "合并重叠(O)", "合并重叠(O)"); oko.Keywords.Add("Collinear", "合并共线(C)", "合并共线(C)"); oko.Keywords.Add("Associativity", "保持关联(K)", "保持关联(K)"); PromptResult okr = ed.GetKeywords(oko); if (okr.Status == PromptStatus.OK) { switch (okr.StringResult) { case "Polyline": options.OptimizePolylines = !options.OptimizePolylines; break; case "Overlap": options.MergeOverlapping = !options.MergeOverlapping; break; case "Collinear": options.MergeCollinear = !options.MergeCollinear; break; case "Associativity": options.PreserveAssociativity = !options.PreserveAssociativity; break; } } break; case "Accept": return options; } SafeWriteMessage(ed, $"当前设置: 公差={options.Tolerance}, " + $"忽略特性[颜色={options.IgnoreColor}, 图层={options.IgnoreLayer}, 线型={options.IgnoreLinetype}], " + $"优化选项[多段线={options.OptimizePolylines}, 重叠={options.Merge极Overlapping}, " + $"共线={options.MergeCollinear}, 关联={options.PreserveAssociativity}]"); } } public class LineSegment { public Point3d Start { get; set; } public Point3d End { get; set; } public ObjectId OriginalId { get; set; } = ObjectId.Null; public string Layer { get; set; } public string Linetype { get; set; } public int Color { get; set; } public bool IsPolylineSegment { get; set; } public LineSegment(Point3d start, Point3d end) { Start = start; End = end; } public Extents3d Extents => new Extents3d(Start, End); } private void CollectAllSegments(PromptSelectionResult selResult, Transaction tr, OverkillOptions options, List<LineSegment> allSegments, HashSet<ObjectId> objectsToErase, Editor ed) { int totalObjects = selResult.Value.Count; int processed = 0; foreach (SelectedObject selObj in selResult.Value) { processed++; if (processed % 100 == 0) SafeWriteMessage(ed, $"已处理: {processed}/{totalObjects}"); Entity ent = tr.GetObject(selObj.ObjectId, OpenMode.ForRead) as Entity; if (ent == null) continue; objectsToErase.Add(ent.ObjectId); if (ent is Line line) { allSegments.Add(new LineSegment(line.StartPoint, line.EndPoint) { OriginalId = line.ObjectId, Layer = options.IgnoreLayer ? "" : line.Layer, Linetype = options.IgnoreLinetype ? "" : line.Linetype, Color = options.IgnoreColor ? 0 : line.ColorIndex }); } else if (ent is Polyline pline && options.OptimizePolylines) { for (int i = 0; i < pline.NumberOfVertices - 1; i++) { allSegments.Add(new LineSegment( pline.GetPoint3dAt(i), pline.GetPoint3dAt(i + 1) ) { OriginalId = pline.ObjectId, Layer = options.IgnoreLayer ? "" : pline.Layer, Linetype = options.IgnoreLinetype ? "" : pline.Linetype, Color = options.IgnoreColor ? 0 : pline.ColorIndex, IsPolylineSegment = true }); } } else if (options.PreserveAssociativity) { objectsToErase.Remove(ent.ObjectId); } } } private void DeleteOriginalObjects(Transaction tr, HashSet<ObjectId> objectsToErase, Editor ed) { int total = objectsToErase.Count; int processed = 0; int deletedCount = 0; foreach (ObjectId id in objectsTo极Erase) { processed++; if (processed % 100 == 0) SafeWriteMessage(ed, $"删除对象: {processed}/{total}"); if (id.IsValid && !id.IsErased && id.IsResident) { try { DBObject obj = tr.GetObject(id, OpenMode.ForWrite); if (obj != null) { obj.Erase(); deletedCount++; } } catch { /* 忽略错误 */ } } } SafeWriteMessage(ed, $"成功删除 {deletedCount} 个对象"); } private List<Line> MergeSegments(List<LineSegment> segments, OverkillOptions options, Editor ed) { if (segments.Count == 0) return new List<Line>(); SafeWriteMessage(ed, $"开始合并线段: {segments.Count} 条"); var groupedSegments = segments .GroupBy(s => new { Layer = options.IgnoreLayer ? "" : s.Layer, Linetype = options.IgnoreLinetype ? "" : s.Linetype, Color = options.IgnoreColor ? 0 : s.Color }) .ToList(); List<Line> result = new List<Line>(); int groupCount = 0; foreach (var group in groupedSegments) { groupCount++; SafeWriteMessage(ed, $"处理组 {groupCount}/{groupedSegments.Count}: " + $"图层={group.Key.Layer}, 线型={group.Key.Linetype}, 颜色={group.Key.Color}"); List<LineSegment> brokenSegments = options.MergeOverlapping ? BreakOverlappingSegments(group.ToList(), options.Tolerance, ed) : group.ToList(); List<LineSegment> mergedSegments = options.MergeCollinear ? MergeCollinearSegments(brokenSegments, options.Tolerance, ed) : brokenSegments; foreach (var seg in mergedSegments) { Line newLine = new Line(seg.Start, seg.End); newLine.Layer = group.Key.Layer; newLine.Linetype = group.Key.Linetype; newLine.ColorIndex = group.Key.Color; result.Add(newLine); } } SafeWriteMessage(ed, $"合并完成: 原始 {segments.Count} 条 → 合并 {result.Count} 条"); return result; } private List<LineSegment> BreakOverlappingSegments(List<LineSegment> segments, double tolerance, Editor ed) { if (segments.Count < 2) return segments; SpatialIndex index = BuildSpatialIndex(segments, tolerance); List<LineSegment> result = new List<LineSegment>(); HashSet<LineSegment> processed = new HashSet<LineSegment>(); int total = segments.Count; int processedCount = 0; foreach (LineSegment seg in segments) { processedCount++; if (processedCount % 100 == 0) SafeWriteMessage(ed, $"打断重叠: {processedCount}/{total}"); if (processed.Contains(seg)) continue; List<LineSegment> currentSegments = new List<LineSegment> { seg }; bool modified; do { modified = false; List<LineSegment> nextSegments = new List<LineSegment>(); foreach (LineSegment current in currentSegments) { var candidates = index.Search(current.Extents) .Where(s => !processed.Contains(s) && s != current) .ToList(); bool broken = false; foreach (var candidate in candidates) { if (AreSegmentsOverlapping(current, candidate, tolerance)) { List<LineSegment> newSegments = BreakOverlappingPair(current, candidate, tolerance); nextSegments.AddRange(newSegments); processed.Add(candidate); broken = true; break; } } if (!broken) { nextSegments.Add(current); } else { modified = true; } } currentSegments = nextSegments; } while (modified); result.AddRange(currentSegments); processed.Add(seg); } return result; } private bool AreSegmentsOverlapping(LineSegment seg1, LineSegment seg2, double tolerance) { Line line1 = new Line(seg1.Start, seg1.End); Line line2 = new Line(seg2.Start, seg2.End); Vector3d dir1 = seg1.End - seg1.Start; Vector3d dir2 = seg2.End - seg2.Start; if (!dir1.IsParallelTo(dir2, new Tolerance(tolerance, tolerance))) return false; double min1 = Math.Min(0, dir1.Length); double max1 = Math.Max(0, dir1.Length); double min2 = Math.Min(0, dir2.Length); double max2 = Math.Max(0, dir2.Length); double proj1 = ProjectPointOnLine(seg2.Start, seg1.Start, dir1, tolerance); double proj2 = ProjectPointOnLine(seg2.End, seg1.Start, dir1, tolerance); double seg2Min = Math.Min(proj1, proj2); double seg2Max = Math.Max(proj1, proj2); return (min1 <= seg2Max + tolerance && max1 >= seg2Min - tolerance) || (seg2Min <= max1 + tolerance && seg2Max >= min1 - tolerance); } private double ProjectPointOnLine(Point3d point, Point3d lineStart, Vector3d direction, double tolerance) { Vector3d v = point - lineStart; return v.DotProduct(direction) / direction.Length; } private List<LineSegment> BreakOverlappingPair(LineSegment seg1, LineSegment seg2, double tolerance) { Vector3d dir = seg1.End - seg1.Start; double projStart = ProjectPointOnLine(seg2.Start, seg1.Start, dir, tolerance); double projEnd = ProjectPointOnLine(seg2.End, seg1.Start, dir, tolerance); Point3d p1 = seg1.Start + dir * (projStart / dir.Length); Point3d p2 = seg1.Start + dir * (projEnd / dir.Length); List<double> splitParams = new List<double>(); splitParams.Add(0); splitParams.Add(dir.Length); if (projStart > 0 && projStart < dir.Length) splitParams.Add(projStart); if (projEnd > 0 && projEnd < dir.Length) splitParams.Add(projEnd); splitParams.Sort(); List<LineSegment> result = new List<LineSegment>(); for (int i = 0; i < splitParams.Count - 1; i++) { double startParam = splitParams[i]; double endParam = splitParams[i + 1]; if (endParam - startParam < tolerance) continue; Point3d startPt = seg1.Start + dir * (startParam / dir.Length); Point3d endPt = seg1.Start + dir * (endParam / dir.Length); result.Add(new LineSegment(startPt, endPt)); } return result; } private List<LineSegment> MergeCollinearSegments(List<LineSegment> segments, double tolerance, Editor ed) { if (segments.Count == 0) return segments; List<LineSegment> sortedSegments = segments .OrderBy(s => s.Start.X) .ThenBy(s => s.Start.Y) .ThenBy(s => s.Start.Z) .ToList(); UnionFind uf = new UnionFind(sortedSegments.Count); SpatialIndex index = BuildSpatialIndex(sortedSegments, tolerance); for (int i = 0; i < sortedSegments.Count; i++) { LineSegment seg1 = sortedSegments[i]; var candidates = index.Search(seg1.Extents) .Where((s, idx) => idx > i) .ToList(); foreach (var candidate in candidates) { int j = sortedSegments.IndexOf(candidate); if (j <= i) continue; if (AreSegmentsConnectable(seg1, candidate, tolerance)) { uf.Union(i, j); } } } Dictionary<int, List<LineSegment>> groups = new Dictionary<int, List<LineSegment>>(); for (int i = 0; i < sortedSegments.Count; i++) { int root = uf.Find(i); if (!groups.ContainsKey(root)) groups[root] = new List<LineSegment>(); groups[root].Add(sortedSegments[i]); } List<LineSegment> result = new List<LineSegment>(); foreach (var group in groups.Values) { if (group.Count == 1) { result.Add(group[0]); continue; } Point3d minPoint = group[0].Start; Point3d maxPoint = group[0].End; foreach (var seg in group) { minPoint = PointMin(minPoint, PointMin(seg.Start, seg.End)); maxPoint = PointMax(maxPoint, PointMax(seg.Start, seg.End)); } result.Add(new LineSegment(minPoint, maxPoint)); } return result; } private bool AreSegmentsConnectable(LineSegment seg1, LineSegment seg2, double tolerance) { Vector3d dir1 = seg1.End - seg1.Start; Vector3d dir2 = seg2.End - seg2.Start; if (!dir1.IsParallelTo(dir2, new Tolerance(tolerance, tolerance))) return false; Tolerance tol = new Tolerance(tolerance, tolerance); return seg1.End.IsEqualTo(seg2.Start, tol) || seg1.Start.IsEqualTo(seg2.End, tol) || seg1.End.IsEqualTo(seg2.End, tol) || seg1.Start.IsEqualTo(seg2.Start, tol); } private Point3d PointMin(Point3d a, Point3d b) { return new Point3d( Math.Min(a.X, b.X), Math.Min(a.Y, b.Y), Math.Min(a.Z, b.Z)); } private Point3d PointMax(Point3d a, Point3d b) { return new Point3d( Math.Max(a.X, b.X), Math.Max(a.Y, b.Y), Math.Max(a.Z, b.Z)); } private SpatialIndex BuildSpatialIndex(List<LineSegment> segments, double tolerance) { SpatialIndex index = new SpatialIndex(); foreach (LineSegment seg in segments) { Point3d min = seg.Extents.MinPoint; Point3d max = seg.Extents.MaxPoint; Point3d newMin = new Point3d( min.X - tolerance, min.Y - tolerance, min.Z - tolerance); Point3d newMax = new Point3d( max.X + tolerance, max.Y + tolerance, max.Z + tolerance); Extents3d extendedExt = new Extents3d(newMin, newMax); index.Add(extendedExt, seg); } return index; } } public class SpatialIndex { private List<Tuple<Extents3d, Commands.LineSegment>> _items = new List<Tuple<Extents3d, Commands.LineSegment>>(); public void Add(Extents3d extents, Commands.LineSegment segment) { _items.Add(new Tuple<Extents3d, Commands.LineSegment>(extents, segment)); } public IEnumerable<Commands.LineSegment> Search(Extents3d searchExtents) { return _items .Where(item => item.Item1.MinPoint.X <= searchExtents.MaxPoint.X && item.Item1.MaxPoint.X >= searchExtents.MinPoint.X && item.Item1.MinPoint.Y <= searchExtents.MaxPoint.Y && item.Item1.MaxPoint.Y >= searchExtents.MinPoint.Y) .Select(item => item.Item2); } } public class UnionFind { private int[] parent; private int[] rank; public UnionFind(int size) { parent = new int[size]; rank = new int[size]; for (int i = 0; i < size; i++) { parent[i] = i; rank[i] = 0; } } public int Find(int x) { if (parent[x] != x) { parent[x] = Find(parent[x]); } return parent[x]; } public void Union(int x, int y) { int rootX = Find(x); int rootY = Find(y); if (rootX == rootY) return; if (rank[rootX] < rank[rootY]) { parent[rootX] = rootY; } else if (rank[rootX] > rank[rootY]) { parent[rootY] = rootX; } else { parent[rootY] = rootX; rank[rootX]++; } } } } ``` ## 关键解决方案 ### 1. 安全的消息输出方法 ```csharp // 安全的消息写入方法 private void SafeWriteMessage(Editor ed, string message) { // 使用StringBuilder避免转义问题 var sb = new StringBuilder(); sb.AppendLine(); sb.Append(message); ed.WriteMessage(sb.ToString()); } ``` 这种方法完全避免了在字符串字面量中使用转义序列的问题。 ### 2. 转义序列处理指南 | 问题类型 | 错误示例 | 正确解决方案 | |----------|----------|--------------| | 换行符 | `"\n"` | 使用 `Environment.NewLine` 或 `StringBuilder.AppendLine()` | | 路径处理 | `"C:\folder\file"` | 使用 `@"C:\folder\file"` | | 特殊字符 | `"百分比: 50\%"` | 使用 `"百分比: 50%"` | | 多行文本 | 手动拼接换行符 | 使用 `StringBuilder` | | 变量插入 | `"值: " + value` | 使用 `$"值: {value}"` | ### 3. 常见错误场景及修复 1. **直接使用 `\n`**: ```csharp // 错误:可能导致CS1009 ed.WriteMessage("\n错误信息"); // 正确:使用安全方法 SafeWriteMessage(ed, "错误信息"); ``` 2. **路径中的反斜杠**: ```csharp // 错误:\f 是换页符 string path = "C:\folder\file.txt"; // 正确:使用逐字字符串 string path = @"C:\folder\file.txt"; ``` 3. **字符串拼接中的特殊字符**: ```csharp // 错误:\u 后需要跟4位十六进制数 string message = "Unicode: \u"; // 正确:使用完整Unicode转义 string message = "Unicode: \u0041"; ``` ### 4. 高级转义处理技术 1. **使用逐字字符串**: ```csharp // 正确:逐字字符串忽略所有转义 string pattern = @"^\d{3}-\d{2}-\d{4}$"; ``` 2. **Unicode 转义序列**: ```csharp // 正确:明确的Unicode转义 string copyright = "\u00A9 2023"; ``` 3. **XML/JSON 特殊字符**: ```csharp // 使用System.Security.SecurityElement.Escape string safeXml = SecurityElement.Escape("<tag>value</tag>"); ``` ### 5. AutoCAD 特定建议 1. **长消息处理**: ```csharp public static void WriteLongMessage(Editor ed, string message) { const int maxLength = 500; for (int i = 0; i < message.Length; i += maxLength) { int length = Math.Min(maxLength, message.Length - i); ed.WriteMessage(message.Substring(i, length)); } } ``` 2. **多语言支持**: ```csharp public static string GetLocalizedString(string key) { // 从资源文件获取本地化字符串 return Properties.Resources.ResourceManager.GetString(key); } ``` ## 错误预防策略 1. **代码审查检查点**: - 检查所有字符串字面量 - 验证所有文件路径 - 检查正则表达式模式 - 审查XML/JSON生成代码 2. **静态代码分析**: ```csharp // 在.csproj中添加 <PropertyGroup> <EnableNETAnalyzers>true</EnableNETAnalyzers> <AnalysisLevel>latest</AnalysisLevel> </PropertyGroup> ``` 3. **单元测试验证**: ```csharp [TestMethod] public void TestStringSafety() { string testString = "Test\\nString"; Assert.IsFalse(testString.Contains("\\n")); } ```
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